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The Second Coming of Augmented-Reality Glasses

ARVR

Source: [link] When it debuted in 2013 the Google Glass was the first of its kind. The Smart-Accessory Revolution A Pew Research Center survey conducted at the beginning of 2013 showed that only 51% of adults in the United States owned a smartphone, 6 years after the launch of the 1st-generation Apple iPhone.

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Stereopsia report / 1: hands-on with Presenz, Antilatency, full-body on Quest and more!

The Ghost Howls

Presenz also offers a Unity plugin so that you can import this render file in Unity and so mix the resulting volumetric video with some real-time interactions that you add in the game engine. I’ve tried two experiences made with Presenz, and I have to say that the volumetric effect was very nice. Altheria Solutions.

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Oculus and Kaleidoscope Announce DevLab VR Art Incubator

VRScout

in Digital Art and Video in May of 2013. Sara comes from a design and 3D Art background and taught herself the game engine Unity and some scripting skills to bring her interactive VR experiences to life. Kate Parsons is an educator, video artist and VR content creator living in Los Angeles. She obtained her M.F.A. Lily Baldwin.

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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. In 2013, after 10 years of creating video games, he joined Magic Leap where he was promoted to senior director, overseeing content and SDK teams. And it was for me as well; I’ve been a Unity user forever.

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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. In 2013, after 10 years of creating video games, he joined Magic Leap where he was promoted to senior director, overseeing content and SDK teams. And it was for me as well; I’ve been a Unity user forever.

AR 78
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Lighting the Torch for In-App AR Development, with TORCH's Paul Reynolds

XR for Business Podcast

Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. In 2013, after 10 years of creating video games, he joined Magic Leap where he was promoted to senior director, overseeing content and SDK teams. You know what, go learn Unity and coding and figure out how to actually make it.

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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

Once we had done that, we did that around 2013. I know you partnered with Google recently, so maybe you can speak to that. Once you already have your models, your materials and your configurations, we can then output any one of those to the Google ad platform. Ben: Google has published some numbers on that. Alan: Really?

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