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Unity CEO: VR Will Get Huge, But Devs Need to Survive and Avoid Hype Until it Does

Road to VR

At VRLA 2017, Unity CEO and games industry vet John Riccitiello dumped a little cold water wisdom on the hype surrounding the red-hot VR industry. John Riccitiello is the CEO of Unity Technologies , one of the world’s leading game engines. Photo courtesy VRLA.

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Zappar’s $40 Consumer-Ready 6DoF XR Headset Just Launched On Kickstarter

VRScout

With an unrivalled price point, the ZapBox kit includes controllers, two phone camera adaptors, world anchors, a content library of both pre-released and original experiences, and a Unity plugin for developers. Inspired by Google’s cardboard headset, ZapBox was conceived in 2014 as a way to meet consumers where they were at.

Unity 383
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How I got started with virtual reality (and you can, too)

The Ghost Howls

It was too early for Unity, but they taught me about C++, C#, Java, OpenCV, OpenGL and other fancy development stuff. I thought developing everything VR-related in native code, but while researching how to develop for VR, I discovered that many people abandoned de nerd C++ wei to use a more visual program called Unity.

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‘Serenity VR’ Fan Project Lets You Step Aboard The Most Famous Firefly-class Ship

Road to VR

With many years in the making, Unity developer and 3D environmental artist Kaveh Tabar’s Serenity VR fan project is finally here. Starting out in 2014, Tabar originally designed Serenity for the Oculus Rift DK2.

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On the Hunt for VR’s Killer App with Unity’s Head of VR & AR, Tony Parisi

Road to VR

Unity’s Tony Parisi weighs in on how we might come to find it. Today we hear from Tony Parisi, Head of VR & AR at Unity. Parisi is also the author of O’Reilly Media’s books on Virtual Reality and WebGL: Learning Virtual Reality (2015) , Programming 3D Applications in HTML5 and WebGL (2014) , and WebGL Up and Running (2012).

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OpenBCI: games using brain-interfaces are coming in 3 years

The Ghost Howls

OpenBCI has been making open-source tools for neuroscience and biosensing since 2014. On the software side, we’ll be enabling users to bring tightly time-locked data into development engines like Unity and by building on open-source protocols like BrainFlow , the raw data will be available in most common programming languages as well.

Gaming 546
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The VR Society’s ‘On The Lot’ is Back—and Fully Augmented

VRScout

Tony Parisi , Global Head of VR/AR at Unity Technologies. LIFE VR, Unity, Unreal Engine, VRC and DTS (an Xperi company). A post shared by The Lot (@thelotstudios) on Jun 21, 2014 at 7:53pm PDT. Jerry Zucker , Director/Writer/Producer. Roy Taylor , Corporate Vice President of Media & Entertainment at AMD Studios.

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