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Veteran VR Studio nDreams Announces Layoffs Amid “challenging VR games market”

Road to VR

” Founded in 2013, nDreams has expanded its role beyond game developer, becoming a publisher and opening a number of first-party VR studios, including nDreams Studio Orbital, nDreams Studio Elevation, and Nearlight, the latter of which was acquired by nDreams in late 2022.

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Unity’s John Riccitiello Resigns over Pricing Structure Row

XR Today - Mixed Reality tag

John Riccitiello, President, Chief Executive Officer, and Chairman, Unity Technologies , has immediately stepped down from his position at the firm. The executive decided to resign from his post after the ongoing debacle with Unity’s pricing structure change last month.

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Advantages of VR for Corporate Training and Education: VR Simulators for Huawei Case Study

ARVR

At JetStyle, we have been developing VR-solutions since 2013. App programming (Unity) We developed a simple intuitive application that would help employees understand and remember a sequence of actions. Let’s look at the latter: in 2019, we created a VR app for Huawei, a leading global telecom company.

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The Quest for VR Immersion with Hrafn Thorisson (Haptics Club #8)

ARVR

Founded by members of Unity, Interhaptics , Senseglove , and Nanoport. Hrafn Thorisson has worked in the field of virtual reality (VR) experiences since 2013. The Haptics club is an Open community about #Haptics. An event every other week with speakers from various industries and academia. Do you want to listen to the full podcast ?

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Tactical Haptics to Open Pre-orders for ‘Reactive Grip’ Dev Kits on May 29th

Road to VR

We first saw the Reactive Grip tech—which uses sliding bars to provide unique ‘shear’ feedback— way back in 2013. Tactical Haptics plans to ship the dev kit controllers with tech demos, an SDK, and plugins for Unity and Unreal, so that developers can integrate the controller’s unique haptics with their content.

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Becoming a Butterfly?—?Part 2: Flight

ARVR

In this post, I’ll be discussing the development of our avatar’s flight capabilities, using the Nvidia PhysX engine in Unity. Building our butterfly avatar’s flight capabilities in Unity based on our simplified flight model A note to readers: as before, I’m embedding some short video clips of the avatar’s flight capabilities in action?—?but

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Tilt Five Kickstarter Crests 300% Funding For Tabletop AR Platform

VRScout

Originally launched as CastAR on Kickstarter in 2013, the previous iteration of the technology saw lots of consumer interest. The Tilt Five team invites those interested in developing for the platform to contact them , as they can provide an SDK with ready-made plugins for Unity 5.5+ Image Credit: Tilt Five. and Unreal Engine 4. .

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