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59% of VR Developers Use Unity, But Devs Make More Money With Unreal

UploadVR Between Realities podcast

Unity Technologies and Epic Games are in a grudge match for the hearts and minds of game developers. I interviewed both John Riccitiello, CEO of San Francisco-based Unity, and Tim Sweeney, CEO of Raleigh, N.C.-based Unity’s started out at the low end, enabling mobile devices to run better 2D and 3D graphics.

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Unity Drops a Bombshell: What Will Be the Impact on Social VR Platforms?

Ryan Schultz

Ars Technica reported : For years, the Unity Engine has earned goodwill from developers large and small for its royalty-free licensing structure, which meant developers incurred no extra costs based on how well a game sold. ” “Unity is quite simply not a company to be trusted.” What has happened?

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Welcome to the 2015 3D Jam!

Leapmotion

We’ve also switched up the 2015 competition with two tracks: AR/VR and Open. 1st Prize: $10,000, Unity Suite, 2 OSVR HDKs, NVIDIA GeForce GTX 980 Ti. 2nd Prize: $7,500, Unity Pro, OSVR HDK, NVIDIA GeForce GTX 980 Ti. 3rd Prize: $5,000, Unity Pro, OSVR HDK, NVIDIA GeForce GTX 980 Ti. 4th Prize: $2,500, Unity Pro, OSVR HDK.

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Oculus’ New 360 Capture SDK Lets You Create and Share In-Game 360 Videos and Photos

Road to VR

Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub.

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How I got started with virtual reality (and you can, too)

The Ghost Howls

It was too early for Unity, but they taught me about C++, C#, Java, OpenCV, OpenGL and other fancy development stuff. I thought developing everything VR-related in native code, but while researching how to develop for VR, I discovered that many people abandoned de nerd C++ wei to use a more visual program called Unity.

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Feelreal VR Scent Mask Hits Roadblock Amidst Crackdown on Flavored Vaping Products

Road to VR

Feelreal had its first taste of notoriety back at GDC 2015 when the company debuted its public prototype, a sort of smell-o-vision add-on for VR headsets that provided users with a number of scents through a clip-in cartridge system as well as hot and cool wind, water mist, and haptic vibrations. Image courtesy Feelreal Inc.

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Daniel Beauchamp inspires us to do more crazy experiments in VR

The Ghost Howls

My team at Shopify started on VR stuff back in 2015 but we’ve been really focused on augmented reality shopping as of late. The prototypes are also a way to get better at Unity. I was a die-hard Unreal Engine user, but with a lot of AR being in Unity I needed a way to ramp up on the engine. Aww shucks, thank you!