Remove 2016 Remove Oculus Remove Unity
article thumbnail

Meta To Recommend Using Unity & Unreal's Built-In OpenXR Support From Next Week

Upload VR

Meta will recommend that developers use the built-in OpenXR support of Unity and Unreal from next week. The news comes shortly after we reported on developer frustration that Meta's Unity and Unreal integrations, which are described as using OpenXR, block other PC VR headsets. For Unity, the company says that version 1.14

Unreal 143
article thumbnail

VR Physics Sandbox ‘Modbox’ to Become More “Unity-like” in March Update

Road to VR

Modbox (2016) , the multiuser VR physics sandbox from indie studio Alientrap , is getting an update next month in hopes of making the app more of a “Unity-like experience – only simplified,” says developer Lee Vermeulen. Modbox is currently in Early Access on Steam , supporting HTC Vive and Oculus Rift.

Unity 250
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Editorial: Apple Vision Pro is a mix of innovation, and year-2016 VR, for a hefty price. But…

The Ghost Howls

If we exclude the 3D memory thing, all the rest are use cases that we can date to 2016 maybe. And the video trailer showed a guy playing with a gamepad and the Apple headset , like people playing with the Oculus CV1 at launch. 2016 or 2023? What year is it? Watching content on a giant screen is nice, but not a must-have feature.

Apple 524
article thumbnail

Oculus PC SDK Adds NVIDIA Lens Matched Shading to Boost Performance

Road to VR

Oculus’ PC SDK version 1.19 Back in 2016, NVIDIA offered an approachable explanation of LMS. This week, Oculus announced the addition of LMS to their PC SDK 1.19. The post Oculus PC SDK Adds NVIDIA Lens Matched Shading to Boost Performance appeared first on Road to VR. With 92.2%

Oculus 275
article thumbnail

Oculus Brings Mixed Reality Capture Support to Rift

Road to VR

Oculus recently revealed in a blog post that in the past months they’ve been working on bringing native mixed reality capture support to Oculus Rift, and it’s available today for developers to start creating mixed reality videos. image courtesy Oculus. 3D printable mixed reality mount, image courtesy Oculus.

Oculus 279
article thumbnail

Unity CEO: VR Will Get Huge, But Devs Need to Survive and Avoid Hype Until it Does

Road to VR

At VRLA 2017, Unity CEO and games industry vet John Riccitiello dumped a little cold water wisdom on the hype surrounding the red-hot VR industry. billion in 2016 alone. John Riccitiello is the CEO of Unity Technologies , one of the world’s leading game engines. Photo courtesy VRLA. These guys have invested billions.

Unity 280
article thumbnail

Meta Announces $50M ‘Horizon Worlds’ Content Fund as Some VR Studios Struggle to Make Ends Meet

Road to VR

Since the launch of Oculus Rift CV1 in 2016, self-contained VR apps have been the lifeblood of Meta’s VR platforms, and the primary driver of a growing audience of users over the years. It’s closer to the workflow of existing self-contained VR app developers, who generally build their apps using a game engine like Unity.

Gaming 334