Remove 2014 Remove HTC Remove Unity Remove Unreal
article thumbnail

XR Cloud Streaming to Break Down Enterprise Barriers, says Innoactive

XR Today - Mixed Reality tag

One leading XR streaming solution provider is Innoactive, which leverages RT3D engines from Unreal, Unity, and NVIDIA to promote the adoption of workplace XR services – allowing clients to distribute XR applications directly to a range of end-devices with the compute processing happening remotely on the cloud.

Unreal 75
article thumbnail

Presence Capital Has Made 33 VR and AR Investments in Less Than 2 Years

UploadVR Between Realities podcast

While Facebook bought Oculus in 2014, Presence Capital contends that its was the first VC fund to focus on VR/AR. Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War. Above: Phil Chen was a co-creator of the HTC Vive and is a partner at a Presence Capital.

AR 106
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The VRScout Report – The Week in VR Review

VRScout

In 2014, Snapchat paid $15M for Vergence Labs, a company experimenting with augmented reality and whose notable product was Epiphany Eyewear – a stylish pair of smartglasses that could possibly lay the groundwork for an eventual Snapchat augmented reality device. Someone is Always Ready to Help THIS version of the HTC Vive….

article thumbnail

Oculus Connect 3 Registration Now Open, Early Bird Passes from $199

Road to VR

Where the first Connect back in 2014 was about introducing creators to early VR design and development concepts and pre-release hardware, this year’s conference looks to have gone and grown up, indicating the move from enthusiasts nice to a rapidly evolving industry.

San Jose 100
article thumbnail

Zero Latency Shoots For Multiplayer VR Arcade Network With 24 Locations In 2017

UploadVR Between Realities podcast

The pair left their secure jobs and turned to crowdfunding to kickstart the idea, raising $30,000 on Pozible in July 2014. By August 2014 the company had a 2,200 square foot system operating with two players in a completely tetherless freeform multiplayer environment complete with pistols.

Latency 175
article thumbnail

Jake Rowell: How The best VR Experience Came to Life

VRWorld

As an industry, we need immersive experiences that will show what VR brings to the table and so far, there are two experiences one should go through: WeVR’s “theBlu” for HTC Vive and Crytek’s “The Climb” for Oculus Rift. For VR engines, we have CryEngine, Unity Engine and Unreal Engine.

Hawaii 67
article thumbnail

How to Take In-Game 360 Screenshots with Nvidia Ansel (with Full List of Compatible Games and User Guide)

VeeR VR

It's adopted by industry leading graphics engines such as Unreal Engine 4 , Unity 5 and Amazon’s Lumberyard to provide developers an easy path to take amazing in-game shots. It is the sequel to 2014's Watch Dogs and was released worldwide for PlayStation 4, Xbox One and Microsoft Windows in November 2016. Watch Dogs 2.

Gaming 20