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First unveiled at GDC 2014, and still codenamed Project Morpheus, Yoshida went on to evangelize VR within the company, makingpublic appearances, keynotes, and fostering relationships with developers to create a strong lineup of VR content for the platform.
Valve’s monthly Steam hardware and software survey is out, and it appears Oculus Rift is still gaining momentum over HTC Vive on the Steam platform as the number one VR headset among Steam users. HTC last month lowered the price of Vive to $500, which includes the headset, Vive motion controllers, and 2 SteamVR sensors.
According to Valve’s February Steam hardware and software survey, the Oculus Rift is now the most used VR headset on the Steam platform, taking the market share of VR headsets on Steam with a near 2% lead over its competitor HTC Vive. This is the first time Rift has surpassed Vive in Valve’s monthly survey. image courtesy Valve.
Valve’s monthly Steam hardware and software survey is out again, and it appears HTC Vive is holding firm ground on the platform after Oculus Rift took majority market share in March as the most popular VR headset on Steam. VR headsets on the platform now make up 0.72% of of overall users connecting to Steam. Image courtesy Valve.
From mid-2014 until early 2016, when the Rift DK2 development was essentially the only hardware option, software support in racing simulators was frankly a bit of a nightmare. The HTC Vive launched on April 5th 2016, a week after the consumer Oculus Rift. Assetto Corsa.
But when it came to the Oculus Rift or HTC Vive, viewing options were more limited. Santa Monica-based Vrideo has extended their native VR experience to the newly launched headsets from Oculus and HTC. The Oculus Rift app can be downloaded for free on the Oculus Store and the HTC Vive app can be downloaded on SteamVR.
Developer Digital Cybercherries has launched the New Retro Arcade Tech Demo on Steam for the HTC Vive. The post ‘New Retro Arcade’ Launches with HTC Vive and Rift CV1 Support on Steam appeared first on Road to VR.
When it comes to Google searches, “HTC Vive” has recently matched “Oculus Rift” and may be continuing to rise. “HTC Vive” didn’t exist as a search term until the headset’s relatively recent reveal back in early 2015.
What eventually became the ‘Quest’ headset and ‘Horizon OS’ platform from Meta started when the company bought a VR startup called Oculus back in 2014. Here’s a quick primer for those of you who are newer to XR industry. Hopefully it isn’t too late.”
New Retro Arcade has finally got the roomscale treatment with newly released support for the HTC Vive (and Oculus Rift CV1) through Steam. Even back in 2014 , long before HTC or Oculus announced their intention to create VR controllers, it was clear New Retro Arcade was destined for motion input.
Despite having released back in 2014, Creative Assembly’s Alien: Isolation remains one of the most unsettling survival horror games currently available. Experience one of the scariest VR games currently available 100% free-of-charge courtesy of the Epic Games Store.
CES 2013 / 2014: The Early Years. The following year at CES 2014, Oculus had to share the immersive technology limelight with a slew of new startups who had appeared in the wake of Oculus’ success. The Oculus Rift Crystal Cove prototype VR headset and tracking camera a shown at CES 2014. CES 2015: Consumer VR Takes Shape.
HTC is continuing their commitment to invest heavily in the VR ecosystem and have their eye on one Oakland-based independent VR development studio. HTC is the company behind the Vive VR headset and have in past six months been investing heavily in initiatives to help grow the virtual reality space. Image Credit: Steel Wool Studios.
Back in 2014, Miku made her U.S. network television debut on the David Letterman and opened up for pop icon Lady Gaga during a 2014 tour, with Gaga herself tweeting , “My favorite digital pop star Hatsune Miku is opening The ARTPOP Ball from May 6-June 3!
Starting out in 2014, Tabar originally designed Serenity for the Oculus Rift DK2. The fully-explorable Serenity supports SteamVR headsets including Oculus Rift, HTC Vive and Windows “Mixed Reality” VR headsets.
While the HTC Vive continues to hold the majority share, the Rift is approaching striking distance. Steam is the de facto content platform for the HTC Vive though it technically supports the Rift too ; plenty of Rifters use both the official Oculus Home platform and Steam to play content which may not be available on the opposing platform.
Videogame publisher and developer Square Enix, famous for its Final Fantasy franchise, among others, has launched its first game for the HTC Vive, Kai-ri-Sei Million Arthur VR in Japan. The game’s Steam page officially lists support for the HTC Vive and Seated and Standing play areas. Photo courtesy Square Enix.
Leading the design of these ambitious locations is Napoleon Smith III, the producer behind the 2014 film reboot of Teenage Mutant Ninja Turtles ; he’ll be working alongside Arizona-based real estate developer True North Studio to bring his vision to life in Phoenix later this year.
The HTC Vive maintains the majority with 50.2% Steam is the de facto content platform for the HTC Vive though it technically supports the Rift too ; plenty of Rifters use both the official Oculus Home platform and Steam to play content which may not be available on the opposing platform. SEE ALSO Google Buys HTC Talent & IP for $1.1
Steel Wool Studios has picked up a $5 million investment from HTC. Steel Wool Studios , which today announced a $5 million Series A investment from HTC, was founded in 2011 and shifted their focus to VR in 2014, eventually launching Quar: Battle for Gate 18 , a virtual reality RTS for the HTC Vive.
Palmer Luckey, Founder of Oculus, circa 2014 | Photo courtesy Oculus. Luckey stuck with Oculus under Facebook for several years, but after the reveal of a polarizing political stance and a major lost lawsuit —brought by a company which Oculus was involved with in its early days— news broke that he had left the company in March.
The HTC Vive maintains a razor thin lead with 48.76% share of headsets in use on Steam. Steam is the de facto content platform for the HTC Vive though it technically supports the Rift too ; plenty of Rifters use both the official Oculus Home platform and Steam to play content which may not be available on the opposing platform.
Starting life as a VR/AR sketchpad hardware prototype, a team of Design Engineering Masters students at the Royal College of Art unveiled the ‘Gravity’ project at an RCA Work in Progress Show in February 2014. The HTC Vive hardware arrived soon after, prompting renewed interest in motion-tracked sketching and modelling.
Croteam’s The Talos Principle (2014) is making its way to headsets soon in a separate VR version, supporting HTC Vive and Oculus Rift. The studio now has a Steam page, including an October 17th launch date. And if you already own the PC version of the game?
Despite the new high point, the HTC Vive still holds the majority share. Steam is the defacto content platform for the HTC Vive, though it technically supports the Rift too; plenty of Rifters use both the official Oculus Home platform and Steam to play content which may not be available on the opposing platform.
After generating over $20k in a successful Indiegogo campaign in fall of 2014 and subsequently being Greenlit on Steam, Windlands is out of early access and available on every major headset including Oculus Rift, HTC Vive, OSVR and PSVR.
The wildly popular puzzler The Talos Principle (2014) from Croteam is soon to be making its way to VR in a separate version, playable on SteamVR-compatible headsets; i.e. HTC Vive and Oculus Rift. The demo took me through the game’s third level (Land C), a verdant, castle-filled world where trees dot a medieval age ruin.
Much like the haunted animatronics lurking throughout the halls of Freddy Fazbear’s Pizza, 2014’s Five Nights at Freddy’s is a seemingly unkillable entity. Now, Scottgames is bringing its critically-acclaimed franchise to VR with Five Nights at Freddy’s VR: Help Wanted for the Playstation VR, Oculus, SteamVR, and HTC Vive.
That’s what’s so unique about Tiny Bull Studios Blind , an upcoming VR puzzle game for HTC Vive, Oculus Rift, PlayStation VR, and Open Source VR that pulls a switcheroo of sorts, using VR technology to actually limit the visual senses of the player for a unique gameplay experience unlike any other. Image Credit: Tiny Bull Studios.
MR headsets include Meta Quest Pro, HTC Vive XR Elite, and Apple’s rumored headset which is reportedly set to arrive sometime early this year at around $3,000. Samsung was one of the first truly massive tech companies to develop VR hardware.
Devices such as the HTC Vive, Oculus Rift, and the Oculus Go all deliver a great VR experience, but neither of those devices really caught on and generated the excitement that the Oculus Quest has. It may not be selling like the Elsa doll did in 2014, but in relation to the past sales of other headsets, it’s making some big waves.
Fireproof Games , the studio behind popular puzzle title The Room (2014), today announced its first VR entry into the franchise— The Room: A Dark Matter— is slated to arrive next month on PC VR headsets, Oculus Quest, and PSVR. Fireproof says in a tweet that the game will be landing simultaneously on their respective stores on March 26th.
To drive this message home Mark Zuckerberg, founder of Facebook, who acquired Oculus in 2014 for $2Bn, took to the stage to take part in a confident and altogether impressive demonstration of the company’s latest advancements in social VR. SEE ALSO HTC's $100 Million 'Vive X' VR Accelerator Announces First 33 Investments.
In October, we wrote about how HTC took the lead in opening the first Vive-branded cafe in Shenzhen. In the wake of Facebook’s acquisition of Oculus in 2014, investment spiked: 270 million yuan ($38.9 And this reaches all the way up to the major players. As it turns out, investment is still flowing into the Chinese VR industry.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). I’m Chen, General Manager and Chief Editor of VRTUOLUO , also a senior media expert who has dug and studied deeply the XR industry since 2014.
The game, which recently passed hands to Sumo Digital due to CCP shelving its VR-producing branches back in October last year, has been an early VR stalwart since we first saw it in 2014 when it carried the moniker EVE-VR. SEE ALSO CCP to Shelve VR as It Shutters Atlanta Office, Sells Branch Behind 'EVE: Valkryie' in Newcastle.
Longer, in fact, than the platform its debuting on today, the HTC Vive. Since a cancelled Kickstarter campaign in early 2014 — which raised $66,294 of its $250,000 goal — Sixense has refined MakeVR, expanding beyond its initial Oculus Rift support and adapting its controller support to include the HTC Vive wands.
Just in time for the spookiest time of year is a new VR fan remake of Five Nights at Freddy’s (2014) that brings some of the horror of Freddy Fazbear’s Pizza to room-scale VR.
Distributing on Steam Early Access for Oculus Rift and HTC Vive, the platform lets you watch, host, and socialize in shows while music is mixed live. Social VR platform TheWaveVR is now in open beta and delivering weekly DJ sets in its wild and weird environment filled with psychedelic interactive art.
It will be available on Steam for Oculus Rift, HTC Vive, Valve Index, and Windows MR owners. The project was first demoed at Glitch City’s Cyber Cafe art show at LA’s iconic Cinefamily in 2014,” the developer continued in the press statement.
Claude Zellweger, HTC’s VP of Design, is making the switch from PC VR to mobile VR. HTC itself confirmed to UploadVR that Zellweger had parted ways with the company, stating: “HTC can confirm that Claude Zellweger has left the Company. Tagged with: Claude Zellweger , Daydream , google , htc.
An HTC Vive, Oculus Rift or a Windows Mixed Reality headset. Because Bigscreen is social app, you could hypothetically play multiplayer console exclusives like Mario Kart 8 (2014) with another person providing they follow the same setup process and own the game/console too. One of the above consoles. A powerful desktop or laptop.
Rather than profiting by owning a platform and the means of content distribution (as Facebook, Valve, HTC, and others are focused on) Varjo intends to be a product company—one which primarily profits from the sale of its hardware. Eiden told me that Varjo isn’t planning to make an ecosystem play. Image courtesy Varjo. Vision Driven.
According to the just-released November figures from Steam’s Hardware & Software Survey, the HTC Vive has scraped its way back from nearly losing the majority market share of VR headsets in use on Steam last month, finally ending a months long streak of Rift marketshare gains on the platform. of all VR headsets in use on the platform.
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