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Top news of the week (Image by Google) Google acquires HTC Vive engineers for $250M Completely out of the blue (at least from our eyes), Google decided to acquire some XR-related engineers from HTC Vive (together with a non-exclusive license on some HTC IP) for the whopping amount of $250M.
Google has instructed users to download their personal libraries before June 30, 2021. VR content creators woke up today with a shocking email from Google stating that the company would be shutting down their 3D model sharing platform Google Poly. Google Poly is shutting down!! Um…… WHAT?!?!?!?!
This year’s 2017Google Play Awards include new categories for top VR and AR apps, to which Google has nominated five apps each. The award ceremony will take place on Thursday, May 18th at 6:30PM PT during Google I/O, the company’s annual developer festival. HOLO (beta) – 8i. WOORLD – Funomena.
Sorry Google Jump users, but Google has made the decision to shut down their cloud-based video stitching service on June 28 th citing a decline in Jump Assembler users. Anything left on Google’s Cloud Storage will be deleted immediately after Google suspends their service on June 28 th. Image Credit: Google AR & VR.
Google has acquired a number of HTC’s XR engineers, something the company says will “accelerate the development of the Android XR platform across the headsets and glasses ecosystem.” ” Strangely enough, this isn’t the first time Google paid top dollar for HTC engineers.
In less than four months Google will be permanently shutting down its 3D model sharing platform Google Poly , marking the end of an era for the VR community. Originally released back in 2017, Poly quickly established itself as one of the most popular 3D artwork platforms among VR content creators, developers, and educators.
Google-owned Owlchemy Labs, the studio behind VR classics like Job Simulator and Vacation Simulator , has confirmed that it’s working on a new VR project after running quiet for much of the year. The post Google Studio Owlchemy Labs Affirms Work on New VR Game, Details Expected This Year appeared first on Road to VR.
Google Glass Enterprise Edition 2, the company’s work-focused version of its iconic but once maligned smartglasses, is being discontinued. Google says in a device support FAQ that, starting March 15th, it will no longer sell Glass Enterprise 2, adding that it will only support the device until September 15th, 2023.
Known for its work on the open source version of Google’s Tilt Brush, Open Brush , The Icosa Foundation has now released a version of Google’slow-poly 3D modeling app Blocks for Quest.
VR Winners at the 2017 Lumiere Awards. A pioneering creative tool in VR; Google’s Tilt Brush was awarded for empowering artists from all realms to experiment, design and create all kinds of art in virtual reality. Century Award: Google Earth VR. Google Earth VR for helping the world see the world.
Google Expeditions expands services to include educational AR for students. Joining the list of announcements made during the first day of the 2017Google I/O conference are plans to further expand the company’s Google Expeditions , helping to bring augmented reality experiences into classrooms across the U.S.
Soon after, YouTube became the largest VR video platform over night by supporting playback within VR headsets like Google Cardboard. Since then, we’ve seen YouTube introduce 360° live streaming and YouTube VR pop up as an early launch app on Google’s Daydream platform. — VRScout (@VRScout) May 18, 2017.
Tilt Brush co-creator Patrick Hackett announced today that he’s leaving Google after nearly six years with the company. Tilt Brush co-creators Patrick Hackett & Drew Skillman joined Google in early 2015 after the company acquired the duo and their application. Both have remained with the studio since. Stay tuned.”
Google is acquiring "some of" HTC Vive's engineering team to "accelerate the development of the Android XR platform". As an interesting parallel: in late 2017Google acquired some of HTC's mobile devices engineering team, and leveraged these engineers to vastly improve the hardware of its Pixel phones.
In a few years’ time Google expects to operate Daydream on “Android scale,” one day opening the VR door to “hundreds of millions of users.” This week Google said they expect 11 Daydream ready phones on the market by the end of 2017. SEE ALSO Google Daydream Review: Casual VR Closes the Gap.
billion in 2017, up 142% year-over-year. The report suggests that premium headset shipments like Google Daydream will see more growth over light mobile headsets. Google Daydream will sell the most premium headsets in 2017, getting 6.8M billion in 2017, rising to $9.1 Billion in 2017 appeared first on VRScout.
On stage at the company’s Google I/O 2017 developer conference today, the company announced that it is building standalone Daydream VR headsets. Google announced Daydream, their high-end Android VR platform at I/O last year, and then launched the Daydream View headset, which is powered by a snap-in smartphone, in late 2016.
Google today announced it’s starting a pilot program that will soon allow select partners to create AR content and display it within Google Maps. Because compared to Meta and Apple, Google still seems unable to commit to a coherent XR strategy.
Virtual Virtual Reality launched on Google Daydream back in 2017, but thanks to some fun and clever interaction design that worked equally well on both 3DOF and 6DOF headsets, the game made its way to all major VR platforms with marked success in the years following the demise of the ill-fated Daydream.
Open Blocks, the open source rebirth of Google's Blocks, is now available on Quest in early access. Blocks by Google released in 2017 as a PC VR tool for low-poly 3D modeling with tracked controllers, and was one of the first VR-native 3D creation tools.
Earlier this year, Clay Bavor, VP of VR/AR at Google, revealed a “secret project” to develop a VR-optimised OLED panel capable of 20 megapixels per eye. The project was mentioned during SID Display Week 2017 but has gone largely under the radar as little information has surfaced since.
Though there wasn’t much groundbreaking in the Daydream news shared at Google I/O this year, the company is growing its AR/VR team at an accelerated rate, suggesting Google has a number of things up its sleeve yet. ” The opening is at Google’s Mountain View headquarters. Photo by Road to VR.
The Simpsons – Planet Of The Couches – play.google.com – Gracie Films in association with 20th Century Fox Television and Google Spotlight Stories ( download here for Google Cardboard ). The post 6 VR Experiences Nominated for 2017 Emmy Awards, Oculus Receives Multiple Nominations appeared first on Road to VR.
Google today announced that standalone VR headsets are coming to Daydream , the first of which will be made by HTC and Lenovo. WorldSense is a positional tracking system from Google that’s ‘inside-out’; that means it doesn’t need any external sensors or beacons to track the movement of your head through 3D space.
According to a Variety exclusive, Google may be gearing up to show off a brand new mobile VR headset at Google I/O developer conference this week, one that not only delivers VR in an all-in-one device, but could likely offer inside-out positional tracking as well. ” Predictably, a Google spokesperson declined to comment.
Google Glass Enterprise Edition 2, the company’s most recent smartglasses (or rather smart glass ), was only available to partner companies when it launched in May 2019. Now Google is allowing its third-party hardware vendors to sell the headset direct to developers. Image courtesy Google.
For the last month I’ve been working with Google to test Blocks, a new VR creation tool that enables anyone to 3D model low polygon objects without training. While I was at Google, I frequently did this to test different lighting scenarios, but it also caused me to build my objects in Blocks differently. To explain, I created this.
In 2017, with so much talk of head-worn devices as the future of immersive computing, it’s easy to see that Glass was ahead of its time. With the Glass team at the time teasing, “we’ve outgrown the lab and so we’re officially ‘graduating’ from Google[x] to be our own team here at Google.
Google has announced that its augmented reality platform Tango will be getting native integrated support for Unity later this year. Google’s Nathan Martz, Photo Courtesy Unity. SEE ALSO Asus 'ZenFone AR' Google Tango, Daydream VR Phone Launched, Specs Revealed. of Unity. .”
The location-based AR experience is powered by Google’s ARCore Geospatial API , which allows developers to tether digital content to real-world locations covered by Google Street View. Back in April 2017, Gorillaz launched their own mixed reality app that offered fans an interactive tour of their “unique” estate.
To fit alongside the company’ Daydream mobile VR platform, Google is partnering with Lenovo, LG, and YI Technology to create a new class of 180 cameras. ” Google is also opening up a certification program so other manufacturers can create VR180 cameras—starting with Z CAM. image courtesy Google.
From now until the end of 2017, Google is offering a game bundle worth $40 with every Daydream View purchase, which includes some of the platform’s best titles. Google’s updated VR headset was announced this week alongside their Pixel 2 smartphones, and begins to ship on October 17th.
It was abundantly clear by earlier this year that Google’s interest in its Android-based Daydream VR platform had withered, but now the company has put the final nail in the coffin by discontinuing the Daydream View headset and confirming that its newest Pixel 4 smartphone isn’t compatible. Image courtesy Google.
Lytro, the company that pivoted to enterprise-focused applications of its light-field technology after leaving its commercial business, is shutting down amidst a reported acquisition by Google. The post Report: Google Acquires Light-field Company Lytro in Employee Hiring Move appeared first on Road to VR. Photo by Road to VR.
billion dollars raised by XR startups in 2017, only 7.7 We’re just beginning to craft the experience of VR — building worlds and defining how to interact or communicate — using an immersive medium,” said Lindsay Metcalfe, the design manager for Google VR. “As With more than $1.9 Image Credit: Kaleidoscope / Greenlight Insights.
If you’ve been one of the creators working with Tilt Brush and Blocks, you’re probably aware of the two different galleries Google created for you to showcase your work: Sketches and Objects. — Clay Bavor (@claybavor) November 2, 2017. link] pic.twitter.com/99AEKXcqb6.
In an interesting move, Google has acquired Owlchemy Labs , makers of the multi-platform hits Job Simulator (2016) and Rick and Morty: Virtual Rick-ality (2017). But what does Google have in store? As far as VR game studios go, Owlchemy Labs is not only one of the most senior, but one of the most successful out of the gate.
Google announced that Blocks , the 3D asset creation tool released for VR in 2017, is following in the footsteps of Tilt Brush by going open source. The Icosa Foundation is also known for developing Open Brush and Google Polygon replacement Icosa Gallery.
Google has taken its sweet time bringing its VR creation app Tilt Brush (2016) to PSVR, although having recently slimmed down the app to fit on the modest mobile chipset of Oculus Quest may have given the company needed incentive to finally launch on PSVR. Image courtesy Gamstat.
Google has pushed an update to its VR paint program Tilt Brush (2016) that finally lets you intuitively drag your 3D creations in from Blocks (2017) , the company’s latest 3D modeling app for VR. You can download Blocks now for free for Vive or Rift on their respective stores ( Steam , Oculus Store ).
Several companies including MergeVR, Curiscope, zSpace, Google Expeditions , QuiverVision and others couple these teacher resources with physical hardware or tactile tools to further engage learning. #3 Upskill r aised $28.6mm prior to raising its undisclosed Series B round in 2017. 5 Teacher adoption still lags.
Original Article, Updated (11/13/17): Vive Focus is the name of the standalone mobile VR headset which was initially teased way back at Google I/O 2017 in May. Vive China President Alvin Wang Graylin reveals the Vive Focus on stage at VDC 2017 | Image courtesy HTC. .” Image courtesy HTC. Image courtesy HTC.
Google’s directly competing services aren’t on Vision Pro, but that doesn’t mean the company isn’t doing business on Apple’s headset altogether, as it has now brought two of its most influential VR games to Vision Pro. This technically makes for the first Google-owned apps to release on Vision Pro.
If you’ve felt that Google has been quiet about their Daydream VR initiative for a worrying amount of time, you aren’t alone. Their annual developer conference, Google I/O, this week is the latest opportunity for the company update the world on their VR ecosystem, but there’s little more than silence.
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