Remove 2017 Remove Apple Remove Motion Capture
article thumbnail

Apple’s ARKit 3 Introduces Human Occlusion, Body Tracking, And Motion Capture

VRScout

Apple showcases new upgrades to its AR platform during WWDC. First introduced during the 2017 Worldwide Developer Conference, Apple’s ARKit platform has since grown into a powerful set of tools for developers looking to create high-end AR experiences on iOS devices. Image Credit: Apple. Image Credit: Apple.

article thumbnail

Mindshow Unveils Enterprise Virtual Production Suite for XR Animation, Former Hulu Executive Signs on as COO

Road to VR

You might have heard of Mindshow when it first launched on Steam in 2017 , giving anyone with a PC VR headset the ability to animate and capture everything from short skits to entire shows thanks to its virtual production tools.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Apple Reveals Improvements Coming in ARKit 6 for Developers

Road to VR

Earlier this month during Apple’s annual developer conference, WWDC 2022, the company gave developers the first look at improvements coming to Apple’s ARKit 6 toolkit for building AR apps on iOS devices. Image courtesy Apple. Better Motion Capture. Image courtesy Apple. Image courtesy Apple.

Apple 363
article thumbnail

Apple Announces ARKit 3 with Body Tracking & Human Occlusion

Road to VR

At the company’s annual WWDC developer conference today, Apple revealed ARKit 3, its latest set of developer tools for creating AR applications on iOS. Apple also introduced Reality Composer and RealityKit to make it easier for developers to build augmented reality apps. Human Occlusion & Body Tracking.

Apple 279
article thumbnail

Rumor: Apple Reportedly Suspends Work on Consumer AR Headset

Road to VR

The Cupertino-based tech giant may be pumping the brakes on its long-rumored Apple AR headset , something that was reportedly slated to see a release as early as 2020. A DigiTimes Taiwan report (via MacRumors ) now suggests that Apple has disbanded the team behind it, effectively putting its consumer AR device on hold.

Apple 279
article thumbnail

What’s ‘Nex’ for the Immersive Gaming Industry?

XR Today - Mixed Reality tag

Commonly used for creating real-time 3D (RT3D) content, motion capturing (mocap) has rapidly become a mainstay in the extended reality (XR) market, employed on the latest headsets. In our discussion, we explore the rise of immersive motion-capturing technologies for the gaming industry.

article thumbnail

Use The Force (Feedback), Luke! With SenseGlove’s Gijs den Butter

XR for Business Podcast

And back in 2017, we got some angel funding. Sometimes people ask us and say, "OK, if I close my eyes, I don't feel I'm holding an apple, I'm only feeling I'm holding a rough round shape." Whether with, for example, a HaptX setup, you would come closer to the idea of feeling an apple, rather than a rough round shape.

Haptic 78