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As a testament to the strength of high-quality VR with a relatively low entry price, Sony today announced they’ve sold more than 2 million units to consumers worldwide as of December 3rd, 2017. This, Sony says, has led to the sale of “more than 617.8 image courtesy Sony. Sony says they’ve sold more than 12.2
Epic Games, the creators of Unreal Engine, said it would consider building a launch title for Sony’s “next VR platform” during negotiations about Fortnite cross-play on PlayStation in 2018. With the company’s next VR headset not expected to launch until at least 2022, it’s unclear if the Sony took up the offer.
Sony’s PlayStation 4 is entering its ‘final phase’, according to a recent tweet by Wall Street Journal reporter Takashi Mochizuki, citing a talk with PlayStation Chief Tsuyoshi Kodera. Since PS4’s release in 2013, the console has sold more than 79 million units.
Image courtesy Sony Japan Studio. Featuring the cute bots first seen in The Playroom (2013) , Sony Japan Studio’s upcoming platformer Astro Bot Rescue Mission uses similar controls and gameplay mechanics as any other 3D platformer, but it has been created from the ground up with VR in mind. Image courtesy Sony.
Sony Japan Studio today announced a new platform action game for PSVR starring the cute little robots made famous in Sony’s The Playroom (2013) and The Playroom VR (2016). Image courtesy Sony Japan Studio. SEE ALSO Sony: PS4 Enters "final phase of life cycle," Next PlayStation to Come in 3 Years.
Since its conclusion in 2013 the show has received its own digital comic book, a spin-off series starring shady lawyer Saul Goodman and a Spanish-language remake for Univison. During the talk Gilligan revealed he teamed up with Sony and was currently developing a 30-45 minute interactive virtual reality experience based on the show.
While the company usually rules the headlines on the Monday morning of the biggest week in gaming, this year it’s putting itself even further ahead of Sony’s traditional Monday evening conference (assuming it takes place at that time again), airing on Sunday, June 11th, at 2:00 PM PDT. But Sony isn’t defenseless, however.
” Founded in 2013, nDreams has expanded its role beyond game developer, becoming a publisher and opening a number of first-party VR studios, including nDreams Studio Orbital, nDreams Studio Elevation, and Nearlight, the latter of which was acquired by nDreams in late 2022.
It’s been six months since Sony launched PlayStation VR 2, handily one of the best pieces of consumer VR hardware we’ve laid eyes on. While the headset is undeniably great, Sony’s content strategy hasn’t been. Like the original, PSVR 2 sports a unique selling proposition. This isn’t a wild idea either.
VR has come a long way since the launch of the Oculus DK1 in 2013. Sony has also been teasing the arrival of PSVR 2, which will feature unique “Orb” VR controllers and potential haptic feedback support. ″ OLED displays. The PSVR supports the DualShock 4 controller, PlayStation Aim, and PlayStation Move.
ASTO BOT Rescue Mission (2018) is one of most popular PSVR exclusives to date, however Sony-owned developers Team Asobi are releasing its widely hyped PS5 follow-up Astro Bot without the addition of VR support. Don’t hold out hope for a VR port either, as the studio has now confirmed it’s simply not in the cards.
Astro Bot Rescue Mission is nearing release on PSVR next month, and to help charge up the Astro Bot hypetrain, Sony Japan Studio released a new video detailing some of the absolutely huge bosses that you and little Astro will take on. “These bosses are huge and create an amazing sense of scale in VR. .
CES 2013 / 2014: The Early Years. From the advent of the Oculus Rift in 2012, we saw Oculus attend the show for the first time in 2013 to show off their pre-production Rift headset prototype ahead of the DK1 launch, following their wildly successful Kickstarter campaign. Oculus’ Pre-DK1 Prototype, shown at CES 2013.
A year ago, in response to Sony consistently delivering high-quality exclusives for PS4, Microsoft made a commitment to rejuvenating its first-party game development efforts and went on a shopping spree, acquiring a handful of respected studios to bolster its first-party game development talent under the Xbox Game Studios banner.
The reception was a testament to the undeniable art and skill of the creators at Sony Interactive Entertainment’s JAPAN Studio. The post ‘ASTRO BOT’ Behind-the-scenes – Insights & Artwork from Sony’s JAPAN Studio appeared first on Road to VR. But how did they succeed where so many others struggled?
Google searches for “Oculus Rift” have enjoyed steady popularity since 2013 with major spikes hitting after the company’s announcement that it had been acquired by Facebook in 2014, and as the headset finally opened for pre-orders earlier this year.
Sony and Nintendo were all set to release a collaborative game system known as the SNES-CD back in the 90s as an add-on device for the Super Nintendo. It’s been a long time coming and now Sony is finally putting all of its wacky peripherals to use in one immersive experience. Funny how that works out, isn’t it?
Justin Moravetz initially released a Proton Pulse demo to the Oculus forum in April 2013 in the days before Oculus Share. Moravetz was still employed at Sony at the time, causing him some grief later, but he was on the path to becoming an indie VR developer. “So The demo arrived just as DK1 was shipping to Kickstarter backers.
The low resolution of the Switch’s display (1,280 × 720) means that the effective resolution could only be up to 640 × 720, which would be roughly equivalent to 2013’s Rift DK1 development kit, depending upon the field of view (which is currently unconfirmed).
This VR multiplayer/singleplayer real-time strategy game comes from Hidden Path Entertainment , the minds behind Defense Grid 2: Enhanced VR Edition (2016) and Age of Empires II: HD Edition (2013). Sony’s London Studio first released Blood and Truth’ s spiritual predecessor with the first PSVR demo disk; London Heist.
Sony shared our first look at an upcoming remake of the 2013 hit during the 2022 Summer Games Fest stream on Thursday. Sony also revealed Thursday that the original game's "Factions" mode will serve as the inspiration for an entire standalone multiplayer game. Tweet may have been deleted (opens in a new tab).
Google and Sony both have intellectual property around waveguide designs similar in nature. Patents filed in 2013-2014 explore a variety of exotic optical designs, functional on paper, but with specifications outside the tolerances of existing manufacturing methods. They recently closed a $22M round co-led by Sony and Foxconn.
The company has been driving their product forward for a few years and led an unsuccessful Kickstarter in 2013, so this is a big deal for Tactical Haptics in their quest to commercialize haptic feedback technologies. NOKIA AND SONY GET TOGETHER FOR 360 VIDEO. …and more. GET A 3RD ARM IN VR WITH STANFORD RESEARCH TEAM.
Surgeon Simulator: Experience Reality from Bossa Studios is a VR-based adaptation of the original Surgeon Simulator 2013 , first released for flat monitor displays in 2013. Now, Surgeon Simulator: Experience Reality , is essentially the original 2013 game adapted to fit the controls and premise of the Meet the Medic demo.
As far back as 2013, when Fallon was hosting Late Night , he saw a pre-DK1 version of the Oculus Rift that was held together with gaffers tape. In 2014, Fallon demoed Sony’s PSVR (back when it was still called ‘Project Morpheus’) on The Tonight Show. Jimmy Fallon is no stranger to VR.
And if you stack the billions spent there against Sony, Microsoft, Magic Leap, Google, Apple and others, are all these executives investing too much on AR & VR, or too little? — Jeri Ellsworth (@jeriellsworth) February 13, 2013. Does “bit” understate or overstate how much faster things could have gone? ” Yup.
As part of our Kickstarter campaign in 2013, one of the price tier perks was 50 Ready Player One books signed by Cline. While the growth curve hasn’t been as substantial as many had hoped, interest in VR has risen once again, owing to new products from Sony, Meta, HTC and Magic Leap. We had a wooden prototype at the time.”
Zach has been working in VR since 2013, at which point he was just twelve years old. Zach has different feelings when it comes to working with Sony. There are only a few exceptions, such as the voice actors he contracted performances from, the community playtesters who provided early feedback and some stock animations that Zach used.
Whitemoon Dreams and Sony San Diego. XING: The Land Beyond has been a long time coming, but 2017 might finally be the year we get our hands on this gorgeous adventure game, which was Kickstarted all the way back in 2013. Supported Headsets: PlayStation VR. Starblood Arena. Supported headsets: HTC Vive, Oculus Rift, PlayStation VR.
Since joining TIME as an Associate Photo Editor in 2013, Mia has embraced immersive digital storytelling in many forms, culminating with her involvement shaping the editorial voice of Time Inc.’s Will has Produced VR, VFX, Animation and 3D projects for Fox, Sony, Warner Bros., Mia Tramz | Managing Editor of LIFE VR, TIME.
Haptx gloves have been in development since 2013, they are at the stage of development kit today. Apple and Sony have brilliant scientists talking and working with open-minded product and designer teams. Example for end-user focus : Sony is using 2 classes of haptics actuators in their dual sense controller.
The exact strategy will probably look as follows: 2013: Xbox One console featuring 28nm AMD processor. ” All in all, the battle between Microsoft and Sony will be a fascinating one to watch, as both giants are moving away from the fixed hardware cycle and effectively becoming PC manufacturers without a mouse and a keyboard.
Ideas on the ground and on board: The airport industry first began toying with wearable technology with the release of the original Google Glass in 2013. Let’s look back: Early trials: Virgin Atlantic ’s 2014 trial at London Heathrow Airport – in collaboration with SITA – included both Google Glass and the Sony SmartWatch 2.
” Founded in 2013, nDreams has released a host of VR games over the years as both developer and publisher, including Phantom: Covert Ops (2020) , Fracked (2021), Ghostbusters: Rise of the Ghost Lord (2023), Frenzies (2024) and Vendetta Forever (2024). .”
Investments in AR/VR companies are at 2013 level. Bad news for the VR ecosystem come from DigiCapital: the investments in AR/VR companies for the first quarter of 2020 are the lowest in these years and are back to the level of 2013. More info (Magic Leap trying to raise $100M) More info (Magic Leap timing for the future).
We’re here at E3 2018, and I got chance to play Sony Japan Studio’s upcoming platformer Astro Bot Rescue Mission. Image courtesy Sony Japan Studio. Image courtesy Sony Japan Studio. Image courtesy Sony Japan Studio. Image courtesy Sony Japan Studio.
Xing: The Land Beyond has come a long way since its 2013 Kickstarter days, releasing on HTC Vive, Oculus Rift, and traditional monitors back in late 2017. White Lotus says the European release is slated for February 13th, or possibly later depending on Sony’s regional scheduling.
Google, Valve, Facebook, Sony, Samsung and an enormous amount of other companies are trying to do their part in bringing the tech forward, and the sense of enthusiast development that sparked this new revolution is still here, in all of us. Tagged with: history , retrospective , virtual reality , VR.
To prove his claims, he put on the tale the sales numbers of the Oculus devkits: “The original DK1, released in 2013 sold 70,000 units while the follow-up DK2 from 2014 sold 150,000”, he said. Oculus wants to trade exclusive games with Sony. These numbers are of course far away from mainstream adoption. Image by Capcom).
Head mounted display: With expansion to at home devices came the transition away from an arcade cabinet to setups a little closer to what you’ll see coming from the Big Three (Oculus, HTC, and Sony). The Congress (2013). The Zero Theorem (2013).
In 2013, the situation for PC gaming was rather grim. The arrival of new, AMD powered consoles brought the x86 architecture back to Microsoft (Intel x86, IBM PowerPC, AMD x86), and marked the third architectural change for Sony (SGI MIPS, IBM PowerPC, AMD x86).
Behind the scenes, companies like Valve and Sony were trying to figure out what the VR medium would look like and began to get products into the hands of developers. I think it was 2013 when it was funded? In 2013 we raised our seed round funding which was about $250K. What was that like getting your initial funds back in 2013?
Pudica is a mixed reality experience that provided my first time trying out Sony's new standalone enterprise headset. From before 2013's Maidan Uprising to more recent events, this mixed reality experience sees your surroundings transform from more peaceful times to a highly turbulent present. Day two involved three new projects.
Lifelogging was the tech trend of 2013 and 2014 but quickly disappeared under the weight of privacy fears. But that didn't stop us from becoming lifeloggers.
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