This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Fujita, a DreamWorks Animation veteran, is also known for his work at the now defunct Oculus Story Studios on VR animated short films Henry (2015) and chapter 1 of Wolves in the Walls (2018), as well as a massive slate of VR animations , some of which you can see in the Theater Elsewhere app right now.
Fallout: London is a total conversion mod based on Bethesda’s popular Fallout 4 (2015) for PC. While the team behind the mod hasn’t mentioned whether potential VR support is in the works, an intrepid modder is taking things into their own hands.
The research group cites a study conducted back in 2015 which showed how head vibrations can reduce the amount of motion sickness by 25% and mental distraction by another 19%, resulting in a combined sickness reduction of 39%. So, how exactly does chewing gum combat VR motion sickness? 2018 ), pleasant odors (Keshavarz et al.
.” This follows turmoil in the wider gaming industry, which included wide-ranging layoffs at Downpour Inteactive in 2023; founder and CEO Dante Buckley, who started the studio in 2015, departed the company a month prior to layoffs.
If you haven’t followed the growth of Oculus over the years, among other things, Carmack was an instrumental force in both driving the company to build the smartphone-based Gear VR headset in 2015 and eventually crystalize that into the 3DOF standalone Oculus Go in 2018. If you’re feeling nostalgic, you can give it a watch here.
Citing “unconfirmed” sources, OopsLeaks claims that the game could be a “smaller” project developed by Kojima Productions, an original game studio founded by Kojima back in 2015 after a very public falling-out with Konami.
Coatsink , a British studio and publisher founded in 2009, has had a hand in the creation of a number of VR titles over the years including: Esper (2015), Esper 2 (2015), Onward (2016), A Night Sky (2017), Augmented Empire (2017), They Suspect Nothing (2018), Shadow Point (2019), and Jurassic World Aftermath (2020). If so, that.
In 2015, the project, entitled Silent Hills , was unceremoniously canceled by Konami due to internal conflicts that reportedly arose between the company and Director Hideo Kojima, much to the dismay of the video game community.
Though the studio doesn’t deal exclusively in VR games, about half of Coatsink’s work has been either fully self-developed VR titles or acting as a publisher on VR titles, most of which had the backing of Oculus Studios: Esper (2015). Esper 2 (2015) – Oculus Studios. Onward (2016). A Night Sky (2017) – Oculus Studios.
Since starting VIVE in 2015, we’ve integrated technology with humanity. .” The company says its partnering with hundreds of partners to expand its growing platform, including Beatday, Engage, VRChat, and Vive Sync. Users can connect to Viveverse using the Vive Connect cross-platform app.
Since its foundation in 2015, haptic technology company bHaptics has released several VR-ready haptic suits compatible with over 100 games and apps, from VR rhythm games like Beat Saber to action-adventure games like Half-Life: Alyx , with the list growing every day.
Looking Glass Factory, a Brooklyn-based company specializing in holographic light field display technology, has been working since 2015 to bring 3D technology into the mainstream with its lineup of Looking Glass holographic displays.
Established in 2015 by its parent company the Antser Group, Cornerstone has even created its own VR tool for use in child adoption and fostering. Having launched the first iteration of its social network on Gear VR back in 2015 , vTime XR has continued with a decidedly different approach to building an immersive social space.
Originally released on Xbox 360 and PlayStation 3 back in 2013 followed by the PC in 2015, GTA V has since gone on to become one of the highest-grossing video game titles of all-time, due in no small part to Rockstar’s GTA Online service and lucrative microtransactions, referred to in-game as “Shark Cards.”
According to NintendoLife , back in 2015 Oculus offered to contract Sakurai to create a VR game, but ultimately he declined, citing the medium’s small audience size.
Founded in 2015, Resolution Games has been responsible for some of the most well-known titles from the early days of consumer VR, including Bait! 2016), Wonderglade (2017), and Solitaire Jester (2015). Including the current round, this brings the company’s total outside investment to $38.5
Created by Free Lives , the studio behind Broforce (2015) and Genital Jousting (2018) , Gorn is officially headed to the Quest platform on January 28th, 2021. GORN (2019) , the single-player arcade battle simulator, is finally coming to Oculus Quest next week.
billion in 2015; companies such as Google and Alibaba Group were among those that backed the startup, making their post-money valuation around roughly $3.7 Back in 2015, Magic Leap released a teaser video showcasing what owners of the Magic Leap One headset could expect out of the experience.
Universe Sandbox, the physics-based space simulator from Giant Army , made a splash on PC back in 2015, later getting VR support so you could physically smash the Moon into the Earth with your own two hands.
According to Bloomberg’s sources, the headset has been in development since 2015 and is intended to replace the iPhone over the next 10 years. Image Credit: Karl Mondon/Digital First Media/The Mercury News via Getty Images.
Founded in 2015, Pico claims to have more than 300 employees around the world. Japanese VR news publication Nweon reports that due diligence for the deal was happening as far back as June. If that’s true, and the deal discussion is still ongoing, it suggests the deal is quite far along and could be nearing a conclusion.
Launched back in late 2015, Horizons brought to the space-faring simulator the option to finally head out of the ship, land on planets and drive surface recon vehicles to explore the ground below, craft weapons, and allow for multicrew action. Before today, Horizons cost $30 on top of the base game’s $30 price tag.
We’ve been around for quite a while now, in AR terms; since 2015,” Duff told ARPost in a May interview. “I JigSpace is an authoring platform as well as a viewer for augmented reality educational models called “jigs.” “Jig” Jig” is also a shorthand for the complete company name.
VR specialists Viemr had divers capable of holding their breath for up to 5-minutes record the footage during a 10-day shoot at the Red Sea in December 2015. While submerged, you can watch video reels of bottlenose dolphins swimming in their natural habitat.
Back in 2015, the company launched the Samsung Gear VR, a head-mounted VR display powered by a compatible Android smartphone, followed by the Odyssey+, a PC VR headset, in 2018. On top of that, Samsung already has a considerable amount of experience developing VR hardware.
The Project Cars franchise has included VR support since the first in the series was released in 2015, which at the time was experimental but notably a step in the right direction for racing sim fans. .” SEE ALSO 'Project CARS 2' VR Review – An Ambitious Sequel With Serious Potential.
Founded in 2015 in LA, the company is also hoping to use its latest funding round to conduct more payer pilots, develop its product pipeline, and build out its clinical, marketing and sales teams.
Thief in the Shadows – GDC 2015. Bullet Train – Oculus Connect 2015. Although Epic hasn’t released any VR content lately, the company was early in pursuing the new technology and released six VR tech demos between 2013 and 2015, ahead of the release of Robo Recall in 2017.
Its evolution from an earlier version, developed in 2015, has undergone continuous improvement based on real user feedback a development approach that aligns with enterprise software standards. The platform has already been tested by more than 1,000 students as part of UniSA’s curriculum.
Although this is first F1 title to support VR, Codemasters is known for several VR-compatible games throughout the years, including Project Cars (2015) , the Dirt Rally series , and pioneering VR racer Toybox Turbos (2014). The UK-based Electronic Arts subsidiary was also behind F1 2020 and F1 2021.
” Founded in 2015, the Austin, Texas-based VR studio was behind a number of PC VR games over the years, including bow-shooter Twisted Arrow (2016), andreal-time strategy games Final Approach (2016) and Final Assault (2019).
The developer Engage XR, formerly Immersive VR Education, is the same behind the Apollo 11 VR experience , which released on early PC VR in 2015. 0:00 / 2:19 1 The first footage of Titanic VR running standalone on Quest 3.
The company has come a long ways since it initially launched the platform on Samsung Gear VR in 2015, amassing over 40 patents and strategic broadcasting partnerships with the likes of the NBA, NHL, WWE, FOX Sports, Live Nation, and the International Champions Cup, and significantly upping its video quality in the process.
The perennially avant-garde singer-songwriter Björk has brought her entire 2015 album, Vulnicura , to virtual reality. After originally releasing Vulnicura in 2015, Björk followed it up with Vulnicura Strings , a redux of the original album without the electronica elements.
After Silent Hills was officially cancelled in 2015, the demo was eventually removed from the PlayStation Store by Konami despite outspoken objections by the gaming community.
Although it now puts a major focus on retail and industrial training, Strivr actually first catered to professional and collegiate sports teams when it was founded in 2015 by former Stanford Cardinal kicker Derek Belch and Jeremy Bailenson, the founding director of Stanford’s Virtual Human interaction Lab. With more than 1.5
When Schell Games launched the original I Expect You to Die back in 2015, it showed gamers just how incredible VR entertainment can be when done correctly. Turn your living room into a spy-themed mixed reality escape room. In August of 2021, the team released a sequel, I Expect You To Die 2: The Spy and the Liar.
Don't Miss: Magic Leap Patents Signed Over to JPMorgan Chase as Collateral Just Months After Major Funding Push If you're just getting up to speed on the case, the background is that Nreal co-founder and CEO Chi Xu previously worked at Magic Leap as a software engineer back in 2015. Later, he went on to.
This also includes one of the game’s biggest DLC packs, Horizons , which in 2015 brought to the space-faring simulator the ability to land and drive on the surface of planets, craft weapons, and participate in multicrew action. You can add it to your wishlist by clicking the heart symbol on the game’s store page.
Dan Morris has been at Oculus since 2015, spending four years at the Head of Store, and another two years as the Head of Developer Relations, according to his LinkedIn profile. Niantic announced today that he’s moving to the company to take on the role of Director of Developer Relations.
Tilt Brush co-creators Patrick Hackett & Drew Skillman joined Google in early 2015 after the company acquired the duo and their application. His next project will be a VR collaboration with I-Illusions, the studio behind the VR classic Space Pirate Trainer. Both have remained with the studio since.
Originally released in 2015 for Samsung Gear VR and developed by former Meta CTO John Carmack, the app experienced very few updates over the years, with the latest arriving in 2019 alongside the launch of the original Quest.
Founded in 2015, Moth+Flame currently develop a few VR training platforms, namely READY VR and PromiseVR , which respectively focus on the acquisition of hard and soft job skills. According to Crunchbase , this follows a May 2021 raise which amounted to $2.6
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content