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Cloudhead Games CEO: Apple Vision Pro is an AR Headset Wearing VR Clothes

Road to VR

Based in British Columbia and founded in 2012 Cloudhead’s pioneering approach to VR gave rise to broadly adopted movement standards including Snap Turns and Teleportation. Inputs and Haptics are incredibly important to Virtual Reality as a major tenant in reinforcing immersion and tactile interaction with virtual objects.

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Take a Look Inside Two Bit Circus

VRScout

Two Bit Circus was founded in 2012 by Brent Bushnell and Eric Gradman. You may have read a couple stories here about haptic installations they produced for Verizon with the NFL and IndyCar in 2015. This installment of our LA Creator Photo Series takes you inside Two Bit Circus. Two Bit Circus Chief Content Officer, Nancy Bennett.

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The 2019 VR Awards Winners Recognized for Outstanding VR Tech

ARPost

This year’s 70+ person judging panel included academic professors and researchers as well as representatives from Google, HTC, HP, Deloitte, NVIDIA, Apache, and others. The experience now sits in the hall of fame with Google Tilt Brush , which won the category in 2017. VR Lifetime Achievement. VR Film of the Year.

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The VRScout Report – The Week in VR Review

VRScout

Watch YouTube in VR with your friends, Google pours resources into shared social VR experiences, upcoming standalone headsets will be wireless, the Snapchat vs. Facebook continues, the investment & funding wrapup, and more… You can enjoy the full audio recording below: WATCH YOUTUBE IN VR… WITH YOUR FRIENDS! WEIRD OR AWESOME?

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SVVR 2017: For Trailblazers, by Trailblazers

VRScout

The Once & Future Web – Google. Here’s a peek of the far-reaching topics at SVVR 2017: Education And Virtual Reality – Clay Park VR. What’s Next for Live Adult VR – Cam4 VR. Everything You Need to Know about VR in China – Outpost Capital. How Brands Are Engaging in VR – REWIND.

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VR Gloves Go Mainstream with Ready Player One

HaptX

The new trailer had dropped, and it showed a set of haptic VR gloves worn by protagonist Wade Watts. Having read the book, I wasn’t surprised to see haptic gloves featured in the movie; I was surprised to see them shown prominently in the trailer. VR Gloves become Haptic Gloves. The Clownfish Boom of ‘03.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

But if I take it very short, it started really in volume 2012-ish. So it took like from 2007 to 2012. And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D. Then in 2012, the IKEA catalog app had AR in it. Alan: I've tried a bunch of haptic gloves so far.

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