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Shuhei Yoshida, Industry Veteran & Main Figure Behind PSVR, Departs Sony

Road to VR

First unveiled at GDC 2014, and still codenamed Project Morpheus, Yoshida went on to evangelize VR within the company, makingpublic appearances, keynotes, and fostering relationships with developers to create a strong lineup of VR content for the platform.

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Oculus Founder Teases XR Announcement Coming “in a few weeks”, Possibly Pointing to Military-driven Headset

Road to VR

Shortly before releasing its Oculus Rift DK2 follow-up in mid-2014, Oculus was acquired by Meta (then Facebook) for more than $2 billion. Having foundedOculus in 2012 at the age of 19, his company played a major role in sparking the modern era of VR with the release of the original Oculus Rift DK1.

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Google Prepares Support for XR Headsets on Play Store, Marking The Next Chapter in XR Competition

Road to VR

Google has technically hosted XR games on Play in the form of Cardboard apps since 2014, which use Android smartphones as ad hoc VR displays—something that was big in kickstarting user interest in the early days of consumer VR, but not so much in the day of standalone headsets like Meta Quest 3 and Apple Vision Pro.

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‘Alien: Rogue Incursion’ Gets First Previews, Promising an Immersive New VR Entry into the Storied Franchise

Road to VR

So, while it’s clearly not Alien: Isolation (2014) replicated for the modern age of VR games, which was more about hiding from a near-invisible Xenomorph, gameplay suggests it’s definitely capable of offering up thrills.

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Google & Red Bull Launch AR-Enhanced On-Demand Video Experience

VRScout

It was back in 2014 that Gadd first discovered the surprising rate at which the ice surrounding Kilimanjaro was melting. Earlier this year, he returned to the dormant volcano to document further environmental changes, this time recording his efforts for a new documentary, The Last Ascent.

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Meta is Experimenting with a Home Theater Environment for Quest’s Horizon OS

Road to VR

In response to a post wondering why such a first-party effort doesn’t already exist, Rabkin says the team is “[w]orking on all that, experimenting with lighting and other effects to see whats best. Also trying to figure out awesome sound.” ” This wouldn’t be the first time Meta developed its own theater environment.In

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Voices of VR Podcast’s 1,000th Episode Looks Back on Seven Years of the VR Industry

Road to VR

Here’s how Bye says it all started in 2014: The first Oculus Developer Kits (the Oculus DK1) were shipped in March of 2013, and I bought my DK1 on January 1, 2014. Kent Bye is officially prolific.

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