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The CatsAndVR.com Oculus Launchpad Development Blog: Week 1 Day 1

Cats and VR

First of all I want to thank everyone at Oculus and Facebook for allowing me to be part of an amazing opportunity. So many individuals to thank but I will start with Ebony Peay Ramirez-Program Manager, Diversity & Inclusion at Oculus VR. I was a bit down but decided to go to Oculus. wait they can.

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Tactical Haptics to Open Pre-orders for ‘Reactive Grip’ Dev Kits on May 29th

Road to VR

We first saw the Reactive Grip tech—which uses sliding bars to provide unique ‘shear’ feedback— way back in 2013. Left to right) Core Controller, Controller with Vive Tracker bracket, Controller with Oculus Touch bracket | Image courtesy Tactical Haptics. Tactical Haptics has been part of the modern VR scene since day zero.

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Advantages of VR for Corporate Training and Education: VR Simulators for Huawei Case Study

ARVR

At JetStyle, we have been developing VR-solutions since 2013. App programming (Unity) We developed a simple intuitive application that would help employees understand and remember a sequence of actions. on HTC Vive, connected to a computer, for home training and presentations there is adapted for Oculus Quest.

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Oculus and Kaleidoscope Announce DevLab VR Art Incubator

VRScout

Now the team that has been showcasing independent VR projects and hosting events around the world is kicking off a new program to support creators in collaboration with Oculus. Successfully funded projects will go into production in early 2017 and will be available on the Oculus platform. in Digital Art and Video in May of 2013.

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The Quest for VR Immersion with Hrafn Thorisson (Haptics Club #8)

ARVR

Founded by members of Unity, Interhaptics , Senseglove , and Nanoport. Hrafn Thorisson has worked in the field of virtual reality (VR) experiences since 2013. When Oculus came along, it was the perfect timing and the “spark” for him and his co-founder to dive into the world of virtual reality (VR). Who is the Haptics Club?

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Stereopsia report / 1: hands-on with Presenz, Antilatency, full-body on Quest and more!

The Ghost Howls

I found very interesting that they are trying to create full-body VR content for the Oculus Quest. I have instead tried another demo for Oculus Quest called Anamika, where you impersonate a four-armed Indian goddess. They showcased a series of 360 videos shot by them and that could be enjoyed through an Oculus Go.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

His lab was even visited by Zuckerberg before he decided to acquire Oculus. An iconic image of Jeremy Bailenson wearing an Oculus Rift DK2 (Image taken from Medium). We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. The story of Strivr begins in 2013.

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