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Kite & Lightning’s ‘Bebylon Battle Royale’ Nabs Unreal Dev Grant

Road to VR

Kite & Lightning, the studio behind some of VR’s earliest experiences, is one of 13 developers receiving a portion of over $200,000 in ‘Unreal Dev Grants’, a program set up by Epic Games to showcase and provide financial support to projects using Unreal Engine 4. million in seed funding to expand the scope of the title.

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A Brief History of Virtual Reality at CES

Road to VR

The demonstration included the now familar Unreal Engine 3 powered citadel area, one which would become the setting for one of the most famous early VR applications of all time, Rift Coaster. CES 2015: Consumer VR Takes Shape. CES 2015 brought yet more impressive advancements from VR and AR fields, and some notable setbacks.

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Multiple ‘The Walking Dead’ Interactive VR Games Are in Development

Road to VR

Apparently, the new games will be interactive and, according to the IGN piece, rendered with the Unreal engine – which hopefully lays to rest any assumptions these are merely some sort of branching 360 video abomination. “The Walking Dead, it all comes back to moral choice and what would you do as the player. .

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Oculus’ New 360 Capture SDK Lets You Create and Share In-Game 360 Videos and Photos

Road to VR

Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub.

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Feelreal VR Scent Mask Hits Roadblock Amidst Crackdown on Flavored Vaping Products

Road to VR

Feelreal had its first taste of notoriety back at GDC 2015 when the company debuted its public prototype, a sort of smell-o-vision add-on for VR headsets that provided users with a number of scents through a clip-in cartridge system as well as hot and cool wind, water mist, and haptic vibrations. Image courtesy Feelreal Inc.

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SXSW Reviews vol. 2: Hands-on with AmazeVR, Beatday, and The Sick Rose

The Ghost Howls

Its first VR concert tour springs from years of R&D that resulted in proprietary 9K cameras and software that can automate complex unreal engine-based VR concert visual effects (VFX) modules and run more than 100 headsets at a time. Oh wow… 2015 has called and said that it wants its user experience back.

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The VRScout Report – The Week in VR Review

VRScout

In 2015, Snapchat acquired Looksery for $150M. The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android. Someone is Always Ready to Help THIS version of the HTC Vive…. Their facial tracking modification technology eventually enabled the popular “Lenses” feature.