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Amid mounting pressure from Sony with the recent launch of its PSVR 2 headset for PlayStation 5, Microsoft again affirmed that it’s still waiting for the technology to mature before offering any sort of dedicated VR software or hardware for Xbox. “I think for us, it’s just a bit of wait until there’s an audience there. .”
Australian publication Stevivor recently sat down with Xbox head Phil Spencer to broach the subject of whether or not the company’s upcoming next-gen console would be matching Sony’s continued VR ambitions with PlayStation 5. The post Microsoft Affirms VR Isn’t a Focus for Xbox Scarlett appeared first on Road to VR.
Back at E3 2016, Microsoft’s Head of Xbox Phil Spencer announced on stage that the Xbox One X (then ‘Project Scorpio’) would become the industry’s next VR-compatible console, positioning the platform to compete with Sony’s PSVR with what Spencer called “high fidelity VR.”
Sony Corporation announced today that it will invest $250 million in Epic Games, the company well known for its hit game Fortnite and the Unreal Engine game engine that powers it. It’s the “convergence of gaming, film, and music” part which speaks to where the long-term synergies between Sony and Epic lie.
Not that that’s a problem for Sony, with a tidy 50 million units sold in just over three years on the market. But all the shrewdness Sony has displayed in the past few years makes the risk of PlayStation VR all the more baffling. People see PS VR as a bright hope for the industry in 2016 and 2017. The Price Is Right.
Sony Interactive Entertainment announced Monday that the company is acquiring Insomniac Games, a storied game studio and one of the most experienced in VR development anywhere in the world. In that sense, this was a pretty good move for Sony on the VR front. Image courtesy Insomniac Games. SEE ALSO Xbox Game Studios Has (inadvertently?)
At least from the outside, it appears Microsoft isn’t actively competing for a seat at the XR table, which is fairly odd coming from a company that pioneered enterprise AR while simultaneously wrangling some of its top OEM partners to make a fleet of PC VR headsets for consumers in 2017. If Microsoft goes in half-cocked, maybe.
A Microsoft patent application for a ‘virtual reality floor mat’ describes a special mat which defines a virtual playspace and can be used for tracking. SEE ALSO Next-gen Xbox Revealed with No VR in Sight, Sony Forges Ahead with PSVR on PS5. Microsoft’s virtual reality mat patent application is a curious one.
In an era where Sony appears to have a significant lead in console sales already, and with PSVR sharpening the system’s competitive edge, pressure is mounting for Microsoft to figure out its Xbox VR strategy. Gamespot reports Sony’s latest PS4 sales figures (including both PS4 and PS4 Pro) at a whopping 67.5
Sony’s PlayStation 4 continues to widen the gap between it and the Xbox One with a strong 2016. Over the holiday season alone in 2016Sony announced that more than 6.2 During that same holiday time period, Sony stated that between both digital and retail, over 50 million games were sold.
Mojang, the Microsoft-owned studio behind Minecraft , announced it’s dropping support for the original PSVR next year, leaving any hope for PSVR 2 support firmly at (bed)rock bottom. Notably, the company didn’t throw gas behind PSVR 2 like it did with the 2016 original.
Sony takes centre stage in LA as the pre-E3 press conferences come to a close. Sony’s Pre-E3 show kicks off at 6pm PST ( your local time here ) and the gaming giant has a hard act to follow in terms of VR news in the wake of revelations from Bethesda , Ubisoft and even Microsoft.
In the case of VR, we all remember the competition between HTC and Oculus in 2016, with HTC clearly winning the market until Oculus used Facebook’s money to slash the price of the Rift around 2017. Hero view of PSVR 2 (Image by Sony Interactive Entertainment). Let me show you what are some of them.
Image courtesy Sony Japan Studio. Featuring the cute bots first seen in The Playroom (2013) , Sony Japan Studio’s upcoming platformer Astro Bot Rescue Mission uses similar controls and gameplay mechanics as any other 3D platformer, but it has been created from the ground up with VR in mind. Image courtesy Sony.
Microsoft may be preparing a new, much more powerful version of their Xbox One games console codenamed ‘Scorpio’ to power the Oculus Rift some reports are suggesting. See Also: GDC 2014: Sony Announce ‘Project Morpheus’ PS4 VR Headset.
Microsoft’s Xbox One console has been at the centre of some persistent rumours in the run up to this year’s E3 Expo, will MS respond to Sony’s PlayStation VR head start by announcing a partnership with another headset manufacturer? Microsoft needs to get on board with VR and they need to do it quickly.
A year ago, in response to Sony consistently delivering high-quality exclusives for PS4, Microsoft made a commitment to rejuvenating its first-party game development efforts and went on a shopping spree, acquiring a handful of respected studios to bolster its first-party game development talent under the Xbox Game Studios banner.
Faced with the release of PlayStation VR later this year, Microsoft is reportedly exploring a deeper partnership with Facebook that would bring full Oculus compatibility to a future version of the Xbox One. The post Report: Microsoft Considering Xbox That Can Run The Oculus Rift appeared first on UploadVR.
Notably, nDreams is known for a host of VR games over the years, including The Assembly (2016) , Phantom: Covert Ops (2020) , Fracked (2021), and Ghostbusters: Rise of the Ghost Lord (2023), and more. At the time, the studio said it employed 250 people, meaning the layoff could affect up to 40 people.
Back in 2016, at the E3 reveal of the Xbox ‘Project Scorpio’ (which would go on to become the company’s flagship Xbox One X), Microsoft said the console would bring “high fidelity VR” to Xbox. We commit and harness the full breadth of our resources at Microsoft to deliver on the future of play.
The Electronic Entertainment Expo (E3) is in Los Angeles, CA next week and it’s always one of the largest events of the year for gamers, giving giants of the industry including Sony, Microsoft, and Nintendo the chance to show off the latest hardware and games to drive the next generation of consumer interest. What We Know .
When it comes to the most-searched-for headsets, there’s been three clear leaders during the 2016, ’17, and ’18 holiday shopping seasons: PlayStation VR, Oculus Rift, and HTC Vive. Among the leading headsets, only Sony has shared official sales figures for PSVR; the company announced back in March that it has sold-through 4.2
E3 2016 kicks off this week; it’s the first E3 since the launch of the Oculus Rift and HTC Vive, and the last before the launch of Sony’s PlayStation VR headset. The Rift CV1 is still their flagship product and is likely to remain that way through holiday 2016 and beyond. Sony PlayStation.
What We Know: Microsoft is at the show in a multitude of capacities. What To Expect : The tricky thing about Microsoft’s headset is that they won’t actually let anyone turn them on yet. What We Know: In our world its easy to forget sometimes that Sony is much more than just a gaming company.
Founded in Portugal in 2016, CEO and founder Prof. Veronica Orvalho created the platform based off her research in computer graphics, which have been used by Universal Studios, Sony, Microsoft, Amazon and other European-funded research projects. Throughout history, we have seen barriers be built, only to be torn down again.
After a mixed year for VR hardware sales in 2016, two new separate reports are painting a more optimistic outlook for the VR market going forward. The report examines the market size and revenue of consumer VR hardware and software from 2016 and forecasts growth through to 2020. billion in 2017, up 142% year-over-year.
It was just over a year ago now that Microsoft closed one of the UK videogame industry’s most respected developers, Lionhead. This week its former Studio Director has joined one of Sony’s PlayStation VR (PSVR) teams. Stuart Whyte has signed up to Sony’s London Studio, GamesIndustry.biz reports.
E3 2016 has come to a wrap. Microsoft / Xbox. Microsoft is bringing VR to Xbox. At E3 2016, the company has committed to full VR support for Resident Evil 7: Biohazard on PlayStation VR. See All E3 2016 News. The post Major Gaming Industry Players Jump into VR at E3 2016 appeared first on Road to VR.
Before the postponement, a litany of companies stepped back from GDC 2020 such as Epic, Microsoft, Unity, Sony, Electronic Arts, Facebook, and Kojima Productions. The city of San Francisco, where GDC was set to take place, also issued a state of emergency only a few days prior.
Visual augmented reality became mainstream with Pokemon Go (2016) and Snapchat filters, but its use cases are now moving beyond gaming and entertainment. This means that the wireless noise-canceling headphones from Sony not only let users stream music but also handle calls and get information on demand. Mobile application.
On June 1st for 2 days, AWE 2016 will kick off with its biggest show yet, held at the the Santa Clara Convention Center, CA. AWE 2016 Discount Tickets. Just a Few AWE 2016 Highlights. In this session, David Beard will provide a technical tutorial on how to build a Vuforia app for HoloLens, Microsoft’s AR visor. .
Following the revelations from the Microsoft and Bethesda presentations , this is a second roundup of news from E3 2017, currently taking place in Los Angeles. E3 technically starts today, but here’s what happened yesterday, with announcements from Intel, Ubisoft and Sony.
” According to a hands-on by Tech Crunch , the headset packs a pair of high-resolution Sony MicroOLED displays measuring 0.7 Prediction 2016 by Oculus Chief Scientist Michael Abrash at Oculus Connect 3. inches diagonally that boast 3,000 pixels per inch (PPI)—a significant jump from Oculus Rift of HTC Vive’s 447-461 PPI.
Speaking at the W3C Workshop on Web & Virtual Reality last month, Megan Lindsay, WebVR Product Manager at Google stated that a beta version should launch in December 2016 followed by a stable launch in January 2017. As reported by Road to VR , Google recently confirmed that the latest iteration of the framework, WebVR 1.1,
For the most part, the two leading game consoles in 2016 (the PlayStation 4 and Xbox One) exist in a state of being nearly identical. We aren’t seeing a return to those sorts of tactics, but we are finally entering an age of new rivalries as Sony just recently released the PlayStation VR headset. Interesting, right?
Following up the partnership with Warner Music in December 2016 and Universal Music Group inked in March this year, Billboard reports that Sony Music is the newest addition to the MelodyVR stable. MelodyVR is a VR application that will give you premier access to live music events with perspectives from the stage or in the crowd.
We open-sourced the project in 2016, and the influence of OpenUSD now expands beyond film, visual effects, and animation and into other industries that increasingly rely on 3D data for media interchange. OpenUSD is based on years of research and application in Pixar filmmaking.
Microsoft’s Project Scorpio, an upgraded version of its Xbox One console, is coming to market later this year, but we still don’t know much about it. Microsoft is positioning its new beast to push 4K gaming (a 4K UHD Blu-ray optical drive is included) but, as we all know, the system is also going to host VR experiences.
Microsoft had a big surprise for VR fans today, revealing a new range of VR headsets alongside its latest Windows 10 update. Not only are these devices cheaper than the Oculus Rift and Vive, but Microsoft says they’re better too. Microsoft, meanwhile, didn’t confirm if these new headsets would also run on it.
The biggest change in recent years was the adoption of motion control: Nintendo Wii, PlayStation Move, and then Microsoft Kinect. Luckily, Sony included a demo disc with PSVR that includes over two dozen demos, a huge variety to give you an idea of what is possible. Point, Sony. Point again, Sony.
Since its launch in 2016 , the platform has hosted big names and quickly became the go-to platform for virtual concerts, stand-up specials, and other metaverse happenings. Plus, it was a proprietary system, owned by Microsoft, and didn’t play well with other metaverse platforms. ” And it’s making money.
percent between 2016 and 2020, according to a new industry research report from TechNavio. ” The report predicts America will be the major source of revenue for the VR gaming market, citing increased awareness and growth brought on by companies such as Google, Samsung and Sony.
Between Microsoft Flight Simulator 2024 , The Thrill Of The Fight 2 in early access, By Grit Alone and Wall Town Wonders , there was something for everyone. It's time for the latest edition of XR News Round-Up, bringing you quick updates on the biggest news stories we initially missed.
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