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Earlier this year, Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code named “Moss.” Bitmovin , founded in 2013, is based in Palo Alto, CA, and Klagenfurt, Austria, and provides video infrastructure for the web. FROM DESTINY AND HALO TO POLYARC – $3.5M FOR VR GAME IN 2017.
Once we had done that, we did that around 2013. And it's great that Apple is pushing this pretty hard. There's a lot of rumors [that] Apple's working on that. But right now, reconfigurable AR technology already works both on Apple and on Android phones. So Unreal and Unity do have abilities to go on the web.
Once we had done that, we did that around 2013. And it's great that Apple is pushing this pretty hard. There's a lot of rumors [that] Apple's working on that. But right now, reconfigurable AR technology already works both on Apple and on Android phones. So Unreal and Unity do have abilities to go on the web.
Once we had done that, we did that around 2013. And it's great that Apple is pushing this pretty hard. There's a lot of rumors [that] Apple's working on that. But right now, reconfigurable AR technology already works both on Apple and on Android phones. So Unreal and Unity do have abilities to go on the web.
In 2013, after 10 years of creating video games, he joined Magic Leap where he was promoted to senior director, overseeing content and SDK teams. ” So, in our world, Unity — and let’s not just pick on Unity all the time, you know, there’s Unreal. There’s these other engines– Alan: Improbable.
In 2013, after 10 years of creating video games, he joined Magic Leap where he was promoted to senior director, overseeing content and SDK teams. ” So, in our world, Unity — and let’s not just pick on Unity all the time, you know, there’s Unreal. There’s these other engines– Alan: Improbable.
And then the Apple guys came with a brilliant ARKit, and it worked beautifully. And then just recently now you might have read that we have made a new thing with the new Apple iPad, with the LiDAR stuff, adding functionality that wasn't possible before. And then Apple comes along and says, "No, here's a new format." Alan: True.
And then the Apple guys came with a brilliant ARKit, and it worked beautifully. And then just recently now you might have read that we have made a new thing with the new Apple iPad, with the LiDAR stuff, adding functionality that wasn't possible before. And then Apple comes along and says, "No, here's a new format.". Alan: True.
In 2013, after 10 years of creating video games, he joined Magic Leap where he was promoted to senior director, overseeing content and SDK teams. So, in our world, Unity -- and let's not just pick on Unity all the time, you know, there's Unreal. To be fair to everyone else, Apple's very tightly coupled to the hardware.
And then the Apple guys came with a brilliant ARKit, and it worked beautifully. And then just recently now you might have read that we have made a new thing with the new Apple iPad, with the LiDAR stuff, adding functionality that wasn't possible before. And then Apple comes along and says, "No, here's a new format.". Alan: True.
Mark Rabkin showed a whole slide about Unreal Engine and announced camera access. I already had my travel plans figured out for Unreal Fest Seattle, where my company was giving several talks , followed by a Star Wars convention in Orlando, where we’d be exhibiting our open source recreation of the Galactic Starcruiser. Full stop.
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