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Cloudhead Games – Lessons Learned From Five Years of VR Locomotion Experiments

Road to VR

Fall 2013, Oculus DK1 + Razer Hydra. My journey into VR locomotion began with the sunsetting Razer Hydra in late 2013. It was the era of the DK1, the first of the Oculus Rift prototypes available to Kickstarters, offering only rotational head tracking during its initial foray into the rebirth of VR.

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‘Half-Life 2: VR’ Mod Gets Green-lit on Steam in 4 Days

Road to VR

Half-Life 2: VR , a revamped version of an older mod which will adapt the beloved Half-Life 2 for the HTC Vive and Oculus Rift, has been green-lit, signifying Valve’s official acceptance of the mod for distribution on Steam. Here’s some gameplay from the original mod played on the Rift DK1.

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A Brief History of Virtual Reality at CES

Road to VR

CES 2013 / 2014: The Early Years. From the advent of the Oculus Rift in 2012, we saw Oculus attend the show for the first time in 2013 to show off their pre-production Rift headset prototype ahead of the DK1 launch, following their wildly successful Kickstarter campaign. Oculus’ Pre-DK1 Prototype, shown at CES 2013.

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Sixense to Refund STEM Kickstarter Backers After More Than 4 Years of Delays

Road to VR

The company built the technology behind the magnetically tracked Razer Hydra controller which was one of the only consumer-available 6DOF controllers available when the first Oculus Rift development kit (DK1) started shipping. Image courtesy Oculus. Sixense was once a name central to the early VR community.

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Hands-On With Valve’s Knuckles Prototype Controllers

UploadVR Between Realities podcast

We know that now with the Oculus Touch and the HTC Vive, but even when VR was simply a screen strapped to your head many felt that hands were the future. We began to develop The Gallery on the first Oculus devkit with the Razer Hydra (a Sixense technology) to deliver surrogate hand tracking and body presence back in 2013.

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Cloudhead Games Teases Mystery VR Headset in Censored Image

Road to VR

Cloudhead Games have been at the forefront of VR development ever since the studio brought a 2013-era prototype of The Gallery: Call of the Starseed (2016) to the Oculus Rift DK1 and Razer Hydra motion controllers. tracking basestations. While it’s impossible to say exactly what it is, we can tell you what it isn’t.

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Tactical Haptics Raises $2.2 Million to Build Haptic VR Controller Dev Kit

Road to VR

The company was among just five or so companies exhibiting anything related to VR back at GDC 2013 (the first year Oculus attended the show). The effect is unique and impressively convincing for certain interactions, and in many cases feels more authentic than mere rumble. Now the company has announced that they’ve raised $2.2

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