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Getting started with Augmented Reality (AR)

ARVR

Microsoft Hololens is a key player in the MR market. ARKit  — ARKit is one of the powerful AR SDK released by Apple on 2017 to build AR solutions using iOS devices. It released a development framework utilizing image recognition and tracking, and geolocation technologies in 2012.

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Best Places To Learn AR and VR Development Online in 2020

Hypergrid Business

Vuforia, a free to use development kit which supports many devices including Tango phones, EasyAR, ARKit for Apple devices; and ARCore from Google, Oculus and OpenVR, are also popular options these days. Edx.org is an online learning destination founded by Harvard University and MIT in 2012.

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A brief history of VR and AR

TechCrunch VR

Morton Helig’s 1962 patent describes a system that delivers a realistic simulation for potential work and military training purposes: There are increasing demands today for ways and means to teach and train individuals without actually subjecting the individuals to possible hazards of particular situations.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

But if I take it very short, it started really in volume 2012-ish. So it took like from 2007 to 2012. And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D. Then in 2012, the IKEA catalog app had AR in it. Martin: That story has been told a few times. Martin: Okay.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

But if I take it very short, it started really in volume 2012-ish. So it took like from 2007 to 2012. And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D. Then in 2012, the IKEA catalog app had AR in it. Martin: That story has been told a few times. Martin: Okay.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

But if I take it very short, it started really in volume 2012-ish. So it took like from 2007 to 2012. And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D. Then in 2012, the IKEA catalog app had AR in it. Martin: That story has been told a few times. Martin: Okay.

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Off to Digital Market We Go, with InContext Solutions’ Tracey Wiedmeyer

XR for Business Podcast

So standardizing the 3D models that everybody uses; There’s OBJ, there’s glTF, there’s FDX, there’s now USDZ with Apple. We finally got WebAR working, and then Apple shut down the cameras, and I was like, “what?” The first Oculus was… out in, what, early 2012? Alan: Yeah.

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