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59% of VR Developers Use Unity, But Devs Make More Money With Unreal

UploadVR Between Realities podcast

Epic’s Unreal Engine 4 started out in the high end, and it has moved lower through pricing tactics and revisions that enable it to be the foundation of mobile games. Sadly, we don’t know which company is really in the stronger position because their data comparisons are apples and oranges. Ditto with Google and ditto with Microsoft.”.

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MetaVRse is the XR engine for enterprise

The Ghost Howls

I have been working in the immersive space since 2015 and my personal vision is to inspire and educate people to think and act in a socially, economically, and environmentally sustainable way. With the One App, creators have access to the full power of ARCore and ARKit for the best possible AR experiences. ( Apple Store ) ( Play Store ).

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How I got started with virtual reality (and you can, too)

The Ghost Howls

For who wasn’t doing AR at that time: Metaio had an amazing SDK for phone-based AR, but then it got acquired by Apple and it disappeared from the market. My suggestion to them is to start first of all to learn Unity and C#, or Unreal and C++. ” I’m not crying, you’re crying thinking of Metaio.

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The VRScout Report – The Week in VR Review

VRScout

First launched in the spring of 2015, Kaleidoscope emerged as a global virtual reality festival — bringing audiences all over the world premiere VR content. APPLE IS HIRING FOR VR/AR POSITIONS. CALLING ALL CREATORS: HERE’S A MARKETPLACE FOR YOUR VR CONTENT. …and just a few more… FUNDING IN Q2 RESULTS ARE IN.

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Xenoma Mixes AI with AR / VR, Launches e-Skin Clothing for Gesture Tracking

VRWorld

” Future plans include expanding to Apple’s operating systems (both iOS and macOS ). The company will also be developing software compatibility to support MacOS, iOS, and Unreal Engine in the near future.

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Exclusive: Here’s How Fantastic Contraption VR Devs Generated More Than $1 Million

UploadVR Between Realities podcast

The creators hail from the Vancouver area, just a three or four hour drive across the border from Seattle-based Valve, and when they took a trip down to Valve’s offices in the summer of 2015 they got a look at an early HTC Vive with controllers that brought hands into VR. ” Accepting The Possibility Of Failure.

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10 Recent VR and AR Investments You Should Know About

VRScout

Earlier this year, Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code named “Moss.” After the April announcement of its $100M Vive X VR Accelerator program, it’s funding of Steel Wool further illustrates that HTC is investing heavily in the virtual reality ecosystem. FOR VR GAME IN 2017.