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The XR Week Peek (2023.08.15): Samsung XR prototype leaked, Meta 2024 glasses are only for internal use, and more!

The Ghost Howls

We already knew that Meta should manufacture its first AR glasses, codenamed Orion, in 2014 , and that they should be built with high-end features and be manufactured in the US. More info Immersed VISOR to support hand tracking and eye tracking It seems that Immersed truly wants to compete with Apple with its VISOR headset.

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XR Cloud Streaming to Break Down Enterprise Barriers, says Innoactive

XR Today - Mixed Reality tag

One leading XR streaming solution provider is Innoactive, which leverages RT3D engines from Unreal, Unity, and NVIDIA to promote the adoption of workplace XR services – allowing clients to distribute XR applications directly to a range of end-devices with the compute processing happening remotely on the cloud.

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Google ARCore Brings Augmented Reality to Android

VRScout

When Apple first introduced ARKit back in June at WWDC , we were blown away. Apple’s massive leap into augmented reality with no additional sensors or hardware, only the phone in your pocket, seemingly opened up the largest AR platform in the world overnight. AR is happening. And if you own a Pixel or Samsung S8, running 7.0

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The XR Week Peek (2022.02.14): SteamVR headsets go beyond 3M, body-tracking leaked for Quest SDK, and more!

The Ghost Howls

PSVR 2, Apple XR visor) and games, will be fundamental to understand its evolution and its potential. Many of you recall that I started working in VR in 2014 and my first solution was a full-body system that needed a PC, a VR headset, an array of Kinects, and some networking magic to work. Other relevant news.

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The VRScout Report – The Week in VR Review

VRScout

Using the Unreal Engine 4, NASA has created an extremely detailed and realistic VR model of the interior of the ISS, and astronauts use the Manus gloves in the model for training simulations. Another key to Apple’s larger plans might have just been revealed: the dual camera in the iPhone 7. to the headset?

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MetaVRse is the XR engine for enterprise

The Ghost Howls

With the One App, creators have access to the full power of ARCore and ARKit for the best possible AR experiences. ( Apple Store ) ( Play Store ). Unity and Unreal are both incredible game engines and both require specialized training and/or teams to develop for. I started working in XR in 2014, long before the term was even coined.

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How I got started with virtual reality (and you can, too)

The Ghost Howls

Years later, in 2014, my previous classmate Gianni Rosa Gallina called me because he wanted to create a startup about all the fancy things we were discussing in that period, in particular Google Glasses and my obsession about seeing virtual objects on top of the real world. ” I’m not crying, you’re crying thinking of Metaio.