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Oculus is (still) Covering Unreal Engine Royalties for $5M in Revenue Per-game Through 2025

Road to VR

With the recent news that Unreal Engine was permanently waiving engine royalties for the first $1 million in app revenue, we were reminded of a similar program for VR apps based on Unreal Engine 4 that Oculus established back in 2016. SEE ALSO Unreal Engine 5 Tech Demo on PS5 Shows Where Next-gen Graphics are Headed.

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Meta To Recommend Using Unity & Unreal's Built-In OpenXR Support From Next Week

Upload VR

Meta will recommend that developers use the built-in OpenXR support of Unity and Unreal from next week. The news comes shortly after we reported on developer frustration that Meta's Unity and Unreal integrations, which are described as using OpenXR, block other PC VR headsets. What Is OpenXR? Meta writes.

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Kite & Lightning’s ‘Bebylon Battle Royale’ Nabs Unreal Dev Grant

Road to VR

Kite & Lightning, the studio behind some of VR’s earliest experiences, is one of 13 developers receiving a portion of over $200,000 in ‘Unreal Dev Grants’, a program set up by Epic Games to showcase and provide financial support to projects using Unreal Engine 4. million in seed funding to expand the scope of the title.

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Is Oculus Quest killing PC VR?

The Ghost Howls

The game has always been in Early Access and a passionate community has kept it alive since 2016. The launch on Quest has gone pretty well , and the game has had good feedback from the press (apart from some graphical glitches that can be solved in future updates) and very positive reviews on the Oculus Store.

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Report: ‘Fortnite’ Update Includes Mention of Oculus, Suggesting Future Quest Support

Road to VR

Fortnite doesn’t natively support VR headsets, however an update coming to the popular battle royale shooter today reportedly holds mention of Oculus, possibly pointing to future VR support for the game. Epic added stuff related to Oculus (Quest, Quest 2 & Mobile) in today's update. — HYPEX (@HYPEX) August 30, 2022.

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Editorial: Apple Vision Pro is a mix of innovation, and year-2016 VR, for a hefty price. But…

The Ghost Howls

If we exclude the 3D memory thing, all the rest are use cases that we can date to 2016 maybe. And the video trailer showed a guy playing with a gamepad and the Apple headset , like people playing with the Oculus CV1 at launch. 2016 or 2023? What year is it? Watching content on a giant screen is nice, but not a must-have feature.

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Oculus PC SDK Adds NVIDIA Lens Matched Shading to Boost Performance

Road to VR

Oculus’ PC SDK version 1.19 Back in 2016, NVIDIA offered an approachable explanation of LMS. This week, Oculus announced the addition of LMS to their PC SDK 1.19. The post Oculus PC SDK Adds NVIDIA Lens Matched Shading to Boost Performance appeared first on Road to VR. With 92.2%

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