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FOVE Begins Shipping $599 Eye-Tracking Headset this Month

Road to VR

Eye-tracking is oft called the ‘next generation technology’ for VR headsets—lest we forget FOVE , the creators of the world’s first commercially available eye-tracking VR headset, the aptly named FOVE 0. The company has recently announced that they’ll begin shipping FOVE 0 around the world starting January 2017.

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90% of Chinese VR Startups Have Gone Bankrupt. Here’s Why That’s a Good Thing.

VRScout

In the report, iiMedia claims that consumer interest in the headsets these companies produced flagged in 2016, claiming: “70 percent of respondents among smart cell phone users [expressed] no willingness to buy one.” And another 1.54B ($221.4M) fueled the Chinese VR industry in the first half of 2016. It’s growing.

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FOVE Debuts Latest Design for Eye Tracking VR Headset

Road to VR

FOVE, the company behind the eponymous eye-tracking VR headset, today announced that they will be showing off a new industrial design at both Comic-Con and SIGGRAPH 2016 where attendees will have a chance to demo the new headset design themselves. Previous FOVE design | See Also: FOVE’s Eye-tracking VR Headset Was the Next Best at CES.

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How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

The industry has been experiencing a boom in recent years with hundreds of startups and heavy investment from tech giants including Google, Apple, Samsung, and Facebook. In January of 2017, FOVE, a Japanese VR startup, released the first eye-tracking VR headset. Despite all the activity, AR/VR hardware remains relatively crude.

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FOVE Eye-tracking Headset Gets Final Specs and Pre-order Date

Road to VR

FOVE has announced that their first eye-tracking VR headset, the FOVE 0, will open for pre-orders on November 2nd, and has also released the final specifications of the device. Much like Oculus, FOVE began as a successful Kickstarter which raised $480,000 , nearly twice its goal, back in mid-2015. FOVE 0 Specifications.

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A Brief History of Virtual Reality at CES

Road to VR

Both advancements provided a vast improvement in user experience, and provided the baseline technical platform for the consumer Rift when it appeared in 2016. CES 2016: Consumer VR Wars. All of that brings us to 2016, and a CES which marked the beginnings of what would turn out to be VR’s most important 12 months so far.

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River Ecosystem is more than just Mike Rothenberg. It's a f **g ecosystem of hungry innovators and tech talents looking to prove themselves. Check out just a few.

Cats and VR

Canafax has worked behind the scenes as the president of River Ecosystem since September 2016, while continuing to serve in an advisory capacity with Artificial Intelligence company Rival Theory, where he is also a founding member.

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