This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
I just watched the full keynote of Apple at WWDC , where the company in Cupertino announced the Apple VisionPro headset. UX : Can Apple make XR usable? Use cases : Can Apple make XR useful? Partnership : Who’s onboard with Apple in this journey? Terms : Will Apple invent new words to define XR?
Apple may be nearing launch of its long-awaited XR headsets, as the company has reportedly hired Meta’s head of communications for its consumer XR products. Schubert joined Meta (then Facebook) in March 2016 for the launch of the company’s first consumer VR headset, Oculus Rift.
This traces back to Facebook’s Oculus acquisition in early 2014 that kicked off the current wave of excitement….including That excitement culminated in 2016 after the Oculus acquisition had time to set off a chain reaction of startup activity, tech-giant investment, and VC inflows for the “next computing platform.” First Steps.
NextVR, the live event broadcasting platform for VR headsets, may soon find itself acquired by Apple, a report by 9to5Mac maintains, which is expected to be valued around $100 million. At the time of this writing, neither Apple nor NextVR have commented on the alleged acquisition.
AWE USA 2025 is set to include speakers from some of the biggest names in the XR industry, including Oculus & Anduril founder Palmer Luckey, along with Jason Rubinone of the only remaining early Oculus executiveswho is presently Meta’s Vice President of Metaverse Experiences.
Considering that Facebook is very smart also in leaking misleading info (as it has happened with the “Monterey” headset ), this can also be a move from Menlo Park to create hype for the upcoming Oculus Connect 6 and the AR glasses that will be teased there. We may know the field of view of Apple AR headset. Other relevant news.
Apple this week showed it’s getting serious about the VR medium with platform-spanning VR announcements this week crossing both hardware and software. With SteamVR and the Vive on their way to Mac, eyes turn to Oculus, but the company isn’t ready to commit to MacOS. Photo courtesy Apple. Not If, But When (Probably).
At Apple’s World Wide Developer Conference today, the company made a major shift in their embrace of virtual reality with several new VR announcements during the event’s opening keynote. Today marks a major shift in Apple’s public support for virtual reality. Photo courtesy Apple.
Apple's $3500 headset automatically moves each lens into individualized placement in front of each pupil, but Bigscreen's solution is cheaper and lighter. If the Oculus Rift VR headset had gotten smaller each subsequent generation from 2016 to now it might have looked something like a Beyond 2. Or go Beyond.
This traces back to Facebook’s Oculus acquisition in early 2014 that kicked off the current wave of excitement….including That excitement culminated in 2016 after the Oculus acquisition had time to set off a chain reaction of startup activity, tech-giant investment, and VC inflows for the “next computing platform.”
In the case of VR, we all remember the competition between HTC and Oculus in 2016, with HTC clearly winning the market until Oculus used Facebook’s money to slash the price of the Rift around 2017. Render of the possible upcoming Apple device (Image by Antonio DeRosa). Let me show you what are some of them.
This traces back to Facebook’s Oculus acquisition in early 2014 that kicked off the current wave of excitement….including That excitement culminated in 2016 after the Oculus acquisition had time to set off a chain reaction of startup activity, tech-giant investment, and VC inflows for the “next computing platform.”
This traces back to Facebook’s Oculus acquisition in early 2014 that kicked off the current wave of excitement….including That excitement culminated in 2016 after the Oculus acquisition had time to set off a chain reaction of startup activity, tech-giant investment, and VC inflows for the “next computing platform.”
This traces back to Facebook’s Oculus acquisition in early 2014 that kicked off the current wave of excitement… including lots of ups and downs in the intervening years. It’s not the revolutionary platform shift touted circa-2016. But then a reborn industry sprouts from those ashes and grows at a realistic pace.
It’s had pop-up events and in-store demos as far back as 2016 to prepare for the launch of the original Oculus Rift. Opening physical stores though would be much larger step for Meta, putting it in the same retail class as Microsoft, Apple and Google; the latter just opening its first retail store this summer.
When it comes to Google searches, “HTC Vive” has recently matched “Oculus Rift” and may be continuing to rise. That said, a powerful showing at E3 2016 this year showed a big spike for the term which has clearly led to an increase in search volume on the other side of that spike.
billion in 2019, with many billions more being invested in R&D by the likes of Facebook, Apple, Google, Microsoft, Amazon, and many more. The company was founded in 2016 and has hosted virtual concerts featuring artists like John Legend, Imogen Heap, & Lindsey Stirling.
After graduating from the University of Southern California in Computer Sciences, he joined Oculus VR out of his passion for virtual reality. He was part of the team behind the GearVR app store and developed some of Oculus’ first native apps, e.g., Oculus Video and Oculus Social.
The question on everybody’s mind is AR glasses…, particularly what Apple will end up doing. Many signals indicate that we won’t see Apple AR glasses in 2021, but we’ll see the ball moved forward from other companies like Vuzix which just unveiled its MicroLED smart glasses at CES. Let’s dive in… 1.
Microsoft released the first-gen Zune in 2006, an MP3 player that looked to compete with Apple’s largely dominant line of iPods. Apple wasn’t the first to make a portable MP3 player, although it was the first to make one everyone wanted. Zooming out, Zune’s ultimate defeat belies a larger pattern of behavior.
Augmented reality (AR) became more widely known after the success of Pokémon Go in 2016. In 2016 alone, there was over $1.6 The leaders of tech juggernauts like Apple, Google, and Facebook have been making aggressive moves into the space while publicly endorsing the world-changing potential of AR. Apple CEO Tim Cook.
After passing through the boom and bust cycle of 2016 and 2017, the last two years were more about measured optimism in the face of the sobering realities of industry shakeout and retraction. Brand spending on sponsored mobile AR lenses is a bright spot, as is Apple AR glasses rumors. Header Image Credit: Apple.
The company initially rolled out encryption for Messenger on non-VR devices as far back as 2016 , however this is the first time it’s offered on Quest headsets. Before the update, users would have to input 3D Secure directly on the Oculus mobile app, however now you can manage the extra authorization layer whilst in VR.
This is the same approach used by headsets like Oculus Quest. Apple has also been looking into the idea of head-mounted haptics to aid navigation in virtual spaces. megapixels (2,000 × 2,040) per-eye, PSVR 2 would have one of the highest resolution displays among consumer VR headsets today, beat out only by the HP Reverb G2.
This traces back to Facebook’s Oculus acquisition in early 2014 that kicked off the current wave of excitement….including That excitement culminated in 2016 after the Oculus acquisition had time to set off a chain reaction of startup activity, tech-giant investment, and VC inflows for the “next computing platform.”
The first interesting forecast is about the number of sold Oculus Quest 2 headsets. This could have had also a ripple effect in VR, where the company had to be more careful in its actions, especially its deep integration between Oculus and Facebook services. But actually, this has not happened. Judge James E. Boasberg for the U.S.
After passing through the boom and bust cycle of 2016 and 2017, the last two years were more about measured optimism in the face of the sobering realities of industry shakeout and retraction. Brand spending on sponsored mobile AR lenses is a bright spot, as is Apple AR glasses rumors. But there are also confidence signals.
After passing through the boom and bust cycle of 2016 and 2017, the last two years were more about measured optimism in the face of the sobering realities of industry shakeout and retraction. Brand spending on sponsored mobile AR lenses is a bright spot, as is Apple AR glasses rumors. Apple Glasses Don’t Arrive in 2020.
When the acclaimed Tilt Brush ‘VR paint’ app launched alongside the HTC Vive in early 2016, it made sense for the program not to support the Oculus Rift as only the Vive at that time had motion-tracked VR controllers. We redesigned interactions to take advantage of the Oculus Touch controllers.
In a recent tweet, the group shows what at first appears to be another fun video demonstrating the potential of creating apps with Apple’s recently released ARkit. But this is more than just a dancing hotdog-guy. Blobbing in the studio today w/ the Vive + ARKit.
Almost every headset and runtime supports OpenXR today, except for Apple Vision Pro and PlayStation VR2 on PS5. of Unity's own OpenXR Plugin has "achieved feature and performance parity" with the Oculus XR Plugin. Meta is a founding member of OpenXR, and continues to be the biggest contributor to the standard's development.
Let me give you just a few very well-known examples: Meta bought Oculus VR for 2 billion dollars when there was still only a prototype headset. Apple (Nasdaq: AAPL) and Samsung (Nasdaq: SSNLF) for Smartphones and Tablets. The problem is that this headset has been imminent since 2016. So screens are here and will be for a while.
Back in April 2015, Oculus was a long way away from its current position as one of VR’s most influential organizations. The company had only recently been acquired by Facebook and was still in the process of prepping the Oculus Rift for its 2016 launch.
Cas and Chary VR is a YouTube channel hosted by Netherland-based duo Casandra Vuong and Chary Keijzer who have been documenting their VR journeys since 2016. I recommend getting an Oculus Quest as its quick and easy to use, and the lack of tether is great for games with lots of motion. Cas & Chary Present. Quest starts at $400.
The game, launching globally on December 4th, is supporting a wide array of VR platforms including PSVR, HTC Vive, HTC Vive Focus, Oculus Rift, Oculus Go, Gear VR, and Windows VR headsets. The post Zen-like Adventure ‘Arca’s Path’ to Launch December 4th on All Major VR Platforms appeared first on Road to VR.
After passing through the boom and bust cycle of 2016 and 2017, the last two years were more about measured optimism in the face of the sobering realities of industry shakeout and retraction. Brand spending on sponsored mobile AR lenses is a bright spot, as is Apple AR glasses rumors. But there are also confidence signals. The “What?”.
This traces back to Facebook’s Oculus acquisition in early 2014 that kicked off the current wave of excitement….including That excitement culminated in 2016 after the Oculus acquisition had time to set off a chain reaction of startup activity, tech-giant investment, and VC inflows for the “next computing platform.”
The confirmation comes not long after a July report by The Information which claimed that Facebook signed a deal with Ubisoft to develop Oculus exclusive VR projects based on Assassin’s Creed and Splinter Cell ; it seems that these two plot points might very well be connected. Eagle Flight (2016). Space Junkies (2019).
The Meta 2 augmented reality dev kit began pre-orders in March of 2016 and has apparently seen quite a bit of interest. By the end of 2016, the company says they began shipping the first Meta 2 dev kits, and by the end of 2017 they expect to ship some 10,000 headsets. Photo by Road to VR.
iFixit took a microscope to Apple Vision Pro's OLED microdisplays to reveal their true active resolution. Apple Vision Pro Teardown Reveals The Secrets Of EyeSight iFixit tore down Apple Vision Pro, giving a fascinating look at its intricate design and revealing the secrets of EyeSight. From iFixit's extended teardown.
Apple's movie store now lists 3D support on some titles. When introducing Vision Pro at the WWDC event in June, Apple confirmed that its visionOS will support playing 3D versions of movies on a giant virtual screen. Example of a title with '3D' support listed for Vision Pro on Apple TV. Bigscreen is also available on SteamVR.
After passing through the boom and bust cycle of 2016 and 2017, the last two years were more about measured optimism in the face of the sobering realities of industry shakeout and retraction. Brand spending on sponsored mobile AR lenses is a bright spot, as is Apple AR glasses rumors. Header Image Credit: Apple.
In 2014 Facebook purchased Oculus, making it a matter of time before the acquisition’s virtual reality hardware would be incorporated into Facebook’s wider mission of “connecting the world.” ” A Facebook social VR experience was teased by Facebook a year ago at 2016’s F8 developer conference.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content