Remove 2013 Remove HTC Remove Unity
article thumbnail

Advantages of VR for Corporate Training and Education: VR Simulators for Huawei Case Study

ARVR

At JetStyle, we have been developing VR-solutions since 2013. App programming (Unity) We developed a simple intuitive application that would help employees understand and remember a sequence of actions. on HTC Vive, connected to a computer, for home training and presentations there is adapted for Oculus Quest.

article thumbnail

The VRScout Report – The Week in VR Review

VRScout

This release (available 9/8 for HTC Vive) is really just a taste of the larger project to come: Favreau’s ultimate goal is a sprawling open world that you explore and build relationships with the gnome and goblin inhabitants… we can only hope that funny elves will somehow be involved. Bitmovin announced a $10.3M

Iceland 150
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Made in Europe: 5 European XR startups at the service of art that you should know about.

ARVR

Build your first HoloLens 2 Application with Unity and MRTK 2.3.0 In partnership with HTC Vive Arts, Emissive Studio has created the experience Mona Lisa: Beyond the Glass , the first VR experience presented by the Louvre museum, to commemorate the 500th anniversary of Leonardo Da Vinci’s death. Trending AR VR Articles: 1.

Europe 130
article thumbnail

Dexta Shows Off Latest Exoskeleton Gloves That Let You Touch VR

Road to VR

Ever since Oct 2013 when we initiated Project Dexmo, we haven’t stop improving it: In June 2014 we came up with the design of “switching force feedback”, proved the concept and filed a US patent for it. In June 2016, we finished multiple Unity Demos to demonstrate what Dexmo is capable of. Gu: Indeed Dexmo has came a long way.

article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And I've been asking for it all the way since we talked the first time at SIGGRAPH in 2013. Alan: Actually, I would say all of them are based on Unity or Unreal. The HTC Vive Pro has eye tracking-- or the new one has eye tracking. Martin: I think it only works for the HTC Vive, but it's still OK. Alan: It was so awesome.

AR 78
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And I've been asking for it all the way since we talked the first time at SIGGRAPH in 2013. Alan: Actually, I would say all of them are based on Unity or Unreal. The HTC Vive Pro has eye tracking-- or the new one has eye tracking. Martin: I think it only works for the HTC Vive, but it's still OK. Alan: It was so awesome.

AR 78
article thumbnail

How to Take In-Game 360 Screenshots with Nvidia Ansel (with Full List of Compatible Games and User Guide)

VeeR VR

It's adopted by industry leading graphics engines such as Unreal Engine 4 , Unity 5 and Amazon’s Lumberyard to provide developers an easy path to take amazing in-game shots. The game was funded via a Kickstarter campaign in October 2013, and was released in August 2016 for PC, with a macOS version released in March 2017.

Gaming 20