Remove 2015 Remove HTC Remove Unreal
article thumbnail

Kite & Lightning’s ‘Bebylon Battle Royale’ Nabs Unreal Dev Grant

Road to VR

Kite & Lightning, the studio behind some of VR’s earliest experiences, is one of 13 developers receiving a portion of over $200,000 in ‘Unreal Dev Grants’, a program set up by Epic Games to showcase and provide financial support to projects using Unreal Engine 4. million in seed funding to expand the scope of the title.

Unreal 236
article thumbnail

A Brief History of Virtual Reality at CES

Road to VR

The demonstration included the now familar Unreal Engine 3 powered citadel area, one which would become the setting for one of the most famous early VR applications of all time, Rift Coaster. CES 2015: Consumer VR Takes Shape. CES 2015 brought yet more impressive advancements from VR and AR fields, and some notable setbacks.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Oculus’ New 360 Capture SDK Lets You Create and Share In-Game 360 Videos and Photos

Road to VR

Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub.

360 Video 278
article thumbnail

Feelreal VR Scent Mask Hits Roadblock Amidst Crackdown on Flavored Vaping Products

Road to VR

Feelreal had its first taste of notoriety back at GDC 2015 when the company debuted its public prototype, a sort of smell-o-vision add-on for VR headsets that provided users with a number of scents through a clip-in cartridge system as well as hot and cool wind, water mist, and haptic vibrations. Image courtesy Feelreal Inc.

Haptic 252
article thumbnail

DragonFly: Glassbox Releases New VR Technology for 3D Video

ARPost

Glassbox launched in 2015. However, the company is partnered with household names like nvidia, Unity, Unreal Engine, and HTC. More impressively and importantly, DragonFly works with Unreal Engine, Unity 3D, and Autodesk Maya. If something goes wrong, they don’t find out until later in the developing process.

article thumbnail

SXSW Reviews vol. 2: Hands-on with AmazeVR, Beatday, and The Sick Rose

The Ghost Howls

Its first VR concert tour springs from years of R&D that resulted in proprietary 9K cameras and software that can automate complex unreal engine-based VR concert visual effects (VFX) modules and run more than 100 headsets at a time. Oh wow… 2015 has called and said that it wants its user experience back.

360 Video 455
article thumbnail

The VRScout Report – The Week in VR Review

VRScout

In 2015, Snapchat acquired Looksery for $150M. The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android. Someone is Always Ready to Help THIS version of the HTC Vive…. Their facial tracking modification technology eventually enabled the popular “Lenses” feature.