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Epic Floated the Idea of Building a Launch Title for Sony’s Next VR Headset

Road to VR

Epic Games, the creators of Unreal Engine, said it would consider building a launch title for Sony’s “next VR platform” during negotiations about Fortnite cross-play on PlayStation in 2018. ElementalVR – E3 2013. A Brief History of Epic's VR Tech Demos. Thief in the Shadows – GDC 2015.

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VR “Bullet Hell” FPS ‘Evasion’ Announced for Rift & Vive, Catch the Trailer Here

Road to VR

Evasion aims to deliver several cutting-edge technologies, including ‘next gen’ full-body avatars powered by IKinema’s inverse kinematics animation system , “best in-class physics and destruction” enhanced for Intel Core i7 and i9 processors, and high-quality visuals and 3D spatial audio powered by Unreal Engine 4. The game’s ‘Swarm A.I’

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Tactical Haptics to Open Pre-orders for ‘Reactive Grip’ Dev Kits on May 29th

Road to VR

We first saw the Reactive Grip tech—which uses sliding bars to provide unique ‘shear’ feedback— way back in 2013. Tactical Haptics plans to ship the dev kit controllers with tech demos, an SDK, and plugins for Unity and Unreal, so that developers can integrate the controller’s unique haptics with their content.

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Tilt Five Kickstarter Crests 300% Funding For Tabletop AR Platform

VRScout

Originally launched as CastAR on Kickstarter in 2013, the previous iteration of the technology saw lots of consumer interest. and Unreal Engine 4. . Image Credit: Tilt Five. For the Tilt Five team, this vision has been years in the making. Image Credit: Tilt Five.

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‘Robo Recall’ Behind-the-scenes: Insights and Artwork from Epic Games

Road to VR

ElementalVR – E3 2013. This collaboration between Weta Digital, the VFX studio behind Lord of the Rings , and Epic adapted assets from The Hobbit: The Desolation of Smaug (2013) to transport you players deep into the halls of Erebor to face the mighty dragon himself. A Long Time Coming. Thief in the Shadows – GDC 2015 | Read More.

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A Brief History of Virtual Reality at CES

Road to VR

CES 2013 / 2014: The Early Years. From the advent of the Oculus Rift in 2012, we saw Oculus attend the show for the first time in 2013 to show off their pre-production Rift headset prototype ahead of the DK1 launch, following their wildly successful Kickstarter campaign. Oculus’ Pre-DK1 Prototype, shown at CES 2013.

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Leap Motion VR Support Now Directly Integrated in Unreal Engine

Leapmotion

Now officially integrated in Unreal Engine 4.11 , getnamo’s independent plugin for Leap Motion makes it faster and easier than ever to integrate Leap Motion Orion into your VR projects! Visit developer.leapmotion.com/unreal to get started. Unreal Engine 4 and Open Source. It was an empowering opportunity. I was hooked.”.