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And doing activations so we can import any Unity scene. Alan: I started in VR in 2014, but one of the things that stuck with me I was listening to– actually it was Kent Bye’s Voices of VR podcast. We’re speaking with Razer as well. Anne: That’s something we’ve explored, too.
And doing activations so we can import any Unity scene. Alan: I started in VR in 2014, but one of the things that stuck with me I was listening to– actually it was Kent Bye’s Voices of VR podcast. We’re speaking with Razer as well. Anne: That’s something we’ve explored, too.
And doing activations so we can import any Unity scene. Alan: I started in VR in 2014, but one of the things that stuck with me I was listening to-- actually it was Kent Bye's Voices of VR podcast. We're speaking with Razer as well. Anne: That's something we've explored, too. So for 2020, we have huge plans.
The pair left their secure jobs and turned to crowdfunding to kickstart the idea, raising $30,000 on Pozible in July 2014. By August 2014 the company had a 2,200 square foot system operating with two players in a completely tetherless freeform multiplayer environment complete with pistols.
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