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Epic Games, the creators of Unreal Engine, said it would consider building a launch title for Sony’s “next VR platform” during negotiations about Fortnite cross-play on PlayStation in 2018. And though Epic hasn’t made any VR games since then, it seems that in 2018 it was still ready and willing.
The demonstration included the now familar Unreal Engine 3 powered citadel area, one which would become the setting for one of the most famous early VR applications of all time, Rift Coaster. CES 2015: Consumer VR Takes Shape. CES 2015 brought yet more impressive advancements from VR and AR fields, and some notable setbacks.
We were in the last six months of working on The Order (2015) and we had ideas in the team about what we wanted to do next. The team had their interest in VR piqued around 2012, at an internal conference for Sony developers. An early prototype of PlayStation VR, codenamed Project Morpheus | Image courtesy Sony.
This summer, it launched on Sony’s PlayStation VR. According to the team, between the bundling deal and individual sales (of which platform owners like Sony, Facebook and Valve usually take nearly a third) the title has generated more than $1 million. Learning New Skills. ” Accepting The Possibility Of Failure.
China’s XR Industry has been growing rapidly and so is India’s, In the year 2015 India had under 10 XR Startups, today we have over 2000 XR focussed Startups in the Country. BigscreenVR has partnered with many of the major movie studios including Paramount Pictures and Funimation (Sony Pictures). 14- Kai Liang. 18- Nina Salomons.
Sony closes its game studio in Manchester. According to GamesIndustry.biz, Sony is closing its Manchester-based game studio, that it opened in 2015 to produce ‘AAA’ PSVR exclusives. It is to be understood if the projects it was working on have been scrapped or they have been transferred to another studio internal to Sony.
Footage of the game, seen below off-screen, was revealed at a Sony press conference last year. It appears Hanbitsoft actually first announced the VR game all the way back in 2015, but release is being planned for the beginning of 2018. No word on a Western release, but we’ve reached out to the publisher to ask.
Behind the scenes, companies like Valve and Sony were trying to figure out what the VR medium would look like and began to get products into the hands of developers. NB: Raw Data started when we wanted to switch to Unreal Engine. We were making Zombies in Holodeck when Unreal first came out. What was creating Raw Data like?
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