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It’s available as a plug-in for development engines like Unity and Unreal. It’s been a while since the company has demoed its tech, but you can see (or, more accurately, hear) the state it was in a year ago at CES 2016 below. Impulsonic had previously signed up to Razer’s open virtual reality ecosystem, OSVR.
But I didn’t want to switch to a 2D workflow once I imported into Unity, and so I used Virtual Desktop’s display overlay to work in Unity on a virtual big screen. With this approach, I was able to preview my scene in VR while still maintaining control over my variables in Unity.
from Razer. The result was somewhat disappointing, so Razer assisted to show me their latest model. Razer helped me out of that illusion. If words like open source, GitHub, GNU, firmware, C#, or Unity don’t mean you anything, then you better stay away from this headset and buy a Rift or Vive. Controllers.
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