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MetaVRse is the XR engine for enterprise

The Ghost Howls

With other game engines already available, both on standalone (Unity, UE4) and web (Sumerian), why did you feel the need to create a new one? Unity and Unreal are both incredible game engines and both require specialized training and/or teams to develop for. This is scheduled for a Q4 release.

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Chatting With The Recipient Of The SXSW 2019 ‘Best Interactive Experience’ Award

VRScout

Benzing then moved on to create Hilda , which “ had its World Premiere at the Tribeca Film Festival in April 2017 and was distributed to Amazon, ” and Diptych , which “ had its world premiere at Lincoln Center’s Dance on Camera (2018), ” as is stated on her personal blog. We’re working with Unity on this project.

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XR Talks: Shaping the Future of Commerce, Part I

AR Insider

Not the silver bullet it was trumpeted to be during the circa-2017 hype cycle, AR will add value to some shopping scenarios (furniture, fashion) more than others (consumer electronics). Unity’s Tony Parisi reiterates that this capability is here today… we just need to make it scalable. Here Today.

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Vive Trackers Experiments – Part 2: Setup, Props, and Full Body Virtual Reality

The Ghost Howls

The image above, clearly an homage to the legendary Unity Cube , demonstrates the position and orientation of optical sensors across different surfaces of the object… this would ensure that sensors are always available as the object is turned or moved. Image by Rob Cole). This was quickly solved using a five meters long active USB 2.0

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How is Enterprise AR Taking Shape?

AR Insider

After passing through the boom and bust cycle of 2016 and 2017, the last two years were more about measured optimism in the face of the sobering realities of industry shakeout and retraction. This category also includes developer tools such as Unity and AR democratization tools such as Amazon Sumerian or Adobe Aero.

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GDC 2017: Epic’s Tim Sweeney on What Unreal Engine VR Means for Non-gaming Industries

UploadVR Between Realities podcast

It’s a somewhat unnatural experience to sit down in Photoshop or 3D Studio Max or even Unity or Unreal and build 3D objects with a mouse and keyboard because the actions you’re doing with your hands don’t map very clearly to the actual actions in the world. “The

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Interview with Robert Scoble about Oculus Quest 2, Apple Glasses and more!

The Ghost Howls

As John Riccitiello (CEO of Unity) said some years ago , the VR market won’t be interesting enough until it will reach the 10 million users mark. These are the projections for VR by Mr. Riccitiello in 2017: the purple line is the one of the analysts, while the white one is the one forecasted by him.

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