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It is interesting that now we are reaching the same levels of investments in XR that we had in 2016, that is during the peak of the hype for the technology. 7Invensun announced Droolon F2 eye-tracking accessory for Vive devices. The Droolon F2 fixes the only feature missing in the Vive Focus 3, that is eye-tracking capabilities.
AR and VR are gearing up for a giant leap forward thanks to advancements in eye-tracking technology. Graphics often appear artificial, and can be harsh on the eyes due to low resolution and slow frame rates. Eye-tracking systems, which monitor eye movements in real time, promise to change this.
A report from UploadVR , citing “multiple sources,” claims that Sony’s next-gen PlayStation VR 2 headset will bring a big jump in resolution, along with eye-tracking, IPD adjustment, and even head-mounted haptics. Here’s the key info claimed in the report: 4.1MP (2,000 × 2,040) per-eye resolution.
Today at HTC’s Vive Developer Meeting in Beijing and its simultaneous Shanghai-based Vive Ecosystem Conference, Chinese eye-tracking startup 7invensun debuted a new eye-tracking module that’s not only affordable at $150 (¥1100 RMB), but is designed to support all of HTC’s VR headsets, past and present.
Eye-tracking is oft called the ‘next generation technology’ for VR headsets—lest we forget FOVE , the creators of the world’s first commercially available eye-tracking VR headset, the aptly named FOVE 0. SEE ALSO Oculus Acquires Eye-Tracking Company The Eye Tribe.
Comparing PSVR vs. PSVR 2 specs side-by-side shows us how much has changed since Sony’s first consumer headset released in 2016. The original PSVR was released about six months after the first major consumer VR headsets—HTC Vive and Oculus Rift—hit the market back in 2016. PSVR 2 Sense controllers (rechargable), eye-tracking.
Facebook looks to up the Oculus ante by investing in eye-tracking technology. With 2016 coming to a close, it’s time to start looking toward the state of virtual reality in 2017. The post Oculus Acquires The Eye Tribe, Eye-Tracking Startup appeared first on VRScout. Or year of look?
The use of eye, hand, and voice interactions make the interface with the headset natural and easy to be learned. The genius part has been mixing eyetracking with hand micro-gestures. If we exclude the 3D memory thing, all the rest are use cases that we can date to 2016 maybe. 2016 or 2023? What year is it?
Eyetracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. All VR interfaces will change with the introduction of eyetracking, becoming more intuitive. Let’s talk a bit about eyetracking. Hello 7Invensun! Hello Tony!
The follow-up to Sony’s 2016 console VR headset will feature Samsung Display OLED panels. “The Japanese console giant sold more than 5 million units of the original PS VR, launched in 2016, and is aiming to release the successor in the holiday period next year, the people said, asking not to be named discussing internal plans.”
Originally labeled just FOVE , the FOVE 0 (yeah now we’re talking) has been making waves in the virtual reality community due in large part to its unique built-in eye-tracking technology. has not only dropped an official pre-order date of November 2nd 2016, but full system specs as well. Well wonder no more as FOVE Inc.
Back in mid-April we wrote about a new patent from Oculus that further supported theories the company may one day release hand-tracking gloves for VR experiences. Now another new patent points to the company’s work in eyetracking. Why would eyetracking integrated into a wired PC headset like the Rift need a battery?
Starting in 2016 and later incorporated in 2017 in Singapore, the company set out to solve a problem that’s plagued VR since its inception: the vergence-accommodation conflict. Both varifocal technologies use eye-tracking to accomplish this. Solving a VR Problem. BACK TO THE ARTICLE.
Currently known as "Project Moohan", the headset will feature "state-of-the-art displays", eyetracking and hand tracking. You can pull up a location in Maps and pinch your way in and out of locales, almost exactly as Google Earth VR offered from 2016 on PCs with Steam and the Vive controllers.
FOVE, the company behind the eponymous eye-tracking VR headset, today announced that they will be showing off a new industrial design at both Comic-Con and SIGGRAPH 2016 where attendees will have a chance to demo the new headset design themselves. FOVE’s new design showing Vive-like strap system. FOVE’s Journey.
Alstrup is the founder and former CEO of eye-tracking company The Eye Tribe, which was acquired by Facebook in late 2016. It’s clear that the next generation of VR headsets are heading down the path of integrated eye-tracking though, and Alstrup sees EEG data being able to work in concert.
With PSVR 2, Sony is not just improving on the prior headset, it’s also raising some bars for consumer headsets overall as the first device in its class to bring eye-tracking, HDR, and new haptic capabilities to the market. Read on to find out.
Back in 2016, Oculus’s chief scientist Michael Abrash predicted that within five years, VR headsets would have a monocular 4K resolution and 140-degree FoV. Pimax over-delivered at CES 2019 with its Leap Motion bundle featuring 8K VR headset with built-in speakers, 200° FOV and optional eyetracking Click To Tweet.
Plus, it has some unique features too, like electromagnetic tracking, wireless SteamVR streaming, and integrated eye-tracking. Cas and Chary VR is a YouTube channel hosted by Netherland-based duo Casandra Vuong and Chary Keijzer who have been documenting their VR journeys since 2016. Eye-Tracking.
Eyetracking experts SensoMotoric Instruments (SMI) have collaborated with Valve to bring their technology to OpenVR. Eyetracking-enabled HTC Vive units are being shown at GDC 2017, as part of an R&D effort to integrate eye-tracking support into Valve’s OpenVR API.
When you combine the photorealistic resolution and accurate, integrated eyetracking found in our devices with the broad software compatibility we offer, the possibilities for creating, training and running research in immersive environments are endless.
While tech giants continue to invest in and acquire eye-tracking firms like Eye Tribe , BinaryVR is pushing on with its facial tracking solution for VR. Shipments begin a little later than the original estimation of October 2016. Tagged with: binaryvr , Facial tracking , htc vive , oculus rift.
SyncThink, a Berkeley-based eye-tracking and brain firm, announced the closing of a $3.5 The company expects to use the funds to continue development on their EYE-SYNC technology, a VR-based eye-tracking technology to help diagnose concussions on the playing field. image courtesy SyncThink.
Supermassive Games outlined how The Dark Pictures: Switchback VR makes terrifying use of PSVR 2’s eye-tracking support. However, it’s Switchback VR’s use of eye-tracking which sounds particularly terrifying.
VIVE Pro Eye Full Kit — $1,100 (reg. 1,440 x 1,600 pixels per eye AMOLED at 90Hz. Built-in Tobii eyetracking. VIVE Pro Eye Office Headset — $800 (reg. Natively compatible with original 2016-era HTC Vive. Vive wand controllers. Built-in headphones. PC Required. Image courtesy HTC. Base Stations. PC Required.
The integrated Tobii eye-tracking operating at 120hz made a noticeable difference to headset setup and optical comfort, as well as lowering the rendering workload in games compatible with dynamic foveated rendering. The eye-tracking system is provided by Tobii, who is the market leader in eye-tracking technology.
The Crystal Cove headset featured a cluster of IR LEDs and a tracking camera to provide positional tracking and also introduced low persistence of vision displays. Both advancements provided a vast improvement in user experience, and provided the baseline technical platform for the consumer Rift when it appeared in 2016.
First launched back in 2018, Vive Pro is now being discontinued in favor of the newer Vive Pro Eye, a version of the headset with integrated Tobii eye-tracking. Vive Pro notably upped the resolution of the original 2016-era Vive and included the ergonomic audio headstrap as a standard feature.
FOVE has announced that their first eye-tracking VR headset, the FOVE 0, will open for pre-orders on November 2nd, and has also released the final specifications of the device. Tracking: Head Tracking. EyeTracking. Accessories: Positional tracking camera, face cushion. FOVE 0 Specifications.
Since launching in 2016 and 2019 respectively, Job Simulator and Vacation Simulator have both been ported to most XR headsets across the years, most recently on Apple Vision Pro. While little else is currently known about this port, the publisher revealed that the Android XR version will support eye-tracked foveated rendering.
PlayStation VR Worlds (2016). Although just a rumor at this point, the next-gen hardware is reportedly packing some pretty impressive specs like eye-tracking, inside-out positional tracking, and resolutions reported to be 2,000 × 2,040 pixels per-eye. Rec Room (2017). Beat Saber (2018).
As you can see below, it’s set to be a substantial upgrade over the original PSVR, which was first unveiled in 2014 as Project Morpheus and later released as PSVR in 2016. PSVR 2 Sense controllers (rechargable), eye-tracking. Sony first shared PSVR 2’s specs back in January. 3.5mm aux output. 3.5mm aux output.
Google’s XR studio Owlchemy Labs today launched Job Simulator (2016) and its sequel Vacation Simulator (2019) on Vision Pro, respectively priced at $20 and $30 on the App Store. Bringing Job Simulator and Vacation Simulator to Apple Vision Pro feels like the most natural manifestation of our goals.
What made the VR 820 so compelling was that it had 6-DoF tracking as well as integrated compute (Snapdragon 820) which was on par with all the latest flagship phones. It even had support for eyetracking, which we now know was through a partnership with none other than SMI.
Redemption arcs rarely last this long, but No Man’s Sky (2016) hasn’t given up on going above and beyond with its latest update, which finally fixes the visuals on PSVR 2. That’s foveated rendering in a nutshell; learn more about how eye-tracking goes way beyond foveated rendering here.
Takahashi reveals that detailed discussions on the company’s next-gen PSVR began in earnest after the launch of the original in 2016. Room-scale & Eye-tracking Tech Various prototypes were created and tested before integration including both inside-out and outside-in tracking methods.
Namely, the new Bigscreen Beyond 2 adds independent adjustment of lens placement directly in front of each eye. UploadVR David Heaney "Independent monocular IPD was made for your eyes Ian," Shankar wrote over email. Beyond 2 is slated to start shipping in April starting at $1019 with an eye-tracking model to follow for $1219.
In separate announcements, Owlchemy Labs revealed its ever-fresh VR title Job Simulator (2016) and its well-received follow-up Vacation Simulator (2019) are coming to Android XR;Resolution Games says Demeo (2021) is coming too. Similar to Apple Vision Pro, Samsung is highlighting Project Moohan’s hand and eye-tracking capabilities.
Earlier this month, a report from The Information alleged that Apple showed off a host of AR/VR prototypes to its board as far back as 2016. N301 may pack a dozen cameras for room-scale tracking, hand-tracking, eye-tracking, and passthrough AR. N301 could cost around $3,000.
Prediction 2016 by Oculus Chief Scientist Michael Abrash at Oculus Connect 3. conventional VR resolution (below), Varjo’s resolution (above)| image courtesy Varjo. Field of view. Varjo 20|20. Oculus, Vive. VR in 5 years *.
Now with full hand-tracking, users can interact much more directly with applications by touching, poking, and sliding controls directly rather than using abstract gestures. The headset is also equipped with eye-tracking. Image courtesy Microsoft.
Moving on to graphics, Abrash’s key prediction in 2016 was that foveated rendering would be a core technology within five years. Foveated rendering ties closely with eyetracking, the technology that Abrash thought was the most risky of his predictions in 2016. Foveated Rendering.
There was a VR Village again this year at the SIGGRAPH 2016 conference where a lot of experimental interactive technologies were on display. The post Highlights from the SIGGRAPH 2016 VR Village with Denise Quesnel appeared first on Road to VR. LISTEN TO THE VOICES OF VR. Here’s the call for submissions for SIGGRAPH 2017.
It was released back in 2016, and sports a 1,080 × 1,200 resolution and a ~100 degree diagonal field of view. Eye-tracking is another feature which is up in the air for Rift S. Original Rift Going Strong Despite Age. Image courtesy Oculus. The Rift is Oculus’ first, and so far only, PC VR headset. Photo by Road to VR.
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