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Tilt Five Kickstarter Crests 300% Funding For Tabletop AR Platform

VRScout

At over $1.5M, the Kickstarter is on track to set a record for the most-funded AR platform. These games were (and still are) the incubators for concepts that have gone on to define game design, and helped shape how we as a society have come to understand what makes an experience fun. Tilt Five is looking to change that.

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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. VRSCOUT: Who are you and what do you do? . I oversee all things VR and AR for Epic Games.

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‘Robo Recall’ Behind-the-scenes: Insights and Artwork from Epic Games

Road to VR

We speak with Epic’s Technical Director of VR & AR, Nick Whiting, about how the game came to fruition. “It ElementalVR – E3 2013. For the first time, thanks to the new hardware, players could lean into the table to see the tiny characters up close. It actually turned out pretty great. A Long Time Coming.

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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. But its reputation as a video game engine can also be intimidating — especially to those who want to create AR software for enterprise. It’s a mobile augmented reality development and deployment platform for enterprise.

AR 78
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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. But its reputation as a video game engine can also be intimidating — especially to those who want to create AR software for enterprise. It’s a mobile augmented reality development and deployment platform for enterprise.

AR 78
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A Brief History of Virtual Reality at CES

Road to VR

Wedged somewhat inconsiderately at the very start of every year (it’s OK CES organisers, no one in the tech industry have families they want to spend time with), the annual Consumer Electronics Show held in Las Vegas is still the biggest event for hardware in the world. CES 2013 / 2014: The Early Years.

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Lighting the Torch for In-App AR Development, with TORCH's Paul Reynolds

XR for Business Podcast

Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. But its reputation as a video game engine can also be intimidating -- especially to those who want to create AR software for enterprise. He chats with Alan about his claim to flame. That's really the heart of it. It's amazing."

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