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10 Recent VR and AR Investments You Should Know About

VRScout

Earlier this year, Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code named “Moss.” Bitmovin , founded in 2013, is based in Palo Alto, CA, and Klagenfurt, Austria, and provides video infrastructure for the web. FROM DESTINY AND HALO TO POLYARC – $3.5M FOR VR GAME IN 2017.

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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

Once we had done that, we did that around 2013. And it's great that Apple is pushing this pretty hard. There's a lot of rumors [that] Apple's working on that. But right now, reconfigurable AR technology already works both on Apple and on Android phones. So Unreal and Unity do have abilities to go on the web.

Houston 78
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article thumbnail

Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

Once we had done that, we did that around 2013. And it's great that Apple is pushing this pretty hard. There's a lot of rumors [that] Apple's working on that. But right now, reconfigurable AR technology already works both on Apple and on Android phones. So Unreal and Unity do have abilities to go on the web.

Houston 78
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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

Once we had done that, we did that around 2013. And it's great that Apple is pushing this pretty hard. There's a lot of rumors [that] Apple's working on that. But right now, reconfigurable AR technology already works both on Apple and on Android phones. So Unreal and Unity do have abilities to go on the web.

Houston 78
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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

In 2013, after 10 years of creating video games, he joined Magic Leap where he was promoted to senior director, overseeing content and SDK teams. ” So, in our world, Unity — and let’s not just pick on Unity all the time, you know, there’s Unreal. There’s these other engines– Alan: Improbable.

AR 78
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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

In 2013, after 10 years of creating video games, he joined Magic Leap where he was promoted to senior director, overseeing content and SDK teams. ” So, in our world, Unity — and let’s not just pick on Unity all the time, you know, there’s Unreal. There’s these other engines– Alan: Improbable.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And then the Apple guys came with a brilliant ARKit, and it worked beautifully. And then just recently now you might have read that we have made a new thing with the new Apple iPad, with the LiDAR stuff, adding functionality that wasn't possible before. And then Apple comes along and says, "No, here's a new format." Alan: True.

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