This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Samsung’s 2023 Unpacked event was all about the company’s Galaxy S23 hardware, although at the end of its hour-long presentation the South Korean tech giant announced it was working with Qualcomm and Google to develop an XR device. Samsung was one of the first truly massive tech companies to develop VR hardware.
Announced at the Samsung Developer conference last week, the 360 Round is the company’s new camera for creating and streaming 4K 3D content. The camera appears to be a reboot of the ‘Project Beyond’ camera that the company introduced back in 2014 but never brought to market. Image courtesy Samsung.
Google today confirmed what we’ve long suspected; Samsung’s new Galaxy S8 smartphone will soon support Google’s Daydream mobile VR ecosystem. Normally a new phone supporting Daydream wouldn’t be such a big deal, but Samsung’s Galaxy line is already synonymous with another headset, the Gear VR.
What eventually became the ‘Quest’ headset and ‘Horizon OS’ platform from Meta started when the company bought a VR startup called Oculus back in 2014. Samsung released several iterations of Gear VR over the years but ultimately the effort didn’t find product-market fit, and Samsung discontinued the devices.
Google has technically hosted XR games on Play in the form of Cardboard apps since 2014, which use Android smartphones as ad hoc VR displays—something that was big in kickstarting user interest in the early days of consumer VR, but not so much in the day of standalone headsets like Meta Quest 3 and Apple Vision Pro.
Samsung officially launched its new S9 and S9 Plus smartphones today. Samsung launched its first Gear VR headset way back in 2014, compatible with the Note 4. Samsung launched its first Gear VR headset way back in 2014, compatible with the Note 4. The phones are due to be available on March 16th.
In March 2014 Facebook bought Oculus and the current wave of interest in VR and AR was reborn. Of the 25+ venture-backed VR/AR education companies that launched since 2014, over ten cater to K-12 teachers, providing interactive tools, learning software, augmented books, and lesson plans aligned to Common Core standards.
The Samsung Gear VR headset is a collaboration between Samsung and Oculus, and is one of the best mobile VR headsets out there. However, the release of the device has seen several variations over time, each compatible with a different set of Samsung phones. Samsung Support for Gear VR (SM-R325). Galaxy S6 Edge.
Top news of the week (Image by VRTUOLUO) A leak shows a prototype of the Samsung XR headset We finally have a leak of the Samsung headset that makes us see something about it. The report talks about Samsung wanting to target the $1000–2000 range, which in my opinion risks being neither expensive nor affordable.
Device support for the all-new ZapBox will include all iPhones from the iPhone 6S and newer and also recent Samsung S-series and Google Pixel smartphones. Inspired by Google’s cardboard headset, ZapBox was conceived in 2014 as a way to meet consumers where they were at.
Oculus was first to market in the ‘high-end’ mobile VR space when they launched Gear VR in conjunction with Samsung in 2014. Back in 2014, and for several years thereafter, Gear VR was far away the class-leading mobile VR experience. The collaboration proved fruitful. It All Comes Down to the Numbers.
Samsung reportedly plans to send out an AR/VR headset to developers next year. South Korean outlet Electronic Times reports Samsung has already built prototypes and is testing samples for production. From 2014 it partnered with Facebook on the phone-based Gear VR, effectively the first widely shipped consumer VR product.
With the Galaxy S8 and S8+ coming later this month , Samsung is hoping to sweeten the deal with a free Gear VR headset and Controller for US and Canadian pre-orders before April 20th. And while there are plenty of free games on the Oculus app store, Samsung is also giving away a free Oculus content pack to get you started (US purchases only).
The manufacturers have released only limited data points — with Samsung coming out with the largest number to date revealing the technology giant sold 5 million Gear VRs through the beginning of the year. The firm projects the overall mobile VR king this year will be Samsung approaching 10 million units total. percent from 4.56
This comes alongside an alleged partnership with Samsung that would see the development of a wholly new consumer AR device that is rumored to tether to a Samsung smartphone. In any case, Samsung’s reported partnership with Microsoft sounds like very familiar territory for the South Korean tech powerhouse.
Google Cardboard was first out the door way back in 2014, and introduced millions to a very basic VR experience made by slapping a smartphone into a cardboard viewer with simple lenses. Meta and Samsung’s similar Gear VR project faced a similar fate. Google has had several starts and stops in the XR space.
Taking much of what they learned and built already with Tango since 2014, Google’s ARCore doesn’t require any additional hardware and works with Java/OpenGL, Unity and Unreal. And if you own a Pixel or Samsung S8, running 7.0 Nougat and above, ARCore is ready to run on your device starting today. So what’s possible with ARCore?
Samsung is reportedly redesigning its in-development headset. In February Samsung officially announced it was working on an XR headset, with Google handling the system software via a new variant of Android. Google is handling the software for Samsung's hardware. A year later Facebook formally abandoned Gear VR.
According to a Homido representative, the company has collectively sold approximately 557,000 HMDs since 2014. Homido isn’t a household name around the world like Facebook, Google, Sony, or Samsung, but it has carved out a niche in the mobile HMD market over the past two years. Regardless, this does paint an interesting picture.
With notable exceptions, these are often companies producing cheap replicas of existing mobile hardware like Google Cardboard and Samsung Gear without any additional, unique features. In the wake of Facebook’s acquisition of Oculus in 2014, investment spiked: 270 million yuan ($38.9 The next year, that number would cap at 2.4
Samsung, in partnership with Qualcomm and Google, has announced plans to develop a new extended reality product. I myself switched from Apple to Samsung in 2015 specifically for Samsung’s Gear VR headset. But when Samsung cancelled the project, I switched to the Google Pixel to stay close to Google’s VR platform.
Samsung today announced its latest and greatest flagship phone lineup, the Galaxy S10, S10+, S10e, and S10 5G. The latest version of the headset (SM-R324NZAAXAR), which supports an impressive 14 different Samsung smartphone models, now also supports the four new members of the Galaxy family. Image courtesy Samsung.
Former Friends – Samsung. Samsung was perhaps Oculus’ first major ally. The companies co-developed the mobile Gear VR headset, which would be manufactured and sold by Samsung but run the Oculus platform for VR software distribution. Image courtesy Oculus. The Beginning.
spec include Firefox Release 55, Oculus Browser, Samsung Internet, & Microsoft Edge. It’s been a long journey to the official launch of WebVR, and here’s some of the previous conversations about WebVR since the beginning of the podcast in May 2014. #13: 13: Vlad Vukicevic at SVVR 2014. #40:
Samsung had last revamped their SDXC cards lineup back in 2014 to delineate them into the standard, PRO, and EVO categories. Samsung sampled the 128GB capacity cards in both families ahead of the retail launch. Two new product families are being announced - the PRO Plus, and the EVO Plus.
CES 2013 / 2014: The Early Years. The following year at CES 2014, Oculus had to share the immersive technology limelight with a slew of new startups who had appeared in the wake of Oculus’ success. The Oculus Rift Crystal Cove prototype VR headset and tracking camera a shown at CES 2014. CES 2015: Consumer VR Takes Shape.
All except the Samsung Odyssey pack in the same specs: two 2.89″, 1,440 x 1,440 resolution LCDs. Samsung’s headset boasts the same resolution (and panel) as Vive Pro, featuring dual 1,440 × 1,600 resolution AMOLEDs. There’s still a contingent of diehard Oculus DK2 owners still playing through Steam.
Palmer Luckey, Founder of Oculus, circa 2014 | Photo courtesy Oculus. Luckey stuck with Oculus under Facebook for several years, but after the reveal of a polarizing political stance and a major lost lawsuit —brought by a company which Oculus was involved with in its early days— news broke that he had left the company in March.
This traces back to Facebook’s Oculus acquisition in early 2014 that kicked off the current wave of excitement….including This aligns with Apple’s AR master plan but more immediately has photography benefits — a key focal point in the iPhone’s horse-race against Samsung and Google flagships.
After acquiring Oculus in 2014, Facebook has been slowly looking at ways to integrate their connected network of global users more closely with the immersive world of VR. Then in March, Facebook owned Oculus announced that you would be able to like and share your favorite Facebook 360 videos all within the Gear VR.
This will be Zuckerberg's publicly-known trip to South Korea since 2014, when he visited Samsung to finalise the Gear VR smartphone headset partnership. Samsung handled the hardware for Gear VR, Oculus Go was manufactured by Xiaomi, and Oculus Rift S was manufactured and co-designed by Lenovo.
Jason Rubin has been a key spokesman for Oculus since he joined the company in 2014. Gear VR was a Samsung partnership—a lot of decisions were made by Samsung. While he now more broadly oversees AR and VR content & partnerships at Facebook, he’s still closely involved with Oculus. Rift was mostly designed internally.
After it was introduced in 2014, Chinese manufacturers flooded the market with these ‘Plastic Cardboards’, which on the surface seem to fill a use: headsets made of cardboard get greasy and dinged-up fairly quickly, so having a more robust plastic version helps keep them in good shape longer.
Born from a successful Kickstarter campaign back in early summer of 2015, FOVE attracted over $480,000 in crowd sourced funds along with an undisclosed amount from Samsung Ventures. We started FOVE as a small team back in 2014, and now we’re finally realizing an entirely new way for humans to interact with a virtual world.”
VR headsets have been in use on rides like roller coasters and drop towers basically since the initial Samsung Gear VR for Note 4 came to market in late 2014. VR Coaster and Sensics today unveiled RideVR, a new all-in-one VR headset built especially for use on high-flying theme park rides. image courtesy VR Coaster.
For sure I hope that the next Unity CEO will be more interested in the community and the technology and less into advertisement and monetization… Unity is the most used game engine by XR people, so the course decided by the new CEO will impact many of us… and also me, since I’m a Unity dev since 2014!
This is Zuckerberg's first publicly-known trip to South Korea since 2014, when he visited Samsung to finalize the Gear VR smartphone-holder headset partnership. Samsung handled the hardware for Gear VR, Oculus Go was manufactured by Xiaomi, and Oculus Rift S was co-designed and manufactured by Lenovo. Quest Pro 2?
But in 2014, Bennett was named Chief Content Officer and began building out a dedicated virtual reality team. In 2016 they teamed up with Samsung to simulate an in-game basketball experience for the Rio Olympics. Two Bit’s Jake Sally taking someone through the Samsung Olympic experience. Welcome to the Big Top.
Samsung actually partnered with Oculus, the creators of the Oculus Rift, to create the software which runs the Samsung Gear VR headset. First and foremost, the Gear VR only works with a very limited number of smartphones, all of which are created by Samsung. That will help explain a lot of the branding. Read more here.
Google was an initial investor in Magic Leap, leading a $542 million funding round back in 2014. Samsung is also building a headset with Google powering the software, but Samsung's device is expected to be a VR-style headset with passthrough cameras like Apple Vision Pro and Meta Quest 3.
But, in 2014, someone else stepped in: Valve. So this is in spring of 2014. Google, Valve, Facebook, Sony, Samsung and an enormous amount of other companies are trying to do their part in bringing the tech forward, and the sense of enthusiast development that sparked this new revolution is still here, in all of us.
The industry has been experiencing a boom in recent years with hundreds of startups and heavy investment from tech giants including Google, Apple, Samsung, and Facebook. As a point of reference, Tobii’s sales nearly doubled from 2014 to 2016, shortly after the company began investing in VR technology.
The launch of Apple Vision Pro is in some ways the most significant event for the XR industry since the acquisition of Oculus by Meta back in 2014. To that end, he suspects that Samsung and Google—which are collaborating on an upcoming XR headset—”must be in panic mode” after seeing what Apple produced.
Samsung reportedly confirmed back at the company’s own developer conference that a new, standalone VR headset was on it’s way and new trademark filings may indicate it’s name. The post Samsung’s New Standalone VR Headset May be Called ‘Odyssey’ appeared first on Road to VR. local time.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content