This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Meta will recommend that developers use the built-in OpenXR support of Unity and Unreal from next week. The news comes shortly after we reported on developer frustration that Meta's Unity and Unreal integrations, which are described as using OpenXR, block other PC VR headsets. For Unity, the company says that version 1.14
NVIDIA is offering early access to a version of Unity with the company’s VRWorks features integrated into the engine for enhanced VR performance. At GDC 2016, Unity announced they would be adding support for VRWorks , Nvidia’s SDK for optimisation of VR using the company’s GPUs.
If we exclude the 3D memory thing, all the rest are use cases that we can date to 2016 maybe. 2016 or 2023? It will have tools for building for it, and aside from the usual Apple tools, developers can use Unity to create content for it. This is something we were expecting from the rumors, but it reminds us a lot of the Gear VR.
Modbox (2016) , the multiuser VR physics sandbox from indie studio Alientrap , is getting an update next month in hopes of making the app more of a “Unity-like experience – only simplified,” says developer Lee Vermeulen. The update is said to include a desktop-based editor and visual scripting system.
Google Daydream, announced back in 2016 , was Google’s first attempt at entering the XR space proper. By partnering with Unity and focusing on open standards like OpenXR, we’re providing a clear path for immersive experience developers to easily take advantage of our platform.
At VRLA 2017, Unity CEO and games industry vet John Riccitiello dumped a little cold water wisdom on the hype surrounding the red-hot VR industry. billion in 2016 alone. John Riccitiello is the CEO of Unity Technologies , one of the world’s leading game engines. Photo courtesy VRLA.
Developers are charging for simple VR rollercoasters built from the Unity asset store, or quickly hashing together ‘[Insert Sport/Activity Name Here] VR’ tech demos that lack industry-standard features such as multiplayer. The HTC Vive has had a solid 2016. In an ideal world, every developer releases their game with ease.
In the first instance, a creator familiar with Unity and 3D modelling softwares can create an XR scene and then upload to STYLY through our Unity Plugin , where a multiformat version of the scene will automatically be created and hosted, allowing anyone to view the scene using a VR HMD, AR smartphone or even WebXR through their browser.
During the first-day of the Unite 2016 conference in Los Angeles Tuesday, Unity Technologies unveiled a number of new updates and features to help support VR and AR creators around the world developing interactive 3D, VR and AR experiences. Recruiters can also post jobs and target a pool of highly-sought Unity talent.
During the opening keynote to their annual Unite conference yesterday, Unity announced that their in-development VR authoring tool EditorVR , which allows creators to step inside and work on their projects using virtual reality, is on its way within the next couple of months. SEE ALSO Unity's VR Editor Lets You Create VR Content Like a God.
million in funding since its founding in 2016, according to Crunchbase. While Niantic’s Lightship SDK is designed to integrate with the popular game engine Unity—and ultimately produce standalone app-based experiences—the company’s acquisition of 8th Wall expands its toolset to cover web-based AR content as well.
Google’s spatial audio support for VR is well-established, having introduced the technology to the Cardboard SDK in January 2016, and bringing their audio rendering engine to the main Google VR SDK in May 2016, which saw several improvements in the Daydream 2.0 update earlier this year. Image courtesy Google.
The original Arizona Sunshine is ending support for its online multiplayer this July, citing Unity's discontinuation of the UNet Service. One of modern VR's oldest hits, the original Arizona Sunshine has continued supporting online multiplayer ever since its launch in 2016.
It was too early for Unity, but they taught me about C++, C#, Java, OpenCV, OpenGL and other fancy development stuff. I thought developing everything VR-related in native code, but while researching how to develop for VR, I discovered that many people abandoned de nerd C++ wei to use a more visual program called Unity.
LIV now has a Unity SDK that, if implemented, lets players and creators capture third-person footage of VR standalone on Quest. Earlier this year, Meta deprecated its own third-person PC VR capture tools and announced that it would officially support LIV, which has been around since 2016, instead. This came alongside a LIV SDK 2.0
Since the launch of Oculus Rift CV1 in 2016, self-contained VR apps have been the lifeblood of Meta’s VR platforms, and the primary driver of a growing audience of users over the years. It’s closer to the workflow of existing self-contained VR app developers, who generally build their apps using a game engine like Unity.
Realities.io , the team behind the photogrammetry-based VR experience Realities (2016) , today released a prototype version of their latest creation, a 3D VR jigsaw puzzle game for Oculus Quest called Puzzling Places. One day, due to a Unity import error, the pieces of a scanned environment were scrambled around the scene.
Human Fall Flat (2016) is getting VR support soon , bringing the whimsical, wobbly physics-based platformer to all major headsets. And you can thank VR modder ‘Raicuparta’ for that.
In separate announcements, Owlchemy Labs revealed its ever-fresh VR title Job Simulator (2016) and its well-received follow-up Vacation Simulator (2019) are coming to Android XR;Resolution Games says Demeo (2021) is coming too. Similar to Apple Vision Pro, Samsung is highlighting Project Moohan’s hand and eye-tracking capabilities.
During the opening presentation at today’s Unity Vision Summit, Nathan Martz, Developer Platforms Product Manager at Google, took to the stage to talk about new tools that the company is releasing to help developers create high-performance apps for Daydream, Google’s high-end Android VR platform. Photo courtesy Unity Technologies.
Back in 2016, NVIDIA offered an approachable explanation of LMS. LMS also provides a more even distribution of pixel sampling between the initially rendered image and what ends up being seen through the lens. This week, Oculus announced the addition of LMS to their PC SDK 1.19.
Notably, nDreams is known for a host of VR games over the years, including The Assembly (2016) , Phantom: Covert Ops (2020) , Fracked (2021), and Ghostbusters: Rise of the Ghost Lord (2023), and more. At the time, the studio said it employed 250 people, meaning the layoff could affect up to 40 people.
Because VR teleportation is so 2016. The company will also be providing their own Unity Software Development Kit, allowing developers access to the raw data from both the sensors as well as the haptic feedback motors. VR has come a long way over since launch of the Oculus DK1.
Unity was reluctant to put a final date on the launch of Editor VR when it was last shown at Unite 2016 in November, but we now know it will be with us very, very soon. timoni west (@timoni) December 14, 2016. The last time we saw Editor VR it had come a surprisingly long way from its humble beginnings at the start of 2016.
A new report from Super Data offers new estimates for the market size of virtual reality in 2016, suggesting 6.3 million VR headsets were shipped in the whole of 2016. Clocking in at number two on the list is the PlayStation VR with sales “approaching a million” by the end of 2016. The report estimates 4.5
We’ve seen Unity’s impressive in-VR authoring tool a few times throughout 2016, with no real clue of when it’s coming. An experimental EditorVR build will be available by the end of 2016! Unity (@unity3d) November 1, 2016. Update: Unity is aiming the VR editor to launch in December.
In 2017, venture funding of VR/AR companies reached at least $1.9B, ending slightly above 2016. The total number of companies raising venture capital during 2017 outpaced 2016, but the average deal size declined sharply by 35%, according to Greenlight Insights’ annual year-end analysis of individual venture capital deals dating back to 2011.
Construct Studio also developed The Price of Freedom VR (2016). Downloaded just over 85,000 times, in 2017 it was nominated for the ‘Best Narrative VR’ and ‘Narrative Achievement Award’ at Unity VR/AR Vision Summit and was featured at the Sundance Film Festival by HTC. ” Image courtesy Construct Studio.
SAP shapes the future of work with Unity. Since 2016, the company has invested in AR, VR and XR to help its customers accelerate time to insight and enhance the way SAP data is visualized and understood. To make it easier for Unity developers to integrate SAP data into Unity, SAP recently launched the Unity Integration Toolkit.
Google have announced that developers itching to get started on building Android VR games using the Unity game engine can do so right now using a Daydream plugin. Initially, Unity support for Daydream will be available via a plugin, with native support arriving some time in the Summer.
Get a glimpse into the gameplay in Ghostbusters: Dimension, created with Unity 3D. Unity, the largest global development platform for creating 2D, 3D, VR and AR games and experiences, today announced a new and truly unique virtual reality (VR) experience "Ghostbusters: Dimension" has been built using the Unity Technologies platform.
As 2016 started I was in a job I hated but thanks to CatsAndVR.com I was able to get a job in VR that allows me to travel, be plugged in, and also follow my passion. Since the end of 2016 falls on Caturday, I am closing 2016 out with a post. Since the end of 2016 falls on Caturday, I am closing 2016 out with a post.
The Mixed Reality Toolkit (MRTK) by Microsoft is an open-source toolkit that has been around since the HoloLens was first released in 2016. Understanding the MRTK-Unity Toolkit for MR Developers. Microsoft-driven MRTK-Unity is a suite of components and capabilities used to speed the creation of cross-platform MR applications in Unity.
Unity Technologies and Epic Games are in a grudge match for the hearts and minds of game developers. I interviewed both John Riccitiello, CEO of San Francisco-based Unity, and Tim Sweeney, CEO of Raleigh, N.C.-based The Unity-based games reached a billion new devices since GDC 2016.
Jonathan Blow, the creator of ‘Braid’ and ‘The Witness’ Now years after his 3D puzzler followup, The Witness (2016) , creator Jonathan Blow is ready to try his game design chops in the VR realm with a focus on pure roomscale gameplay. Braid is getting an Anniversary Edition next year.
Unity closed out its Unite 2016 Keynote in Los Angeles today with a huge focus on VR. ” He went on to talk about Facebook’s social VR demo that debuted at Oculus Connect 3 last month, revealing that both it and Oculus’ own Rooms and Parties social software had been made with Unity.
Back in October 2016 the search engine giant open sourced the Tilt Brush Toolkit, a set of scripts that allows developers to utilize.tilt files (your saved creations) in various ways, bringing them into other applications. Tagged with: Editor VR , tilt brush , Tilt Brush Toolkit , unity. pic.twitter.com/LHgog6947n.
.” Among Oculus’ setup guide, other guides for integrating mixed reality capture support Unity and Unreal apps are also available ( Unity , Unreal , Native ).
Unity Technologies announced a host of new partnerships and exciting updates during their event Unite LA today. Unity's experimental EditorVR build will be available on December 15th. An experimental EditorVR build will be available by the end of 2016! billion new unique devices seen by Unity in Q3.
VR game development on the Unity platform just received a massive productivity boost. The announcement was in response to Unity Technologies’ latest update to the platform, released on March 11 th, 2017. Unity launched the first publicly available experimental build of EditorVR for Unity, on December 15, 2016.
He showed off some code sample of sample of how to integrate Watson with Unity with IBM’s Watson Developer Cloud API, and gave a number of different use cases for how to integrate machine learning into VR experiences. Here’s some of the Unity code that calls the Tradeoff Analytics API as a part of the Watson Developer Cloud.
Daqri previously launched its Smart Helmet last year, a safety helmet-based AR headset which was unveiled at CES 2016 as part of Intel’s keynote. Access to developer tools: Vos Extension for Unity. The headset, which features a 44° field of view, contains a suite of sensors to correctly position you in your environment.
Earlier this week Unity’s Editor VR platform evolved from a novel new way of making videogames into potentially the most forward-thinking VR development platform, and its all to do with Tools. According to VP of Unity Labs Sylvio Drouin, that’s a very real possibility. Interactivity.”
Before the postponement, a litany of companies stepped back from GDC 2020 such as Epic, Microsoft, Unity, Sony, Electronic Arts, Facebook, and Kojima Productions. The city of San Francisco, where GDC was set to take place, also issued a state of emergency only a few days prior.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content