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Epic Games Acquires Sketchfab, the Massive 3D Object Library Compatible with AR/VR Headsets

Road to VR

Founded in 2012, Sketchfab plays host to over 4 million 3D assets, all of which are accessible through its web-based platform across PC, mobile, and immersive headsets. Sketchfab says it will continue to support other game engines, Unity included. Sketchfab has partnered with Epic Games in the past as a recipient of an Epic MegaGrant.

AR 364
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ZeniMax Seeks Injunction to Halt Oculus’ Use Rift & Gear VR SDK and More

Road to VR

The filing also appears to indicate that ZeniMax wants the original campaign video for the 2012 Oculus Kickstarter to be barred from use, which includes footage of John Carmack, a key figure in the lawsuit, demonstrating a very early Rift prototype at E3 2012.

Oculus 279
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Axon Park To Offer Expert Level In-Headset VR Design Course

VRScout

The company wants applicants to have experience in game development, particularly in Unity. Despite language that appears directed at beginners (specifically where it comes to “learning core concepts”), it seems like the course is primarily aiming to cross-train Unity developers in Unreal Engine 4. This is the first class of its kind.

Course 318
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Creator of Indie Breakout ‘Braid’ Building Roomscale VR Game With ‘no concessions for stationary play’

Road to VR

Before Fez (2012) , before Limbo (2010) , and before Minecraft (2009) , Braid (2008) was one of the breakout successes in the formative years of indie game development and distribution. No C# Unity programmers please (unless you just happen to know C# and are better in a systems language than you are in C#).

Gaming 361
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Survios CTO to Teach Full Semester VR Development Course in a Virtual Classroom

Road to VR

“I feel very fortunate to have had the opportunity to work with VR since 2012 and contribute to the development of many innovative VR systems over these years. The class focused on VR Development with Unity and was taught remotely by an instructor in LA with students split between two buildings on the MIT campus.

Course 278
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UltraLeap Gemini review: use both hands in VR!

The Ghost Howls

UltraLeap has evolved its hands-tracking runtime since its initial launch in 2012, and every major release of the runtime introduces a big jump ahead regarding the tracking accuracy. UltraLeap Unity SDK. Playing around with Leap Motion/Ultraleap SDK in Unity is pretty easy.

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On the Hunt for VR’s Killer App with Unity’s Head of VR & AR, Tony Parisi

Road to VR

Unity’s Tony Parisi weighs in on how we might come to find it. Today we hear from Tony Parisi, Head of VR & AR at Unity. Parisi is also the author of O’Reilly Media’s books on Virtual Reality and WebGL: Learning Virtual Reality (2015) , Programming 3D Applications in HTML5 and WebGL (2014) , and WebGL Up and Running (2012).

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