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Kite & Lightning, the studio behind some of VR’s earliest experiences, is one of 13 developers receiving a portion of over $200,000 in ‘Unreal Dev Grants’, a program set up by Epic Games to showcase and provide financial support to projects using Unreal Engine 4. million in seed funding to expand the scope of the title.
The demonstration included the now familar Unreal Engine 3 powered citadel area, one which would become the setting for one of the most famous early VR applications of all time, Rift Coaster. CES 2015: Consumer VR Takes Shape. CES 2015 brought yet more impressive advancements from VR and AR fields, and some notable setbacks.
Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub.
Apparently, the new games will be interactive and, according to the IGN piece, rendered with the Unreal engine – which hopefully lays to rest any assumptions these are merely some sort of branching 360 video abomination. “The Walking Dead, it all comes back to moral choice and what would you do as the player. .
Feelreal had its first taste of notoriety back at GDC 2015 when the company debuted its public prototype, a sort of smell-o-vision add-on for VR headsets that provided users with a number of scents through a clip-in cartridge system as well as hot and cool wind, water mist, and haptic vibrations. Image courtesy Feelreal Inc.
In 2015, Snapchat acquired Looksery for $150M. The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android. Someone is Always Ready to Help THIS version of the HTC Vive…. Their facial tracking modification technology eventually enabled the popular “Lenses” feature.
According to Laverde, this began in 2015. For example, most HTC VR technology supports 3D hand tracking. Laverde also pointed out that while VIVE’s hand tracking SDK works with a number of common platforms including Unity and Unreal, there can be complications for different hardware. Tips on Incorporating Hand Tracking.
This release (available 9/8 for HTC Vive) is really just a taste of the larger project to come: Favreau’s ultimate goal is a sprawling open world that you explore and build relationships with the gnome and goblin inhabitants… we can only hope that funny elves will somehow be involved.
Its first VR concert tour springs from years of R&D that resulted in proprietary 9K cameras and software that can automate complex unreal engine-based VR concert visual effects (VFX) modules and run more than 100 headsets at a time. Oh wow… 2015 has called and said that it wants its user experience back.
Ridley Scott’s 2015 sci-fi blockbuster, The Martian , is considered a return to form for the legendary director. It’s built in Epic Games’ Unreal Engine 4. This likely isn’t the first time HTC Vive owners will have visited Mars, and nor will it have been the last.
Currently available for free on the HTC Vive and the Oculus Rift (sorry, mobile VR users), Blocks is a new app from Google that lets anyone create 3D objects without training. First launched in the spring of 2015, Kaleidoscope emerged as a global virtual reality festival — bringing audiences all over the world premiere VR content.
SRP across all available platforms – for Gear VR and Oculus Rift on the Oculus Store, for HTC Vive and Oculus Rift on Steam, and for PlayStation VR on the PlayStation Store. Additionally, the original Gunjack is receiving a permanent price drop from $9.99 SRP to $4.99
That’s a lot of investments for a fund that was announced in December 2015. Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War. Above: Phil Chen was a co-creator of the HTC Vive and is a partner at a Presence Capital. Image Credit: Presence Capital.
Going by the descriptions for the images, the project was developed for the HTC Vive and Oculus Rift using Unreal Engine 4. You might remember, though, that the publisher showed off a prototype of Eagle Flight at E3 2015 before it was confirmed as a full game later in the year, so its possible it could grow into a product too.
The newly revealed design differs from the most recent prototype by doing away with the rigid plastic wrap-around piece (as on the right), and opting for a head strap and cable-management system that appears to be similar to the HTC Vive’s. FOVE’s new design showing Vive-like strap system. FOVE’s Journey.
I wonder if Facebook has already taken the decision of leaving the enterprise market to HTC and Pico , while focusing on the much bigger piece of cake of the consumer market. According to GamesIndustry.biz, Sony is closing its Manchester-based game studio, that it opened in 2015 to produce ‘AAA’ PSVR exclusives.
And while the easy path would likely have been to take one of the readily available built-for-VR engines—like Unreal Engine or Unity—to develop a one-off Battlefront VR experience, the developers behind the X-Wing VR Mission have confirmed that it is indeed the Frostbite engine powering the experience. pic.twitter.com/zIhEZJD2qC.
Florida-based developer HELM Systems has been working on its virtual reality (VR) fantasy adventure The SoulKeeper VR since at least 2015, with a Steam Early Access launch taking place in 2017.
Back in 2015 we were fortunate enough to get some hands-on time with an early build of FATED: The Silent Oath and came away impressed by its characters, animation and atmosphere. Now the first trailer for the game has been released alongside a launch date for the Oculus Rift and HTC Vive: April 28 th.
It's adopted by industry leading graphics engines such as Unreal Engine 4 , Unity 5 and Amazon’s Lumberyard to provide developers an easy path to take amazing in-game shots. The Witcher 3: Wild Hunt is a 2015 action role-playing video game developed and published by CD Projekt. What's Nvidia Ansel? The Witcher 3: Wild Hunt.
It released with the launch of the HTC Vive in early 2016 and Facebook’s Oculus Touch controllers for Rift late in the year. During this process of development the Northways learned Unity, a game creation toolset that alongside competitor Unreal Engine has been early to support VR. Learning New Skills.
HTC has actually released that for the Vive Focus Plus … Well, according to the god John Carmack , it is something about which the company has discussed a lot and has also experimented a lot. Why not wireless? Why hasn’t Oculus gone for the jackpot releasing a fully wireless streaming solution? in 2018 ( according to SuperData ).
Glassbox launched in 2015. However, the company is partnered with household names like nvidia, Unity, Unreal Engine, and HTC. More impressively and importantly, DragonFly works with Unreal Engine, Unity 3D, and Autodesk Maya. If something goes wrong, they don’t find out until later in the developing process.
The Series A was led by Qualcomm Ventures, and also involved The VR Fund (contributors to The Wave’s round as well), Colopl Next, Capital Factory, HTC, and more. HTC FUNDS STEEL WOOL, SOLO. Earlier this year, Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code named “Moss.”
China’s XR Industry has been growing rapidly and so is India’s, In the year 2015 India had under 10 XR Startups, today we have over 2000 XR focussed Startups in the Country. Alvin is the China President at #HTC leading all aspects of HTC’s business in the region (Vive/VR, phone, Viveport content platform, partnerships and investments).
It was 2015, right after Google Glass, quote/unquote failed. It helps that a lot of the big companies, HTC, Oculus, Lenovo, they’re pivoting to enterprise. It was 2015, right after Google Glass, quote/unquote failed. Emily: Ok, I wish I were productive enough to write multiple articles a week. Alan: Oh, those are great.
It was 2015, right after Google Glass, quote/unquote failed. It helps that a lot of the big companies, HTC, Oculus, Lenovo, they’re pivoting to enterprise. It was 2015, right after Google Glass, quote/unquote failed. Emily: Ok, I wish I were productive enough to write multiple articles a week. Alan: Oh, those are great.
It was 2015, right after Google Glass, quote/unquote failed. It helps that a lot of the big companies, HTC, Oculus, Lenovo, they're pivoting to enterprise. And while I don't think the use cases are really there for consumers yet, and the devices aren't quite there-- although I was really impressed with Unreal's mixed reality glasses.
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