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Tilt Brush co-creator Patrick Hackett announced today that he’s leaving Google after nearly six years with the company. Tilt Brush co-creators Patrick Hackett & Drew Skillman joined Google in early 2015 after the company acquired the duo and their application. Both have remained with the studio since. Stay tuned.”
Today I’ve played around with Oculus Quest , trying to hack it a bit via command-line tools (ADB), hoping to activate some cool features. Oculus Go was codenamed “Pacific”, instead. Oculus Assistant. I’ve made some interesting discoveries, and of course, I want to share them with you, the VR community!
If you’ve got a compatible Samsung phone, here’s a deal worth considering: the 2015 Gear VR headset can be bought brand new for $60. See Also: New and Improved 2016 Samsung Gear VR vs. 2015 Model. The post Samsung Gear VR 2015 Model Now $60 appeared first on Road to VR.
Google seems to be taking somewhat of a step back from VR, as Variety reports the company will be shutting down its Jump program for good next month. Google posted an updated Jump FAQ recently regarding the shutdown of the VR video service, outlining that Jump will officially go offline on June 28th, 2019.
Among fans of the device (myself included), there was hope that after the Project Glass had “Graduated” from within Google’s secretive Google[x] in 2015 (also the origin of Tango, Google Watch, and more) the Glass team would be moving ahead with development of new and improved versions of the device.
During Day 2 of Google I/O 2017, following major announcements of support for standalone VR headsets and a ‘2.0’ image courtesy Google. The post Google Expects “Tens of Millions” of Daydream-Ready Devices on the Market By Year’s End appeared first on Road to VR.
In an email to UploadVR, AltspaceVR announced that it will be releasing a “new version of its software” that consists of a “mobile app that fully supports Google Daydream View and also provides access into AltspaceVR for compatible Android phones even without a virtual reality (VR) headset.”
Bethesda recently announced that Fallout 4 (2015) is coming to HTC Vive this October, and Skyrim (2011) is soon to follow sometime in late 2017 on PlayStation VR. On top of that, the company has made no official mention of Oculus Rift support for any of their upcoming VR titles. We plan on supporting as many platforms as we can.
In March 2014 Facebook bought Oculus and the current wave of interest in VR and AR was reborn. Several companies including MergeVR, Curiscope, zSpace, Google Expeditions , QuiverVision and others couple these teacher resources with physical hardware or tactile tools to further engage learning. #3 5 Teacher adoption still lags.
CCP Games (developer of EVE: Valkyrie, EVE: Online , and others) has launched Gunjack 2: End of Shift (2016) , for the Samsung Gear VR on the Oculus Store. The title is the sequel to 2015’s Gunjack which had debuted on Gear VR. Initially Gunjack 2 , launched in 2016, was exclusively available on Google Daydream.
Founded in 2015, Moth+Flame currently develop a few VR training platforms, namely READY VR and PromiseVR , which respectively focus on the acquisition of hard and soft job skills. According to Crunchbase , this follows a May 2021 raise which amounted to $2.6 The post Moth+Flame Raises $2.5M
When it comes to Google searches, “HTC Vive” has recently matched “Oculus Rift” and may be continuing to rise. “HTC Vive” didn’t exist as a search term until the headset’s relatively recent reveal back in early 2015.
Marcos has since left Mozilla in order to work on the Supermedium WebVR browser, which creates a desktop VR browser designed for the Vive or Oculus to easily go in and out of viewing WebVR content as a seamless VR experience. spec include Firefox Release 55, Oculus Browser, Samsung Internet, & Microsoft Edge.
.” According to the developers, vTime has had “almost a million downloads” since launch in December 2015, something the company can claim thanks to its many platforms; vTime supports Oculus Rift, Windows VR headsets, Google Daydream, Gear VR, Google Cardboard, as well as non-VR modes through both respective Android and iOS apps.
When Oculus first revealed its prototype standalone VR headset, code-named Santa Cruz, back in 2016, we all new a response from HTC was inevitable. Earlier this year those suspicions were proven correct when HTC as well as Lenovo announced their own upcoming versions of standalone VR hardware at the Google I/O Conference.
Google is finally bringing the official YouTube VR app to the Oculus Store for Samsung Gear VR soon. Google also announced a new social feature coming alongside the Gear VR app which will allow you to chat with friends while watching videos. That’s not really the whole story though.
Volumetric video specialists 8i have announced their latest series B funding round has netted them a further $27 while also unveiling Holo, a mixed reality video app, powered by Google’s Tango technology. SEE ALSO Asus 'ZenFone AR' Google Tango, Daydream VR Phone Launched, Specs Revealed.
The similarly named Oculus Studios, the company’s publishing house, is still active however. You can download Felix & Paul’s Emmy award-winning video on both Oculus Rift or Samsung Gear VR. It can also be streamed to Google Cardboard, Google Daydream, and traditional monitors via YouTube.
Back in April 2015, Oculus was a long way away from its current position as one of VR’s most influential organizations. The company had only recently been acquired by Facebook and was still in the process of prepping the Oculus Rift for its 2016 launch. Image Credit: Google. Then there’s the Chromebook Cardboard.
In a AR/VR press briefing, Google told us there are a number of new systems the update will add across all Daydream headsets, regardless of whether they’re standalone or smartphone-based. As for the store itself, Google says they want to put content front and center of the Daydream Home experience with an update to the Daydream UI.
Since 2015, Smart Study’s Pinkfong has continued to expand its brand through toys, games, books, and various other innovative collaborations. Collectively the Pinkfong YouTube channels have garnered over 27 billion views and more than 53 million followers , becoming one of the hottest child-friendly entertainment platforms in the world.
In 2015, the company laid off 2,250 employees, or about 15 percent of its workforce at the time. Two years later, Google acquired much of the company’s smartphone engineering talent and intellectual property for $1.1 A source familiar with the matter told Road to VR that layoffs won’t affect China-based staff.
The move comes just a week after the company announced a mobile standalone Vive headset in partnership with Google. The company actually set up the HTC Vive Tech Corporation subsidiary back in 2015 under which all of its virtual reality activities have been coordinated.
The company demoed a first-person prototype on Gear VR as far back as 2015 at the Rock in Rio festival that summer, although it never saw public release afterwards. Surprisingly enough, this isn’t the first time Rovio has jumped into virtual reality with some flavor of Angry Birds for VR.
In 2015, China saw 200-300 firms jump to produce their own VR HMDs. With notable exceptions, these are often companies producing cheap replicas of existing mobile hardware like Google Cardboard and Samsung Gear without any additional, unique features. Expectedly, the many seized the opportunity for a feeding frenzy. It’s growing.
billion since its initial Series A financing in 2014, garnering cash from the likes of Google, Alibaba, Qualcomm, and Andreessen Horowitz over the years. Other options reportedly under consideration are potential partnerships and a stake sale. The Plantation, Florida-based company has raised $2.6
Mark Zuckerberg has been eyeing this potentiality since at least as far back as 2015 , which drove him to buy Oculus in the first place—in an effort to get out ahead of companies like Apple and Google in the nascent XR space. For Meta, which itself wants to control the destiny of XR, that’s a problem.
The Khronos Group has been able to get public support for this initiative from VR headset manufacturers including Valve, Oculus, Google, & OSVR as well as the major GPU and CPU players of AMD, NVIDIA, Intel, and ARM. The post Call for VR Open Standard Backed by Valve, Oculus, Google, & OSVR appeared first on Road to VR.
Motion blur caused by full persistence display – Image courtesy Oculus. LG recently partnered with Google to produce an 18 Mpixel, 4.3-in Google claims the panel is the “world’s highest resolution OLED-on-glass display”.
The game was shown way back in 2015 as one of the first demos made for the HTC Vive, and it’s now finally resurfacing this Fall. It was back at GDC 2015 when Valve revealed their (at the time) crazy new VR headset, the Vive.
Cher Wang, who took over as company CEO in March 2015, is stepping down to continue as Chairwoman of the HTC board. ” Early last year HTC sold off much of its smartphone team to Google in a $1.1 billion deal, which saw half of HTC’s smartphone R&D division transferred to Google.
Desirium is an Oculus Go/Viveport app that packages 15+ VR experiences into a single portal. By the beginning of 2015, we released 4 apps, and by June 2015 the number of their organic downloads exceeded 3,500,000. The updated version will be released on Oculus Quest and devices that support 6DOF. Stay tuned!”.
Google announced at the W3C WebVR workshop in October that they would be shipping a WebVR-enabled Chromium browser in Q1 of 2017. SEE ALSO Google Shows HTC Vive Running at 90 FPS in Chrome with WebVR. SEE ALSO Oculus to Support WebVR Through New VR Browser Codenamed 'Carmel'. LISTEN TO THE VOICES OF VR PODCAST.
Market research reports have shown that in 2015 the revenue was $0.66 As virtual reality technology gained prominence, the use of VR devices like the Samsung Gear VR, Oculus VR, and HTC Vive, have also become popular. billion, the next year it increased to $3.6 billion, followed by $5.8 billion and $9.6 billion in 2017 and 2018.
We don’t have a clear idea on precisely how many units have been sold for the Oculus Rift, HTC Vive, PlayStation VR, Daydream View, or any other major headset on the market. Homido mini (pocket-sized solution, first released in 2015) has sold 244,000 units total. million headsets in 2016 compared to 450,000 Google Daydream Views.
Originally started in 2015 as a traveling VR film festival spanning 10 cities in North America, Kaleidoscope has really come into its own this year. Now the team that has been showcasing independent VR projects and hosting events around the world is kicking off a new program to support creators in collaboration with Oculus. Zohar Kfir.
Google is doing it’s best to make up for lost time when it comes to the virtual reality space. Netflix VR and HBO Now, as well as the others, can be obtained in the Google Play Store. Since September of 2015 the Samsung Gear VR has been the only place that users can access the Netflix VR experience.
The Google Spotlight Story is in the running for best animated short. The Google Spotlight Story film from Patrick Osborne, the director of Disney’s Oscar-nominated short film “Feast,” is a coming of age story about a girl growing up with her musician dad set to the song “No Wrong Way Home.”.
At the time of the Series A investment, vTime was lauded for having generated nearly one million downloads since launch in December 2015. vTime now supports Oculus Rift, Windows VR headsets, Google Daydream, Oculus Go, Gear VR, Google Cardboard, as well as non-VR modes through Android and iOS.
Facebook acquired VR specialist Oculus all the way back in 2014 and, while its funding and resources have greatly accelerated what the latter has been able to do, it still hasn’t released a tailored version of its own social network to run on Oculus products. As for an Oculus Rift edition of the app? That is until today.
Google wants you to play with Blocks, this smartphone wants you to get rid of your headset, a new marketplace connecting content creators with funding, the price of the Oculus Rift is slashed, the investment & funding wrapup, and more… 1. GOOGLE WANTS YOU TO PLAY WITH BLOCKS.
While Firefox has supported the Oculus Rift since 2015, it’s only now that the browser joins competitors Google Chrome and Microsoft Edge in supporting the WebVR open standard. However, only Firefox users on Windows with an HTC Vive or Oculus Rift will be able to view web-based VR content.
This year alone, we’ve seen major announcements from Google and Firefox , as well as the continued growth of independent WebVR communities, such as JanusVR: This is just the beginning; there will be much, much more from here. Google , Oculus and Samsung Internet also published their WebVR and open-source developer resources. .
This means that you may just wear your plain Oculus Go , without using any additional sensor, and the Virtuleap software may be able to “read your mind” I can read in your mind that you are intrigued, so keep reading… How Virtuleap has born. How can I offer biometric data on a cheap device like Oculus Go?”
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