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A Brief History of Virtual Reality at CES

Road to VR

Both advancements provided a vast improvement in user experience, and provided the baseline technical platform for the consumer Rift when it appeared in 2016. The Razer-fronted Open Source Virtual Reality (OSVR) platform was announced along with its very first flagship hardware, the Hacker Developer Kit (HDK for short).

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What to Expect in VR This Week at E3 2016

Road to VR

E3 2016 kicks off this week; it’s the first E3 since the launch of the Oculus Rift and HTC Vive, and the last before the launch of Sony’s PlayStation VR headset. The Rift CV1 is still their flagship product and is likely to remain that way through holiday 2016 and beyond. Here’s what to expect.

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Razer Earmarks $5 Million to Encourage OSVR Content Development

Road to VR

Today Razer is announcing a $5 million OSVR development fund which the company will use to incentivize support of its open-source VR platform. This gives developers a minimum expectation of ROI when building for OSVR and incentivizes Razer and OSVR to help co-market developers projects in order to sell those pre-purchased keys.

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Razer Want to Make OSVR the “De Facto” VR Platform in China

Road to VR

Razer Chief Executive and co-founder Min-Liang Tan has stated his company’s intent to dominate China’s rapidly growing virtual reality market, with new products built around the OSVR platform, tailored to the region launching next month. See Also: Razer Announces $199 ‘Hacker Dev Kit’ VR Headset as Part of OSVR Initiative.

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E3 Roundup Day 0: Top 5 Most Important Announcements

Road to VR

Razer Earmarks $5 Million to Encourage OSVR Content Development. Yesterday Razer announced a $5 million OSVR development fund which the company will use to incentivize support of its open-source VR platform. Here we take a look at the top 5 announcements from Day 0 of E3, ranked in no particular order (because who would agree?):

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Cloudhead Games Teases Mystery VR Headset in Censored Image

Road to VR

Cloudhead Games have been at the forefront of VR development ever since the studio brought a 2013-era prototype of The Gallery: Call of the Starseed (2016) to the Oculus Rift DK1 and Razer Hydra motion controllers. ” SEE ALSO HTC Confirms Vive Cosmos Will Support OpenVR/SteamVR. From all major players. Bla, bla, bla.”

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Unreal Engine 4.12 is Out Now, Gets ‘VR Editor’, OSVR and Google VR Support

Road to VR

With the latest release release of Unreal Engine 4 (version 4.12) Epic have included a preview version of the VR Editor they first unveiled in February and more recently at GDC 2016. The HTC Vive of course, ships with motion controllers and is available to buy now (give or take a week or two). Elsewhere, UE4 4.12

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