Remove 2012 Remove Oculus Remove Unity
article thumbnail

ZeniMax Seeks Injunction to Halt Oculus’ Use Rift & Gear VR SDK and More

Road to VR

Following a prominent lawsuit between ZeniMax and Facebook/Oculus which resulted in a $500 million award to ZeniMax , the company is now seeking an injunction to prevent Oculus from continuing to use code that was found by the jury to infringe upon ZeniMax’s copyright.

Oculus 273
article thumbnail

Unity Raises $181 Million Series C in Anticipation of VR/AR Growth

Road to VR

Unity Technologies has announced a $181 million Series C investment led by DFJ Growth, a venture capital firm with the likes of Twitter and Tesla in their portfolio, in order to continue their dominance of the game engine market. See Also: Unreal Engine and Unity to get NVIDIA’s New VR Rendering Tech. billion, thanks to over 5.5

Unity 100
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Axon Park To Offer Expert Level In-Headset VR Design Course

VRScout

The company wants applicants to have experience in game development, particularly in Unity. Despite language that appears directed at beginners (specifically where it comes to “learning core concepts”), it seems like the course is primarily aiming to cross-train Unity developers in Unreal Engine 4. This is the first class of its kind.

Course 318
article thumbnail

Former Oculus CEO Brendan Iribe Explains Why He Stepped Down

UploadVR Between Realities podcast

Unity’s CEO had one last segment left in his company’s nearly three-hour-long keynote address this morning. “If you’re looking at the foundation of VR/AR as we know it today, I think I can point pretty simply to one person that started it all back in 2012,” Riccitello teased the crowd. .

Oculus 129
article thumbnail

Survios CTO to Teach Full Semester VR Development Course in a Virtual Classroom

Road to VR

“I feel very fortunate to have had the opportunity to work with VR since 2012 and contribute to the development of many innovative VR systems over these years. The class focused on VR Development with Unity and was taught remotely by an instructor in LA with students split between two buildings on the MIT campus.

Course 271
article thumbnail

UltraLeap Gemini review: use both hands in VR!

The Ghost Howls

One of the first accessories for AR/VR I had the opportunity to work on is the Leap Motion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. I’ve tested it with my Leap Motion Controller, the Oculus Quest, and a lot of scotch tape and I was very satisfied by the results.

article thumbnail

Best Places To Learn AR and VR Development Online in 2020

Hypergrid Business

Although Unity 3D is undoubtedly the most common and trained standards for developing and deploying augmented and virtual reality application for both beginner or expert developer, it is cannot be employed for developing content for some headsets. You also give 5% of net revenues per quarter although its free to use.

AR 125