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Revealed this week at CES 2018, HTC has announced their own Vive Wireless Adapter which promises to break the tether on the Vive and Vive Pro. One year after announcing their intent to create a wireless adapter in collaboration with Intel at CES 2017, HTC revealed the Vive Wireless Adapter this week at CES 2018.
HTC plans to offer a wireless upgrade accessory for the Vive created by TPCAST. Launching in early 2017 with pre-orders starting Friday, HTC claims the device will eliminate the direct connection to the PC without any noticeable difference in latency or gameplay.
At Computex 2017, Intel’s Gregory Bryant demonstrated the company’s wireless VR solution on stage. He claimed this was the first public showing of the HTC Vive using Intel’s WiGig technology, and further confirms that HTC is bringing the product to market in “early 2018.”
Oculus and HTC have already reduced the prices of their respective headsets, with the Oculus Rift now selling for $500 and HTC Vive for $600. According to a report by Engadget , HTC will be trialing the new project in Dalian, China where it will offer access to games hosted on a digital marketplace separate from Viveport.
TPCAST , the company known for creating a wireless adapter for HTC Vive, announced that they’ll be delivering a device that supports the Oculus Rift by the end of the year. TPCast maintains their solution can transmit up 5 meters away at 2k (2160×1200) with a latency of less than 2ms. image courtesy TPCAST.
Oculus may be be closing out 2016 with a bang with the launch of its Touch controllers, but HTC is going to kick off 2017 with something special: a peripheral that makes its Vive headset wireless. Graylin, China Regional President of Vive at HTC. The kit is said to ship starting in Q1 2017. Pacific on Friday.
Cloud compute specialists Scalable Graphics are to debut a new 1 pound wireless PC VR solution compatible with both Oculus Rift and HTC Vive VR headsets at next weeks CES convention in Las Vegas. The post KwikVR is an Oculus & Vive Compatible Wireless VR Solution to Debut at CES 2017 appeared first on Road to VR.
Colaianni told me, “the outstanding nomination process for the VR Awards 2017 is anything to go by, future years will continue to build upon the astounding work our nominees have been producing.” HTC – Vive. Zero Latency. Zero Latency – Zero Latency. Nominees for VR Headset of the Year. G’Audio Lab.
Yesterday we brought you news that HTC and Vive X company TPCAST were planning to release a wireless upgrade kit for the HTC Vive, with pre-orders going live today. Graylin, China Regional President of Vive at HTC, told UploadVR that the kit had completely sold out of its initial stock, set to ship in Q1 2017, in 18 minutes.
It was only a year ago that HTC revealed their Vive Pre headset to attendees at CES. And if 2016 was the year VR had its coming out party, 2017 is looking to be the year we see VR content ecosystem really grow and hardware accessories take shape. It includes a one and a half hour battery, and latency as low as 2ms.
With much surprise for us all, HTC has just announced the Vive Focus Plus , its first full 6 DOF standalone headset! The Vive Focus Plus, in all its majesty (Image by HTC). Internal view of the Vive Focus Plus (Image by HTC). Do you want to know more? Well, you are in the right place. The Vive Focus Plus.
Showing off the Vive Wireless Adapter with the Vive Pro at the DisplayLink booth at E3 2018, an HTC spokesperson said that the unit is nearing production readiness and is on track to launch by late Summer. The battery that will ship with the unit, powering both the adapter and the Vive headset, is the QC 3.0
HTC announced a new product out of left field here at Mobile World Congress (MWC) this week, the 5G Hub mobile hotspot that includes a media streaming device, a digital assistant, and Internet access point for up to 20 concurrent devices.
Initially revealed back in January during the 2017 Consumer Electronics Showcase, aka CES, Intel’s new wireless solution for the HTC Vive has finally emerged from the shadows and was being shown at the 2017 Electronic Entertainment Expo, currently taking place at the Los Angeles Convention Center. There was no perceived latency.
TPCast, the wireless streaming device that lets HTC Vive owners play VR games cable-free, is now available for pre-order in most of continental Europe starting at €349 (or the regional equivalent). 30th, 2017.” ” TPCAST has already been available for pre-order via HTC’s Chinese Vive online store since November last year.
Thanks to the support of HTC, Rob is experimenting with Vive Trackers , and is very eager to tell you everything about his experiments with them, in a series of two very detailed posts. The post finishes also with the little surprise of an interview with HTC’s Shen Ye. HTC Vive Trackers (Image by Rob Cole). Introduction.
HTC’s new mobile VR headset dubbed ‘Link’—which curiously does not fall under the company’s Vive brand —is also not making use of the same tracking systems employed by the Vive headsets. HTC Link headset with controllers and sensor | Photo courtesy HTC. Latency is claimed at 16-17ms.
At E3 2017, DisplayLink is touting their ‘XR’ wireless solution to eliminate the tether on VR headsets. Our hands-on with their reference device revealed a robust solution with impressive quality and unnoticeable latency. Here at E3 2017 I got to try the solution for myself.
Tom’s Guide got an exclusive sneak peek at a prototype iteration of the technology recently and according to them, when coupled with an HTC Vive, which sports dual 1080×1200 resolution OLED panels running at 90Hz, the new system delivers “razor-sharp”, low latency wireless image quality. ” Sounds impressive.
Today’s most immersive virtual reality systems, like the Oculus Rift and HTC Vive, rely on a bothersome tether to send power and high fidelity imagery to the headset at low latency. But everyone agrees a dangling cable is not only annoying, it’s an immersion detractor. 264 or similar chip solutions.
Disclaimer: HTC provided three of their Vive Tracker 3.0 What is an HTC Vive Tracker? Whilst the first part of this article looked at the history of the HTC Vive Tracker and its three different versions, the second part will focus on some practical experiments with the latest HTC Vive Tracker 3.0. HTC Vive Tracker 3.0
One of the more intriguing is Nolo, an add-on which promises to add both positional ‘room scale’ head and motion controllers to your Android powered virtual reality headset with latency quoted at less than 20ms. If you’re at CES and have something VR related to show us, ping us on tips@roadtovr.com.
There’s no tier pricing yet, but the first 8K/5K headsets are said to roll out to backers starting December 2017, with normal tiers delivering in February 2018. Since CES, the makers have added support for SteamVR, giving it access to a full catalog of games originally developed for the HTC Vive and Oculus Rift.
This process introduces ‘latency’, which is the time it takes to update frames with new user input taken into account. For an action title to feel responsive, latency needs to be under 150ms in a traditional video game, so keeping it reasonably low is a challenge. Let’s look at latency first.
HTC has kicked off 2017 by showcasing new Vive accessories and services at CES that will lay the foundation for VR in 2017 and beyond. I love my HTC Vive but I have always thought that Oculus had them beat with the way they integrated audio into the headset. HTC has finally addresses it with the Vive Deluxe Audio Strap.
To wit, some of these companies publicly showed off VR cloud gaming actually working for the first time—one of the most difficult problems due to the inherent need to keep VR games chugging at or below the 20ms latency threshold, which is considered the bare minimum before users notice anything. Image courtesy HTC.
Tracking VR headsets across large areas is complex and complicated, especially when trying to use the existing tracking frameworks from either HTC’s Vive or Oculus’ Rift. Today at SIGGRAPH 2017 OptiTrack is showing a new clip-on face plate for Oculus Rift CV1 headsets that let them interface directly with their system.
TPCAST’s wireless add-on kit for the HTC Vive has a new rival that’s promising to cut the cord on both HTC’s headset and the Oculus Rift. The trailer above only shows it being played on the HTC Vive, however.
Inside the headset the image showed clear signs of compression, and the latency left a good bit to be desired, but on the whole the system did its job well as a proof of concept, allowing me to play through The Lab just as I’d expect to do so on the Vive. Photo by Road to VR.
Myriad VR hardware continues to be announced at CES 2017 as the space still remains one of the technology industry’s hot topics. On top of that, the display boasts low power consumption, low heat dissipation, and a low refresh latency of 10 microseconds. SEE ALSO eMagin Announces 2K×2K 'Flip Up' VR Headset, Demoing at AWE 2015.
VR input gloves are getting a big boost thanks to HTC’s newly revealed Vive Tracker. SEE ALSO Hands-on: HTC's New Vive Tracker Makes VR More Immersive With Specialized Accessories. The company hasn’t announced pricing yet, but says the glove is being positioned for the consumer market on the way to its Spring 2017 launch.
HTC surprised the VR community last week when it announced that TPCAST, one of the companies inducted into its Vive X accelerator program, was working on a $220 wireless upgrade kit for the HTC Vive. The most common concerns are about possible latency issues. An older web page had listed latency of at least 15ms.
Korea-based TEGway , developers of a haptic accessory which generates hot and cold temperatures with impressively low latency, plans to launch a wearable VR thermal haptic dev kit aim in March. The company showed a rudimentary but functional VR demo using the ThermoReal dev kit with an HTC Vive. Photo by Road to VR.
This week we learned that there was indeed something to all that hiring, as Google has announced new ‘standalone’ headsets coming to the Daydream platform , fully self-contained VR devices, the first of which will come from HTC and Lenovo. Core to the discussion was the new ‘standalone’ VR headsets coming to Daydream.
However, HTC — the creators of the Vive high-end, PC powered VR headset — were on hand for a press conference that teased and revealed an intriguing road map of new hardware strategies for 2017. O’Brien’s announcement from the HTC press conference, however, may point to something larger than a simple accessory.
HTC and Valve do this with their Vive controllers that are super low latency and extremely accurate and Oculus does this with their touch controllers and their extremely natural ergonomics. Tagged with: GDC , GDC 2017 , HMD , leap motion , MWC , MWC 2017 , odm , OEM , qualcomm , snapdragon , Snapdragon 835 , VRDK.
Thanks to the high-quality tracking performance of the HTC Vive tracker, that’s apparently now a possibility. SEE ALSO Hands-on: HTC's New Vive Tracker Makes VR More Immersive With Specialized Accessories. For juggling of course, it isn’t just accuracy of the objects that’s important, but also the latency.
First, he said, I was going to use a generation older hardware from internal prototypes that likely would be improved upon in practically every way before its release as a reference design to developers and eventually to consumers (Google hopes at least HTC can achieve consumer release in 2017 with its first standalone headset).
Yesterday we learned that Google is teaming up with Qualcomm to produce a new line of standalone VR headsets, made in partnership with companies like HTC and Lenovo. We wrote about the 835 as a processor for phones at CES 2017 back in January. But what’s actually powering these headsets?
Announced just last week, Vive Focus Plus is HTC’s next iteration of their standalone VR headset that adds a pretty big missing puzzle piece, namely a replacement for its predecessor’s single 3DOF controller (rotation only) for the new 6DOF controllers. But that’s not exactly all there is to Vive Focus Plus. Consumer? ».
On stage at WWDC 2017, Valve’s Nat Brown overviews the inner workings of SteamVR rendering on MacOS | Photo courtesy Apple. ” On stage at WWDC 2017, Apple’s Rav Dhiraj explains VR rendering concepts | Photo courtesy Apple. ” Apple As An Active Participant. .”
In 2017 I saw a haptic demo so interesting that I wrote this headline (which I still agree with): Go Touch VR’s Haptic Feedback is So Simple You’ll Wonder Why You Didn’t Think of it First. That’s thanks to three things: Latency. The company showed a rudimentary but functional VR demo using the ThermoReal dev kit with an HTC Vive.
million raised when the campaign concluded in November 2017. Motion to Photon latency : <15ms. Motion to Photon latency : <15ms. The Pimax “8K” headset was the result of VR’s most successful Kickstarter campaign , beating out all others, including Oculus, with a whopping $4.23 Image courtesy Pimax.
HTC held its VIVE™ Developer Conference 2017 (VDC2017), where it announced VIVE WAVE™ ( www.vive.com/cn/vive-wave-en ), a VR open platform and toolset that will open up the path to easy mobile VR content development and high-performance device optimization for third-party partners. Via HTC Press Release [link].
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