This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Despite the fact that a mere 6% of Americans will own a VR headset in 2016, future-looking venture capital firms have invested $500M in the VR/AR industry in Q3 of 2016 , with an average investment of $9.3M. Starting as a hardware company and evolving into a software company as well, Razer is now also growing into an investing company.
With Cloudhead since the launch of consumer VR in 2016, Antony has helped shape and share the stories of its developers across multiple mediums, including in The Gallery: Heart of the Emberstone. Fall 2013, Oculus DK1 + Razer Hydra. My journey into VR locomotion began with the sunsetting Razer Hydra in late 2013.
E3 2016 kicks off this week; it’s the first E3 since the launch of the Oculus Rift and HTC Vive, and the last before the launch of Sony’s PlayStation VR headset. The Rift CV1 is still their flagship product and is likely to remain that way through holiday 2016 and beyond. Razer/OSVR. Here’s what to expect.
Today Razer is announcing a $5 million OSVR development fund which the company will use to incentivize support of its open-source VR platform. This gives developers a minimum expectation of ROI when building for OSVR and incentivizes Razer and OSVR to help co-market developers projects in order to sell those pre-purchased keys.
Here you go guys, DOOM 2016 IN VR WITH THE OCULUS RIFT! With my trusty Oculus Rift, GearVR, Razer Hydras, and many more VR gadgetry, I try to find the best and most compelling experiences to share with the world! Mann I was SO excited to do this video as soon as I saw the profile on VorpX!
Razer Chief Executive and co-founder Min-Liang Tan has stated his company’s intent to dominate China’s rapidly growing virtual reality market, with new products built around the OSVR platform, tailored to the region launching next month. See Also: Razer Announces $199 ‘Hacker Dev Kit’ VR Headset as Part of OSVR Initiative.
Both advancements provided a vast improvement in user experience, and provided the baseline technical platform for the consumer Rift when it appeared in 2016. The Razer-fronted Open Source Virtual Reality (OSVR) platform was announced along with its very first flagship hardware, the Hacker Developer Kit (HDK for short).
RAZER: ZVENTURES VC FUND – Starting as a hardware company and evolving into a software company as well, Razer is now also growing into an investing company. Announcing zVentures , a $30M venture capital fund, Razer will be strategically funding companies in the ioT, big data analytics, AR/VR, robotics, and Android gaming areas.
Razer Earmarks $5 Million to Encourage OSVR Content Development. Yesterday Razer announced a $5 million OSVR development fund which the company will use to incentivize support of its open-source VR platform. Here we take a look at the top 5 announcements from Day 0 of E3, ranked in no particular order (because who would agree?):
Funding Roundup: InstaVR Raises $2M & iStaging Raises $5M Series A & Razer Creates $30M Fund To Invest In Games, Tech, and VR InstaVR , a San Francisco, CA-based virtual reality (VR) authoring, publishing, and analysis company, closed a $2M series A equity funding round. The round was led by The Venture Reality Fund. Read more on VentureBeat.
With the latest release release of Unreal Engine 4 (version 4.12) Epic have included a preview version of the VR Editor they first unveiled in February and more recently at GDC 2016. As such, this release is a major milestone for VR development, with UE4 one of the most popular and capable engines out there. Elsewhere, UE4 4.12
Cloudhead Games have been at the forefront of VR development ever since the studio brought a 2013-era prototype of The Gallery: Call of the Starseed (2016) to the Oculus Rift DK1 and Razer Hydra motion controllers. tracking basestations.
It’s been a while since the company has demoed its tech, but you can see (or, more accurately, hear) the state it was in a year ago at CES 2016 below. Impulsonic had previously signed up to Razer’s open virtual reality ecosystem, OSVR. It’s available as a plug-in for development engines like Unity and Unreal.
See Also: Razer Earmarks $5 Million to Encourage OSVR Content Development. Crucially, the HDK 2’s new display also brings with it low-persistence functionality, allowing for a major reduction in blur seen during head movement in VR.
See Also: Razer Earmarks $5 Million to Encourage OSVR Content Development. When OSVR first launched the HDK (‘Hacker Development Kit’) headset, the promise was a modular, open-source, user-upgradeable VR headset. x headsets.
Included with the EVE V is its V pen, which has been upgraded over the EVE V 2016 model. This is inline with some of the premium Tiger Lake notebooks we have seen being launched recently with 3840x2400 screens, such as the Dell XPS13 and the Razer Book 13. Rechargeable 41.3 Wh Lithium-ion polymer. Dimensions. ??? Starting from $1399.
Taking on E3 2016 on the dawn of the first full day, OSVR have revealed their Hacker Development Kit 2. That's not just a developer device, but a full- blown consumer-ready virtual reality headset that's ALSO made for developers (and hackers), that'll cost users $399 right out the box.
Couple of months ago, Razer unveiled their external graphics box , Razer Core. And this system, configured “as is” – costs as much as one of those “AMD announces, but you can’t actually buy” CyberPower $499 VR Ready computers paired with an Microsoft Xbox One or Sony PlayStation 4.
After the project went dormant for years as the developer focused on Ocean Rift (2016) , today we learn that Crashland is about to blast onto Quest after being revived and revamped. Oculus Rift DK1 with Razer Hydra motion controllers | photo by Road to VR. One of those early projects, developed by procedural animation aficionado Ll?r
from Razer. The result was somewhat disappointing, so Razer assisted to show me their latest model. Razer helped me out of that illusion. Een video die is geplaatst door Robbert Brus (@vrbites) op 27 Sep 2016 om 5:25 PDT. Razer has chosen a dual lens system. Time to discuss the hardware. Controllers.
I also had to work while on other business trips, and so I did most of the final processing on my Razer laptop. Bittman: I’ve been wanting to work on a 360 project for a while since I’ve been creating VR art since 2016, and I was extremely intrigued by Taryn’s AI music concept, so it was a perfect fit.
And for the final part of non-related news which are really related, we come to the subject of a Cayman-islands registered hardware unicorn known as Razer. The company’s valuation north of $1 billion (while non-public, it is believed that Razer valuation is around $1.4 shipped to mainland China is quite impressive.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content