This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
In a video posted to Instagram earlier this week, Grammy-nominated DJ/producer Deadmau5 teased a new VR project being developed alongside game art studio Upsurge Studios and game technology studio Geodesic Games using Epic Games’ Unreal Engine. No word yet on when we can expect to learn more about this mysterious virtual endeavor.
With the recent news that Unreal Engine was permanently waiving engine royalties for the first $1 million in app revenue, we were reminded of a similar program for VR apps based on Unreal Engine 4 that Oculus established back in 2016. SEE ALSO Unreal Engine 5 Tech Demo on PS5 Shows Where Next-gen Graphics are Headed.
Meta will recommend that developers use the built-in OpenXR support of Unity and Unreal from next week. The news comes shortly after we reported on developer frustration that Meta's Unity and Unreal integrations, which are described as using OpenXR, block other PC VR headsets. What Is OpenXR? Meta writes.
Kite & Lightning, the studio behind some of VR’s earliest experiences, is one of 13 developers receiving a portion of over $200,000 in ‘Unreal Dev Grants’, a program set up by Epic Games to showcase and provide financial support to projects using Unreal Engine 4. million in seed funding to expand the scope of the title.
2016 has been a landmark year for VR and 360° video. Moses Sumney – Music from Every Angle for the 2016 Honda Civic (Original song: “Everlasting Sigh”). “Old Friend” wasn’t just heralded as the future of the music video , it was one of the most buzzed-about VR projects of any kind in 2016, and for good reason.
If we exclude the 3D memory thing, all the rest are use cases that we can date to 2016 maybe. 2016 or 2023? Header image by Apple) The post Editorial: Apple Vision Pro is a mix of innovation, and year-2016 VR, for a hefty price. The headset is strongly focused on 2D media consumption: watching movies, series, and sports shows.
Despite not yet being available, Unreal Engine’s MetaHuman Creator is already making people talk. Back in 2016, we saw our first look at Epic Games’ game-chaning digital human technology with its Hellblade: Senua’s Sacrifice preview at the Game Developers Conference. There’s no avoiding it, digital humans are here to stay.
Unreal Engine 4.20 Mixed reality video compositing for VR allows applications to pull in video from the real world and mix it with the virtual world, which can lead to a really cool footage, like the work done for the Fantastic Contraption (2016) trailer ; it’s also the preferred way for streamers to show themselves in VR.
In a paper titled ‘mLearning in the organizational innovation process’ written by Dr. Micah Shippee and published by Syracuse University in 2016, Dr. Shippee outlines his FUSION model. Financial assistance to launch the program was provided by Epic MegaGrants, aiding in the development of the Unreal Engine-powered VR training solution.
Sony Corporation announced today that it will invest $250 million in Epic Games, the company well known for its hit game Fortnite and the Unreal Engine game engine that powers it. Unreal Engine is the second most popular game engine for building VR content, and has powered PSVR games like Farpoint , Moss ,and Firewall: Zero Hour.
Riding the wave of excitement over Google’s new VR platform, Daydream, Epic Games CTO Kim Libreri announced on the Google I/O stage today that the gaming giant has brought support for Daydream to Unreal Engine 4. In a collaboration with Hardsuit Labs on the plugin, Epic Games has made Unreal Engine 4 support for Daydream available now.
1 of 5 Image courtesy Cyan Worlds Image courtesy Cyan Worlds Image courtesy Cyan Worlds Image courtesy Cyan Worlds Image courtesy Cyan Worlds The studio has been an active developer of VR modes for a number of its games, including the Quest-native version of MYST (2020) , Firmament (2023) , and its first VR-supported game, Obduction (2016).
Still, Epic Games has been a big proponent of VR since the launch the original Oculus Rift in 2016, having pioneered VR support for its Unreal Engine whilst putting out one of the slickest VR arcade shooters to this day, Robo Recall (2016).
Google’s spatial audio support for VR is well-established, having introduced the technology to the Cardboard SDK in January 2016, and bringing their audio rendering engine to the main Google VR SDK in May 2016, which saw several improvements in the Daydream 2.0 update earlier this year. Image courtesy Google.
Space Junkies , the upcoming Unreal Tournament -style VR shooter from Ubisoft Montpellier, is headed to all major VR platforms starting March 26th. If that tickles your latent Unreal itch, check out a full match in closed beta to see just what’s in store.
SEE ALSO Preview: 'Space Junkies' Feels Like VR's Spiritual Successor to 'Unreal Tournament'. We went hands-on with Space Junkies at E3 last year, and it’s proven to be a highly polished shooting experience reminiscent of zero-G version of Unreal Tournament. Its quick, comfortable gameplay seems pretty well-suited for arcades.
Posted earlier this month, the studio is looking for a Lead Level Designer with a proven track record in level design for console/PC action-adventure games as well as expertise in Unreal Engine. Acquired by Embracer Group in 2020, Vertigo Games is behind titles such as Arizona Sunshine (2016) and After the Fall (2021).
Back in 2016, NVIDIA offered an approachable explanation of LMS. LMS also provides a more even distribution of pixel sampling between the initially rendered image and what ends up being seen through the lens. This week, Oculus announced the addition of LMS to their PC SDK 1.19.
At GDC 2016, Unity announced they would be adding support for VRWorks , Nvidia’s SDK for optimisation of VR using the company’s GPUs. ” Nvidia has also integrated VRWorks into the latest versions of Unreal Engine , Unity’s closest competing game engine for VR development.
Daydream is Google's new Android-powered VR platform, and Epic Games has released Unreal Engine 4 support for it. Epic Games CTO Kim Libreri announced on the Google I/O stage support for Daydream to Unreal Engine 4. launch, which is on track for release on June 1, 2016. launch, which is on track for release on June 1, 2016.
Built on Unreal Engine 4, the game’s visuals stand out, while the art direction and gameplay revealed thus far remind us heavily of The Unspoken (2016) , a PVP spellcasting combat game from Insomniac Games. Carbon Studio’s previous game, Alice VR (2016) , wasn’t particularly well received.
Batman: Arkham VR (2016) is one of PlayStation VR’s top games, and an exclusive too. Batman: Arkham VR has placed consistently in the top 10 most downloaded PSVR titles since the headset’s October 2016 launch. One question on our mind is how the new release of a 2016 VR game will fare with 2017 expectations.
Epic Games’ Kim Libreri today took to the stage at Google’s I/O conference to announce Unreal Engine support for the newly announced Daydream Android VR platform, what’s more is that it’s available right now.
Epic’s Unreal Engine 4 started out in the high end, and it has moved lower through pricing tactics and revisions that enable it to be the foundation of mobile games. Riccitiello said in a press event and in our interview that Unity-based games were installed more than 16 billion times in 2016, up 31 percent from 2015.
Importing it all into Tilt Brush (2016), Le Fons is able to make art in a sort of virtual-augmented version of the studio. Since he has a complete 3D model of his studio, he’s also spliced them into Unreal Engine prototypes using the Unreal Engine VR Editor. image courtesy Enea Le Fons.
Epic Games’ popular Unreal Engine has just received a major update with version 4.12 With the latest release release of Unreal Engine 4 (version 4.12) Epic have included a preview version of the VR Editor they first unveiled in February and more recently at GDC 2016. The post Unreal Engine 4.12 Elsewhere, UE4 4.12
.” Among Oculus’ setup guide, other guides for integrating mixed reality capture support Unity and Unreal apps are also available ( Unity , Unreal , Native ).
Using Epic’s Unreal Engine VR Editor, they showed how developers could build VR content inside of VR itself, using Star Wars assets. Unity and Unreal VR SDK Support. The demo was shot against a green screen so that it could be composited together with the virtual world, offering a mixed reality view for the audience.
Human Fall Flat (2016) is getting VR support soon , bringing the whimsical, wobbly physics-based platformer to all major headsets. And you can thank VR modder ‘Raicuparta’ for that.
for Unreal Engine 4 enables developers to better tackle the creation of challenging fuzzy and fibrous characters, objects and surfaces such as furred creatures, carpets, blankets, mosses and other natural landscapes. for Unreal Engine 4 can be purchased for 20% off until October 6, 2016 by using code NEOFURPR20 at checkout.
The store page description reads "Download to test out the latest cloud streamed titles on Avalanche", and its images include screenshots of Lone Echo , a blockbuster Oculus Rift game from 2017 that hasn't been ported to Quest, as well as Beat Saber and the Unreal Engine's City Sample.
Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Epic Games have detailed Unreal Engine’s support for the Magic Leap One Creator Edition on their blog, which confirms some significant hardware features of the device, including eye tracking, hand tracking, and room scanning.
Google prides itself on its stewardship of Android, the largest mobile platform in the world with over 80 percent of the mobile market share in 2016, according to research and advisory firm Gartner. Nougat and above.
10] in our review , noting however that the admittedly standard arena shooter experience would need more than smooth visuals and Unreal Tournament -style gameplay to keep users happy in the long run. Released in March 2019 on PC VR headsets and PSVR, we gave Space Junkies a solid [7.7/10]
The studio has been an active developer of VR modes for a number of its games, including the Quest-native version of MYST (2020) , Firmament (2023) , and its first VR-supported game, Obduction (2016). We still only have a teaser to salivate to, although as soon as we see a proper gameplay trailer, you’ll be the first to know.
Raw Data ’s first-person combat is some of the most impressive VR action we’ve seen to date , and recently made a comfortable transition to Oculus Touch after its debut on the Vive in July 2016; hopefully the move to PSVR will be similarly successful. Photo courtesy Survios. Photo courtesy Survios.
Back in 2016, a group of Japanese developers were working on a project with a local fashion designer who wanted to do a fashion show in an underwater environment. When do you think web-based XR content can reach the same high level of standalone content made with Unreal or Unity? What is STYLY’s backstory? You work with WebXR.
Evasion aims to deliver several cutting-edge technologies, including ‘next gen’ full-body avatars powered by IKinema’s inverse kinematics animation system , “best in-class physics and destruction” enhanced for Intel Core i7 and i9 processors, and high-quality visuals and 3D spatial audio powered by Unreal Engine 4. The game’s ‘Swarm A.I’
The demonstration included the now familar Unreal Engine 3 powered citadel area, one which would become the setting for one of the most famous early VR applications of all time, Rift Coaster. CES 2016: Consumer VR Wars. On January 6th 2016 Rift pre-orders went live at with headsets expected to ship a couple of months later in March.
The experience was built in 1:1 scale within Unreal Engine. Since being originally developed by the BBC and REWIND in 2016, Home – A VR Spacewalk has won multiple awards, including a Cannes Lion, and has been shown at film festivals around the world.
Wired called Penrose’s first project, Allumette (2016) “the first VR film masterpiece.”. The MetaHuman tool is powered by the Unreal Engine. In 2018, we put Arden’s Wake at the top of our Tribeca Immersive “Awesome List,” and have previously called director (and company CEO) Eugene Chung “the D.W. Griffith of VR.”
Along with the updates to their tracking technology, Leap Motion is also releasing improvements to their developer tools, including newly updated Unity and Unreal Engine integrations, and deprecating some older APIs. Image courtesy Leap Motion. Improved Developer Tools. The company details the developer-level changes on their blog here.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content