Remove 2016 Remove Magic Leap Remove Software Remove Unreal
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Who Will Own the Metaverse?

AR Insider

It’s been called the AR Cloud by many, the Magicverse by Magic Leap, the Mirrorworld by Wired, the Cyberverse by Huawei, Planet-scale AR by Niantic and Spatial Computing by academics. What kind of devices and software will we need to participate in this AR Cloud? Find out more details, dynamics and submission guidelines here. .

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The XR Week Peek (2022.06.27): Meta shows its R&D prototypes, Apple shows nothing as usual, and much more!

The Ghost Howls

The Metaverse Standards Forum has already gathered many important players of the XR sector like Unity, Unreal Engine, Meta, Microsoft, Lamina 1, NVIDIA, and even other relevant companies like IKEA and Adobe. Rony Abovitz talks about Magic Leap 2 and clarifies that it has been made by the team of ML1, which now is almost all gone.

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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

But its reputation as a video game engine can also be intimidating — especially to those who want to create AR software for enterprise. Paul has been a software developer and technology consultant since 1997 – since before the interwebs! He chats with Alan about his claim to flame. Paul, welcome to the show. Paul: Yeah.

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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

But its reputation as a video game engine can also be intimidating — especially to those who want to create AR software for enterprise. Paul has been a software developer and technology consultant since 1997 – since before the interwebs! He chats with Alan about his claim to flame. Paul, welcome to the show. Paul: Yeah.

AR 78
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Lighting the Torch for In-App AR Development, with TORCH's Paul Reynolds

XR for Business Podcast

But its reputation as a video game engine can also be intimidating -- especially to those who want to create AR software for enterprise. Paul has been a software developer and technology consultant since 1997 - since before the interwebs! In 2016, Paul moved to Portland, Oregon, where he founded Torch to address this very problem.

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

You look back when commercial VR launched in 2016, and you needed a $1,500 graphics card… combine that with a computer… then the headset; you’re at three grand before you even start. Then you needed software, and the software didn’t exist yet, so you had to make it. We’re not tied to Magic Leap.

Tips 78
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

You look back when commercial VR launched in 2016, and you needed a $1,500 graphics card… combine that with a computer… then the headset; you’re at three grand before you even start. Then you needed software, and the software didn’t exist yet, so you had to make it. We’re not tied to Magic Leap.

Tips 78