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The Importance of Hand Tracking UX Design

The Ghost Howls

Established in 2015, Circuit Stream has helped over 40,000 people learn to design and develop virtual reality and augmented reality applications. It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. Table of Contents.

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Physics Simulator ‘Universe Sandbox’ Comes to Magic Leap 1

Road to VR

Universe Sandbox, the physics-based space simulator from Giant Army , made a splash on PC back in 2015, later getting VR support so you could physically smash the Moon into the Earth with your own two hands. Some eight months later, we’re proud to release Universe Sandbox on this new platform, undiluted.”

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Circuit Stream: XR Learning Hub for AR/VR Developers and Designers

ARPost

According to the company, more than 25,000 XR design and development professionals enrolled and earned their certification from Circuit Stream, since 2015 when the platform was launched. XR Development With Unity: A 10-Week Course. AR/VR Success Through the Unity Bootcamp.

AR 353
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Watch Meta's New 'Audio To Expression' Quest SDK Feature In Action

Upload VR

The earlier Oculus Lipsync SDK from 2015 offered this capability for lip movement only, and Meta's Audio To Expression is its official replacement, offering cheeks, eyelid, and eyebrow movement too. Developers can find the Audio To Expression documentation here: Unity / Unreal / Custom Engines.

Unreal 113
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How I got started with virtual reality (and you can, too)

The Ghost Howls

It was too early for Unity, but they taught me about C++, C#, Java, OpenCV, OpenGL and other fancy development stuff. I thought developing everything VR-related in native code, but while researching how to develop for VR, I discovered that many people abandoned de nerd C++ wei to use a more visual program called Unity.

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Inventive Multiplayer VR Studio Reveals New Game Fusing ‘Rocket League’ with Bows & Arrows

Road to VR

The studio also builds Normcore , a multiplayer SDK for Unity. Anyone familiar with Rocket League (2015) will pretty quickly see what’s going on here. . ‘Normal’ is the studio behind Half + Half , a collection of multiplayer mini-games on Quest and Rift that have some truly creative mechanics.

Gaming 349
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Daniel Beauchamp inspires us to do more crazy experiments in VR

The Ghost Howls

My team at Shopify started on VR stuff back in 2015 but we’ve been really focused on augmented reality shopping as of late. The prototypes are also a way to get better at Unity. I was a die-hard Unreal Engine user, but with a lot of AR being in Unity I needed a way to ramp up on the engine. Locomotion in VR has just been solved.