This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Kite & Lightning, the studio behind some of VR’s earliest experiences, is one of 13 developers receiving a portion of over $200,000 in ‘Unreal Dev Grants’, a program set up by Epic Games to showcase and provide financial support to projects using Unreal Engine 4. million in seed funding to expand the scope of the title.
The Vanishing of Ethan Carter is a famous example of using the technique in Unreal Engine 3 (see The Astronauts’ blog for a detailed explanation), and Realities.io took a photo-realistic approach to create their free SteamVR product Realities using Unreal Engine 4, which launched alongside the HTC Vive in April 2016.
Standing in a green screen setup to facilitate a mixed reality presentation, Lauren used HTC Vive hardware connected to a new 27-inch Retina iMac to illustrate the performance of Apple’s VR-capable hardware and native VR support in High Sierra, the next major version of macOS.
Ubisoft Montpellier says the full release is slated to happen “soon” on Oculus Rift and HTC Vive for home users. SEE ALSO Preview: 'Space Junkies' Feels Like VR's Spiritual Successor to 'Unreal Tournament'. Its quick, comfortable gameplay seems pretty well-suited for arcades.
He’s ready to answer with his HTC super powers. And I still remember that you have done boxing, so I agree with you in any case… HTC Vive Pro first impressions. But the lenses are so 2016. HTC Vive 1.0 vs HTC Vive Pro. The moment when I tried the Vive Pro has not been one of this wow moments.
Batman: Arkham VR (2016) is one of PlayStation VR’s top games, and an exclusive too. Now, developer Rocksteady has announced that it will soon launch the game on the HTC Vive and Oculus Rift. Batman: Arkham VR has placed consistently in the top 10 most downloaded PSVR titles since the headset’s October 2016 launch.
” SteamVR and HTC Vive on Mac OS. While Steam has been Mac compatible for some time now, Apple announced that Valve will be bringing SteamVR to Mac too, allowing the HTC Vive to run VR games on Mac systems. Unity and Unreal VR SDK Support.
In effort to make his life easier in the some 7 to 16-hour sessions split between an HTC Vive, Vive Focus, and the new HTC Vive Pro, Le Fons completely ‘digitized’ his entire apartment using photogrammetry, and even created individual captures of things like chairs, tables and dishware. image courtesy Enea Le Fons.
.” Among Oculus’ setup guide, other guides for integrating mixed reality capture support Unity and Unreal apps are also available ( Unity , Unreal , Native ). Valve later incorporated the same green screen setup in their official announcement of the HTC Vive.
Space Junkies , the upcoming Unreal Tournament -style VR shooter from Ubisoft Montpellier, is headed to all major VR platforms starting March 26th. If that tickles your latent Unreal itch, check out a full match in closed beta to see just what’s in store.
Image courtesy HTC. HTC have finally revealed the price and release date of the anticipated Vive Pro , opening preorders globally at Vive.com and other retailers. Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Magic Leap announcements. image courtesy Magic Leap.
The demonstration included the now familar Unreal Engine 3 powered citadel area, one which would become the setting for one of the most famous early VR applications of all time, Rift Coaster. The HTC Vive (DK1), SteamVR Controllers and Laser Basestations. CES 2016: Consumer VR Wars. CES 2015: Consumer VR Takes Shape.
Epic Games’ popular Unreal Engine has just received a major update with version 4.12 With the latest release release of Unreal Engine 4 (version 4.12) Epic have included a preview version of the VR Editor they first unveiled in February and more recently at GDC 2016. The post Unreal Engine 4.12 Elsewhere, UE4 4.12
The experience was built in 1:1 scale within Unreal Engine. Since being originally developed by the BBC and REWIND in 2016, Home – A VR Spacewalk has won multiple awards, including a Cannes Lion, and has been shown at film festivals around the world. The experience is now available for both HTC Vive and Oculus Rift.
Survios’ stunning VR action game Raw Data , currently in Early Access for HTC Vive and Oculus Rift, will launch in September on PlayStation VR. The PC version will soon receive a summer update that introduces a PvP mode, along with a joystick locomotion option, new maps, and a new playable hero. Photo courtesy Survios. Photo courtesy Survios.
The game is due to launch for HTC Vive and Oculus Rift in early 2018. Sci-fi shooter Evasion from VR studio Archiact has been revealed, said to feature ‘next generation’ VR locomotion and ‘high intensity’ co-op multiplayer combat for up to 4 players. The game’s ‘Swarm A.I’
Built on Unreal Engine 4, the game’s visuals stand out, while the art direction and gameplay revealed thus far remind us heavily of The Unspoken (2016) , a PVP spellcasting combat game from Insomniac Games. Carbon Studio’s previous game, Alice VR (2016) , wasn’t particularly well received.
The education-focused Mars 2030 launches today on SteamVR for the HTC Vive and Oculus Rift, soon to come to PSVR. As described in our first experience of Mars 2030 at GTC 2016 , the team went to great lengths to represent the martian terrain in the most realistic manner, using Unreal Engine 4’s physically-based rendering.
If you don’t already know Cliff Bleszinski from his involvement with the Unreal Tournament and Gears of War franchises, you may remember him from Oculus’ 2012 Kickstarter video. Bleszinski (middle right) and Boss Key Productions developers present at GDC 2016 | Photo courtesy Official GDC ( CC BY 2.0 ).
10] in our review , noting however that the admittedly standard arena shooter experience would need more than smooth visuals and Unreal Tournament -style gameplay to keep users happy in the long run. Released in March 2019 on PC VR headsets and PSVR, we gave Space Junkies a solid [7.7/10]
Manus VR is one such company who’ve moved from crude looking , Gear VR based early designs through to slick looking functional iterations, as shows at March’s GDC running on desktop PC hardware alongside the HTC Vive. Early Manus Glove Prototypes. Manus VR brought along their latest gloves to the show along with an early.
Tim Sweeney, founder of Epic Games and creator of Unreal Engine, has a unique position in the virtual reality industry. He says that out of the approximately half-a-million PC VR headsets sold to date, HTC Vive “is outselling Oculus 2-to-1 worldwide.” HTC Vive is a completely open platform.
So he proposed to HTC to live 30 days in VR in a way that in these 30 days he could develop very cool things like AI bots and VR locomotion systems while being inside virtual reality with other people helping him remotely… and then share everything developed there to the community as open source software. Isn’t it cool?
Hackathon events in various forms are now commonplace across different technologies and for virtual reality has proven an important catalyst for innovation and creativity in the past, with both Oculus and HTC embracing the format to encourage content creation. Image courtesy Scapeliving.com.
LIV has been helping developers, YouTubers, and streamers create this kind of mixed reality footage since 2016. It was used to create many of the trailers for the original HTC Vive launch titles, for example. The beta is available today for Unity, and is coming to Unreal Engine later this year.
The Metaverse Standards Forum has already gathered many important players of the XR sector like Unity, Unreal Engine, Meta, Microsoft, Lamina 1, NVIDIA, and even other relevant companies like IKEA and Adobe. Image by HTC Vive). HTC launches Vive Flow Business Edition. Some others, like Niantic, will probably join soon.
The Oculus Rift and Touch, HTC Vive, PlayStation VR (PSVR), Google Daydream, Samsung Gear VR, and so many other headsets are all available for purchase. But if 2016 was VR’s debut year, then 2017 needs to be the year of VR content. What to Expect from HTC. CES was a big show for HTC. What to Expect from Valve.
Originally announced in the spring of 2016, BMW has been using VR to cut costs and expedite development. BMW has also baked in the ability for team members to interact together in the same virtual environment, no matter where they are in the world. A new, strategic partnership between Warner Bros.
This release (available 9/8 for HTC Vive) is really just a taste of the larger project to come: Favreau’s ultimate goal is a sprawling open world that you explore and build relationships with the gnome and goblin inhabitants… we can only hope that funny elves will somehow be involved.
FOVE, the company behind the eponymous eye-tracking VR headset, today announced that they will be showing off a new industrial design at both Comic-Con and SIGGRAPH 2016 where attendees will have a chance to demo the new headset design themselves. Previous FOVE design | See Also: FOVE’s Eye-tracking VR Headset Was the Next Best at CES.
We really liked the look of Modbox when we first covered the SteamVR / HTC Vive physics sandbox title last year. See Also: Hands On: Modbox on HTC Vive Indulges Your Creative & Destructive Urges. — Brian Lindenhof (@TheShadowBrain) May 10, 2016. You won’t get that in real life! For when shooting / hitting stuff.
Using the HTC Vive and a wall of silver rectangles, this installation was all about playing with points of reference and altering how your brain processes its surroundings. Using the built-in camera on the HTC Vive headset I was able to view myself back in reality, standing inside the Waterfront Tunnel space. LATTICEDOMAIN_VISUALIZE.
Balancing Roiland’s comedy prowess with some significant experience in the world of game development is co-founder Tanya Watson who spent some 10 years with Epic Games, working across Associate and Executive Producer positions on games like Unreal Tournament 3 (2007) , Gears of War 2 (2008) and 3 (2011) , Bulletstorm (2011) , and Fortnite.
The HTC Vive is finally getting integrated headphones later this year, and co-creator Valve’s latest acquisition could help you get the most out of them. It’s available as a plug-in for development engines like Unity and Unreal.
EditorVR (which the company calls EVR for short) provides a robust virtual reality interface for Unity that’s said to support both the HTC Vive and Oculus Rift. West and Ebrahami demonstrated EditorVR last month at the company’s Unite 2016 conference in Los Angeles. of their game development engine.
Development — Get hands-on training for how to build the world’s best VR applications, from tutorials covering the latest Oculus Mobile and PC SDKs, to workshops on top game engines including Unity and Unreal. Might we finally learn the precise launch date and price of Oculus’ Touch motion controllers?
Another takeaway is that it sounds like the game engines like Unity and Unreal Engine that are used for creating these types of interactive narratives still have a lot of work yet to be done before everyone will be able to easily create their own type of experience that mimics Sequenced’s sophisticated triggering system.
And while the easy path would likely have been to take one of the readily available built-for-VR engines—like Unreal Engine or Unity—to develop a one-off Battlefront VR experience, the developers behind the X-Wing VR Mission have confirmed that it is indeed the Frostbite engine powering the experience. pic.twitter.com/zIhEZJD2qC.
The Mixed Reality Toolkit (MRTK) by Microsoft is an open-source toolkit that has been around since the HoloLens was first released in 2016. OpenVR – Windows Mixed Reality headsets, HTC Vive , and Oculus Rift. Understanding the MRTK-Unity Toolkit for MR Developers. Oculus (Unity 2019.3 or newer) – Oculus (now Meta) Quest.
Eye tracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. FOV: >110° (adapted to HTC Vive). Does your device works only with HTC Vive or is it also compatible with Rift, WMR, etc…? aGlass DKII is compatible with HTC Vive and Vive Pro.
It released with the launch of the HTC Vive in early 2016 and Facebook’s Oculus Touch controllers for Rift late in the year. During this process of development the Northways learned Unity, a game creation toolset that alongside competitor Unreal Engine has been early to support VR. Learning New Skills.
.” Explaining further, he said, “[That’s] what made us the first automaker to look into the gaming industry – the experts of virtual worlds – back in 2016. Over the last couple years, we have gained a lot of experience with them and their Unreal Engine. With Epic, we have found the best possible partner.
There wasn’t a different width interface or a spare interface provided , which puzzled me as the HTC Vive (a Valve collaboration) had shipped with both narrow and wide facial interfaces – the “wide” really a regular fit and the narrow for people with narrow faces. . Valve Index facial interface strip down (Image by Immersive Computing).
Just in time for E3 2016, WorldViz will bring support for Unreal Engine 4 and Unity 5 on most popular devices such as Google Daydream VR, HTC Vive, Oculus Rift, Samsung Gear VR, and Sony PlayStation VR. meters i.e. 26,910 sq. feet are covered with a single device.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content