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Google’s HTC XR Talent Grab Raises Questions About HTC’s Next Move

Road to VR

Google has acquired a number of HTC’s XR engineers, something the company says will “accelerate the development of the Android XR platform across the headsets and glasses ecosystem.” ” Strangely enough, this isn’t the first time Google paid top dollar for HTC engineers. .”

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Is a ‘Game-Changing’ HTC Vive Headset Coming Soon?

XR Today - Virtual Reality

HTC has released a YouTube video that hints at the impending release of a ‘game-changing’ Vive headset. The Taiwanese consumer electronics company ‘HTC’ posted the video titled ‘HTC VIVE: A Vision for You’ on its company YouTube channel, with what appears to be a silhouette of a new headset at the end of the video.

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Samsung, HTC, LG, and More Bringing ‘Daydream Ready’ VR Phones to Android

Road to VR

Google’s VR chief Clay Bavor said on stage at Google I/O 2016 today that major phone manufacturers are creating Daydream Ready Android phones to power the company’s high quality mobile VR experiences. It’s particularly interesting to see Samsung at the front of Google’s list of Daydream Ready phone manufacturers.

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HTC: Vive Pro is Targeted at Prosumers and Will Be “more expensive” Than Consumer Vive

Road to VR

VR/AR expert Antony Vitillo (aka ‘ Skarred Ghost ‘) got an opportunity to speak with HTC Vive China President Alvin Wang Graylin recently, and while Graylin predictably couldn’t answer the question on everyone’s mind—”how much is Vive Pro going to cost?”—we Base Stations.

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New Trademark Labels HTC Standalone Headset As Vive Focus

VRScout

This is likely the name of HTC’s standalone VR headset coming soon. When Oculus first revealed its prototype standalone VR headset, code-named Santa Cruz, back in 2016, we all new a response from HTC was inevitable. and Europe we may now have the official name for HTC’s upcoming Daydream-based headset: Vive Focus.

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Analyst: Despite Slow 2016, VR Still Forecast To Reach $14B In Software Sales By 2020

UploadVR Between Realities podcast

Market researcher SuperData scaled back its virtual reality forecast for 2016, particularly after a disappointing launch of the PlayStation VR headsets. But it still believes that consumer VR software could grow from $407 million in revenue in 2016 to $14 billion by 2020. SuperData scaled back its forecast from 2.6

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Community Download: Who ‘Won’ Virtual Reality In 2016?

UploadVR Between Realities podcast

2016 was, in many ways, a mind-destroying procession of events that would each have been an appropriate plot point for a time travel movie: “we have to go back in time and stop [insert any 2016 pop-culture moment here] or the future is doomed!” In 2016, virtual reality officially arrived.