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Samsung Reveals Four New AR & VR In-House Projects

VRScout

Samsung’s C-Lab initiative is churning out some seriously incredible projects. Since launching back in 2012, the C-Lab initiative has been hard at work developing industry-changing technology that pushes the boundaries of what’s possible with virtual and augmented reality. Relúmĭno: Cheap Support for the visually-impaired.

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South Korea Is Building Its Own K-Pop Metaverse

VRScout

Ever since Psy graced our ears with his now-iconic song ‘Gangnam Style’ in 2012, the popularity of South Korean music, film, and television has skyrocketed in places like the United States. The K-pop industry is so massive, the country actually relies upon it as one of its primary sources of gross national income next to Samsung.

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John Carmack: PC VR "A Boutique Niche", Beat Saber "Far More Important Than Half-Life: Alyx"

Upload VR

Carmack was the driving force behind the original mobile VR efforts at Oculus, spearheading the software side of the Samsung Gear VR partnership and Oculus Go, which was essentially a standalone version of it.

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On the Hunt for VR’s Killer App with Samsung’s VP of Immersive Products & VR, Nick DiCarlo

Road to VR

Samsung’s Nick DiCarlo weighs in on how we might come to find it. Today we hear from Nick DiCarlo, VP of Immersive Products & VR at Samsung. Phones have evolved at a blistering pace for the last 15+ years and the phone innovations that excited users in 2007 or 2012 are different from those that excite users in 2017.

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Chinese Tech Giant Huawei Aims to Commercialize AR Headset in 1-2 Years

Road to VR

Like Samsung, Huawei offers a staggering variety of smartphones, laptops, tablets, wearables, and smart home accessories; the company surpassed Ericsson in 2012 as the world’s largest telecom equipment manufacturer, and earlier this summer overtook Apple to become the world’s second largest smartphone maker.

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VR: Fad or Fiction?

Tech Trends VR

Back in 2012, a starry-eyed young entrepreneur called Palmer Luckey announced a new and improved head-mounted display that would be better than pretty much everything on the market at the time, and affordable for gamers to boot. He built the first prototype of his VR headset in 2011 and announced it on Kickstarter in 2012.

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Palmer’s Post-Oculus Interview, Part 2: Virtual Relationships, Sleeping Under a Bridge, & His Next Project

Road to VR

Having founded Oculus in 2012 and been an important face for the company throughout its growth from fledgling startup to $2 billion acquisition by Facebook and beyond, it was a shock to see Palmer Luckey leave the company just two months ago. MoguraVR: In Sword Art Online (2012) VR is being depicted as extremely attractive.

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