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Sony Just Invested $250 Million in Epic Games, Here’s What it Could Mean for VR and Beyond

Road to VR

Sony Corporation announced today that it will invest $250 million in Epic Games, the company well known for its hit game Fortnite and the Unreal Engine game engine that powers it. Unreal Engine is the second most popular game engine for building VR content, and has powered PSVR games like Farpoint , Moss ,and Firewall: Zero Hour.

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A Brief History of Virtual Reality at CES

Road to VR

The demonstration included the now familar Unreal Engine 3 powered citadel area, one which would become the setting for one of the most famous early VR applications of all time, Rift Coaster. Sony however, having debuted it’s PlayStation 4 powered ‘Morpheus’ (later. CES 2016: Consumer VR Wars.

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‘Gears of War’ Creator Cliff Bleszinski Wants to Make a Big Budget VR Game

Road to VR

If you don’t already know Cliff Bleszinski from his involvement with the Unreal Tournament and Gears of War franchises, you may remember him from Oculus’ 2012 Kickstarter video. Bleszinski (middle right) and Boss Key Productions developers present at GDC 2016 | Photo courtesy Official GDC ( CC BY 2.0 ).

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What to Expect From VR at VRDC and GDC 2017

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But if 2016 was VR’s debut year, then 2017 needs to be the year of VR content. What to Expect from Sony. The long and short of it is that you shouldn’t expect much from Sony at GDC this year. We’re still waiting for an Unreal Tournament or Gears of War-caliber game from Tim Sweeney and company.

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E3 Spotlight: Microsoft Aims For A VR Sweet Spot In 2018

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The Electronic Entertainment Expo (E3) is in Los Angeles, CA next week and it’s always one of the largest events of the year for gamers, giving giants of the industry including Sony, Microsoft, and Nintendo the chance to show off the latest hardware and games to drive the next generation of consumer interest. Things are changing though.

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New Motion Tracking Enables 50×50 Meter VR Spaces

VRWorld

Just in time for E3 2016, WorldViz will bring support for Unreal Engine 4 and Unity 5 on most popular devices such as Google Daydream VR, HTC Vive, Oculus Rift, Samsung Gear VR, and Sony PlayStation VR. meters i.e. 26,910 sq. feet are covered with a single device.

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E3 Spotlight: Microsoft Aims For A VR Sweet Spot In 2018The.

AllThingsVR

For many in 2016, the hardware that delivers the most immersive experiences was too expensive and the software too shallow for many to justify the purchase just yet. Gaming is likely to be the bridge to that change — the content that offers a reason to buy it and helps put immersive hardware in millions of homes. Things are changing though.