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Apple was recently granted a patent for ‘EyeSight’, the external display on Vision Pro which shows the wearer’s eyes. The patent was filed way back in 2017 and envisioned the feature being used to show stylized eyes like those of anime and furry characters. Thanks to Collin B.
In the interview with me, he talked about many topics, like the rumors he heard on Apple Glasses, on the Oculus Quest 2 , the America vs China war, XR entrepreneurship, Tesla, and more! These are the projections for VR by Mr. Riccitiello in 2017: the purple line is the one of the analysts, while the white one is the one forecasted by him.
According to a report by The Information , Apple is gearing up to enter a new phase in production on its fabled AR headset. Together with Foxconn Technology, the Taiwan-based contract manufacturer behind many of Apple’s mobile devices, the company is said to have entered the trial production on the AR lens portion of the device.
We know that Apple has been developing an AR headset since at least 2017, but outside of what we gathered from files hidden in iOS 13.1 The report maintains that Apple is set to deliver a stereoscopic AR headset (dual displays) in a glasses form-factor which is said to rely on an iPhone for all data processing.
Earlier this month during Apple’s annual developer conference, WWDC 2022, the company gave developers the first look at improvements coming to Apple’s ARKit 6 toolkit for building AR apps on iOS devices. Image courtesy Apple. Image courtesy Apple. Image courtesy Apple. Image courtesy Apple.
The timing might have something to do with Apple’s looming entrance into the XR space. The standard has been in development since 2017 and is backed by virtually every major hardware, platform, and engine company in the XR industry. Today the company announced that Magic Leap 2 is conformant with OpenXR.
F ollowing our analysis yesterday on the drivers for Apple’s rumored VR play, we continue the narrative in this week’s XR Talks. First, to level set, Bloomberg reported last week that Apple plans for a VR headset to release next year. A bigger question is what Apple’s headset will be and do.
A report from MacRumors provides compelling evidence that Apple has quietly acquired SMI, also known as SensoMotoric Instruments, a company specializing in eye-tracking technology. MacRumors reports that the company was quietly acquired by Apple sometime between May 2nd and July 26th, 2017.
But rather than the AR revolution we envisioned in the wake of ARkit’s 2017 unveiling , it’s been more of a gradual climb. Continued steps in that evolutionary path were taken yesterday at Apple’s iPhone 12 event. Network rollouts still have a ways to go, but Apple is getting ahead of that. Image Credit: Apple.
Back at WWDC 2017Apple finally embraced VR, announcing that it had been working with Valve to bring SteamVR and the HTC Vive to MacOS , along with a number of other announcements about how the company would support VR as part of its ecosystem. SEE ALSO Report: Apple Acquired VR Headset Startup Vrvana for $30 Million.
Founded in 2017 and headquarted in Beijing, Xreal counts among its investors Alibaba, Nio Capital, Shunwei Capital, Sequoia China, YF Capital, Kuaishou, and Gentle Monster, among others. The post Chinese AR Startup Xreal Raises $60M in Hopes of Competing with Apple appeared first on Road to VR.
Apple has finally made a commitment to VR, announcing on stage today at Worldwide Developers Conference (WWDC) 2017 that not only will they offer an external GPU developer kit for MacBooks capable of meeting the graphical demands of VR, but that both the new 27-inch iMac and the iMac Pro will be VR-ready out of the box.
The launch of Apple Vision Pro is in some ways the most significant event for the XR industry since the acquisition of Oculus by Meta back in 2014. With Apple bringing new ideas to the table, the headset has prompted reflections on the XR industry up to this point and where things are headed.
With Apple’s increasing interest in VR on Mac , the company is adding essential features to its new Metal 2 graphics API to support high performance VR on MacOS. ” SEE ALSO Apple and Valve Have Worked Together for Nearly a Year to Bring VR to MacOS. Single-pass Stereo.
Why is Apple Buying NextVR. Two such companies apparently found ports in the storm last week: NextVR reportedly is being acquired by Apple, and 6D.ai Apple and NextVR. The obvious question is: what does NextVR have that could be worth $100m to Apple? Find out more or contact us to participate here. by Devon Copley.
The Cupertino-based tech giant may be pumping the brakes on its long-rumored Apple AR headset , something that was reportedly slated to see a release as early as 2020. A DigiTimes Taiwan report (via MacRumors ) now suggests that Apple has disbanded the team behind it, effectively putting its consumer AR device on hold.
By the end of 2016, the company says they began shipping the first Meta 2 dev kits, and by the end of 2017 they expect to ship some 10,000 headsets. While Meta has raised a considerable $73 million in venture capital to fund their ongoing development, giants like Microsoft, Magic Leap, and perhaps even Apple loom.
2017 has been an absolutely enormous year for augmented reality. The company isn’t just setting its sights on Apple though, as the company is also confirming support for Android’s ARCore platform in the near future. The post ManoMotion Introduces Apple ARKit Hand Gesture Support appeared first on VRScout.
Apple has been continuously iterating on ARKit , its augmented reality development tool that lets creators make smartphone-based AR experiences. The company unveiled ARKit at its World Wide Developer Conference (WWDC) in 2017, and the 2.0 SEE ALSO Report: Apple Nearly Acquired Leap Motion but the Deal Fell Through.
At yesterday’s keynote at the Worldwide Developers Conference (WWDC) 2017, Apple revealed the new iMac Pro and updated 27” Retina iMac , both of which are VR-ready, along with a slew of other VR related product updates. The post Here’s the Star Wars VR Demo Apple Showed During Their Keynote appeared first on Road to VR.
Citing sources close to the deal, TechCrunch reports that VR headset maker Vrvana has been acquired by Apple for $30 million. Now TechCrunch , citing sources close to the deal, reports that Apple has acquired the company for “around $30 million.” Nor do I think the vast majority of people would be satisfied.
Apple’s broad embrace of VR this week shows that the company has had virtual reality support on its roadmap for quite some time. During a session at WWDC , Apple and Valve confirmed they’ve been working together for nearly a year to bring SteamVR and OpenVR to MacOS. SEE ALSO Apple Announces First VR-Ready Computers.
Several reports over the past two years have suggested Apple is getting ready to manufacture an AR headset , and possibly ship it sometime in 2020—something that’s so far unsubstantiated by the company itself. SEE ALSO Report: Apple Nearly Acquired Leap Motion but the Deal Fell Through. Last summer the company unveiled ARKit 2.0
This week, Apple and Epic continue to exchange blows, Tom Brady leans into NFTs and Vuzix forms partnership with TechSee. Let’s dive in… Apple says Epic’s Fortnite lawsuit is a marketing stunt to revive ‘flagging interest’ in the game. W elcome back to Spatial Beats. Perhaps the Mona Lisa?
At the company’s annual WWDC developer conference today, Apple revealed ARKit 3, its latest set of developer tools for creating AR applications on iOS. Apple also introduced Reality Composer and RealityKit to make it easier for developers to build augmented reality apps. Apple Pay in AR Quick Look. Image courtesy Apple.
The new update to the platform has brought an impressive selection of exciting new features: from the groundbreaking ARkit (augmented reality development platform), Apple Pay Messenger integration, and Live Photos coming to life. — Stijn (@StijnDV) June 24, 2017. But who wants to have to swipe the screen like some caveman?
According to documents filed last month with SEC, a new stock issuance of some $10 million by OLED microdisplay maker eMagin will be bought up by Apple, Valve, and LG, among others. SEE ALSO Apple's Latest VR Patent Describes a Compact VR Headset with Eye Tracking.
Palmer Luckey, the founder of Oculus who left the company in 2017, appears to have insider knowledge of upcoming Apple XR headset, which is expected to be unveiled at its Worldwide Developers Conference (WWDC) next month. To Luckey, Apple’s hotly awaited entrance into the space is apparently “so good.”
At present, modern VR is largely unsupported on Apple computers, largely because many of the company’s systems do not meet the recommended hardware specifications. Apple may rarely hint at it, but the company is thinking about VR… and so are its customers. But workloads didn’t materialize to fit that as broadly as we hoped.”
Synth Riders is celebrating Super Bowl LIX with a Kendrick Lamar Experience next month as a timed Apple Vision Pro exclusive. Coinciding with Kendrick Lamar's headlining performance at next week's Super Bowl LIX halftime show, Kluge Interactive is releasing a new 'Experience' only on Apple's headset.
Alongside today’s launch of the new iMac Pro, which the company is pitching as an ideal machine for VR creators , Apple has updated its widely used video editing software, Final Cut Pro X, with what it calls a “complete toolset for importing, editing, and delivering both monoscopic and stereoscopic 360 video.”
We have a firmer grasp on what’s working… versus 2017’s wild speculation on the technology’s world-shifting impendence. But history tells us if anyone can accomplish that feat of mainstreaming emerging tech – or at least catalyze the process – it’s Apple. Apple of My Eye. But we’re not holding out for that.
You might have heard of Mindshow when it first launched on Steam in 2017 , giving anyone with a PC VR headset the ability to animate and capture everything from short skits to entire shows thanks to its virtual production tools.
Apple CEO Tim Cook has once again affirmed his belief in the significance of augmented reality technology. Having hired top VR/AR researcher Doug Bowman a year ago, many suspect it’s only a matter of time before Apple shows their AR/VR hand. Apple CEO Tim Cook | Photo courtesy Apple.
This is combined with eye-tracking technology from German firm SMI, which may have just been acquired by Apple. Here’s how Neurable describes it : Neurable is debuting Awakening , a VR game preview made in partnership with eStudiofuture , at SIGGRAPH 2017 in Los Angeles.
F8 2017 was held on April 18th and 19th 2017. Other technology giants with strong consumer brands have their developer conferences in the coming weeks, let’s see how they in turn contribute to stimulating the mass market adoption of immersive technologies: Microsoft Build : May 10-12, 2017. Google I/O : May 17-19, 2017.
Google’s directly competing services aren’t on Vision Pro, but that doesn’t mean the company isn’t doing business on Apple’s headset altogether, as it has now brought two of its most influential VR games to Vision Pro. This technically makes for the first Google-owned apps to release on Vision Pro.
Apple is undoubtedly developing an AR headset of its own, so it’s a distinct possibility that Corning and Pixelligent’s tech may find its way into future Apple AR products of the future. Thanks to Chinese language AR/VR publication Yivian for pointing us to the news.
Here’s a list of the most popular free and paid Apple ARKit apps. During Apple’s WWDC event, Craig Federighi, Apple’s senior vice president of Software Engineering introduced ARKit , boldly declaring that “Apple will have the largest AR platform in the world.” 19, 2017 to March 19, 2018)?
According to a report from Business Insider , earlier this year Apple was on the verge of acquiring Leap Motion, but the deal fell through days before it was expected to close. According to the report, this is the second time in some six years that Apple had conversations with the company about an acquisition.
Tender Claws, the studio behind Stranger Things VR (2024) and Virtual Virtual Reality (2017) , announced they’re debuting another patently weird VR experience at SXSW this week, which is all about swapping perspectives by making eye contact.
At least from the outside, it appears Microsoft isn’t actively competing for a seat at the XR table, which is fairly odd coming from a company that pioneered enterprise AR while simultaneously wrangling some of its top OEM partners to make a fleet of PC VR headsets for consumers in 2017.
In the case of VR, we all remember the competition between HTC and Oculus in 2016, with HTC clearly winning the market until Oculus used Facebook’s money to slash the price of the Rift around 2017. Render of the possible upcoming Apple device (Image by Antonio DeRosa). Apple is proposing itself to be the next competitor of Meta.
IKEA is now offering open beta access to IKEA Studio, a new AR design app that allows users to customize entire rooms with IKEA brand furniture and decorations; so long as you’re using one of Apple’s LiDAR-powered iPhones that is. Image Credit: IKEA.
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