This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Eye-tracking is oft called the ‘next generation technology’ for VR headsets—lest we forget FOVE , the creators of the world’s first commercially available eye-tracking VR headset, the aptly named FOVE 0. The company has recently announced that they’ll begin shipping FOVE 0 around the world starting January 2017.
FOVE, the company behind the eponymous eye-tracking VR headset, today announced that they will be showing off a new industrial design at both Comic-Con and SIGGRAPH 2016 where attendees will have a chance to demo the new headset design themselves. Previous FOVE design | See Also: FOVE’s Eye-tracking VR Headset Was the Next Best at CES.
Some of you may have heard about the FOVE VR headset. FOVE is the first virtual reality headset that uses eye tracking. Just as Oculus with their Rift, FOVE started a Kickstarter back in May 2015. The backers who contributed $349 were ensured to receive the FOVE HMD. Preorder prices start from $649.00
FOVE has announced that their first eye-tracking VR headset, the FOVE 0, will open for pre-orders on November 2nd, and has also released the final specifications of the device. Much like Oculus, FOVE began as a successful Kickstarter which raised $480,000 , nearly twice its goal, back in mid-2015. FOVE 0 Specifications.
In 2015, China saw 200-300 firms jump to produce their own VR HMDs. This will give headset startups in China and abroad (like Japan’s FOVE) enough space to see if an innovative indie product can hold its own against the big leagues—particularly in a competitive market like China. But leaving that aside, a bit of background.
Born out of Rothenberg Ventures and first launched in 2015 in San Francisco, the expansion into Los Angeles is the company’s latest commitment to work with both Hollywood and social media talent in the world of immersive content.
CES 2015: Consumer VR Takes Shape. CES 2015 brought yet more impressive advancements from VR and AR fields, and some notable setbacks. 2015’s CES was the first for Samsung’s ‘Oculus powered’ mobile VR headset ‘Gear VR’ having been unveiled and impressing a few months earlier at IFA Berlin.
” My brief time with the eye-tracking in HoloLens 2 left me with a good impression; though I didn’t have a way to measure it, I’ve tried nearly every in-headset eye-tracking implementation spanning the 2015-era Fove headset up to Tobii’s new integration with HTC Vive Pro Eye ). Image courtesy Microsoft.
Plenty of virtual reality headsets have hit the market since we first saw FOVE back in May 2015, but none can do what the Samsung-backed VR system can.
Emteq Ltd was founded in 2015 to improve lives through the development of facial sensing healthcare solutions and is applying its technology to VR. He was tech lead on the BAFTA-award-winning Monument Valley (2014) and co-directed Gear VR hit Land’s End (2015). Solomon Rogers – Founder, REWIND. Pete Short – CTO, Breaking Forth.
November 2015. November 2015. The initial consumer version of the Gear VR was released in November 2015, for the Galaxy S6 generation of Samsung’s top smartphones. Oculus Home. PlayStation. Oculus Home. Daydream VR. Google Play / iOS Appstore. Google Play / iOS Appstore. Release date. April 2016. March 2016. October 2016.
November 2015. November 2015. The initial consumer version of the Gear VR was released in November 2015, for the Galaxy S6 generation of Samsung’s top smartphones. Oculus Home. PlayStation. Oculus Home. Daydream VR. Google Play / iOS Appstore. Google Play / iOS Appstore. Release date. April 2016. March 2016. October 2016.
River Studios, born out of Rothenberg Ventures (which has early-stage investments in VR companies like FOVE, Jaunt, WEVR, and AltspaceVR) in 2015 as the answer to VR production work requests.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content